"Your fighting is predictable..." Yang Match-up Thread

Yang’s air target combo really helps me out against grappler characters. Gonna experiment some more with it.

I’m lost on the geif and T.hawk match up anybody have any suggestions.

vs. Hawk

I play this match slowly, and just try to outspace Hawk.

s. HK is golden in this fight. Whore it out as much as possible. I think either ultra works in this fight, though I tend to go with U2, just for the easy Condor Dive punish.

On the ground, you have to make it hard for Hawk to get in on you. Lots of s. HK set up a good wall. Random palm to build meter while far, s. HK at mid range. You should punish every single Condor Spire with something. s. HK from far, Low MK xx Slashes if he gets into that range.

Once Hawk jumps, just be ready to uppercut it. It’s not that hard. If you’re feeling like you can’t differentiate between the timing difference between a normal jump-in, and a Dive, you can just meet Hawk in the air with j. HK.

Umm… that’s it really. That’s all I do, at least. Lame him out. I think it’s really difficult for Hawk to move in on Yang. Once he does get in, he can make it really hard on Yang, so it should be your utmost goal to make sure that doesn’t happen. I forego mix-up opportunities, to keep spacing on point. I don’t go for standard FADC combos into mix-ups because I feel like that puts the ball in Hawk’s court, and you don’t want that. Especially because for Hawk, doing uppercuts is close to risk-free, with his ability to Dive out to safety for 2 bars, after a lengthy chance to confirm the hit. I don’t give him the chance. I’ll do the standard FADC-> cl. MK-> whiff dive-> cl. MK -> HK Senkyutai… it helps with positioning, and does good damage. Not the same opportunities as the FADC, but fuck those.

as for Gief… well… this is harder…

It’s really hard to keep Gief out because he outpokes Yang. His grab range is also ridiculous. I was playing Gief the other day, and I whiffed a Low Forward… Gief grabbed me up from that range. That shit is stupid.

Still, it’s the same gameplan, as far as I’m concerned. Stay on the ground, look to keep Gief out with s. HK. Good Giefs will just walk forward anwyay, and poke at you. s. MP from Gief, and s. LK (buffered with EX Hand) make shit hard. I find that Gief can push Yang to the corner just be walking.

You have to capitalize on small errors in the fight. If Gief tries to use s. HK to get in, you HAVE to punish this with Low MK xx Slashes. Again… I tend to avoid oki against Gief… though you don’t have to… I just think it’s more trouble than it’s worth, since it’s really tough if you get knocked down. Just be vigilant on defense. Anti-air is fairly easy. I use U1 against Gief, just for AA ultra, though U2 has purposes too.

Um… I whore out wake-up glitch against Gief. SPD give you a knockdown that you can use the glitch on. Outside of a small number of situations, Gief cannot cross you up, after an SPD knockdown, so you have nothing to worry about here. It’s a good way out of a shitty spot. Giefs that are aware of this, can just delay their wake-up pressure, but most don’t… and even if they do, this still puts the mix-up in your favor, since you can decide when to move.

Once you get knocked down, by anything other than SPD… umm… good luck. I get raped once I get knocked down. So again… try your hardest to avoid it. Always be cognizant of your position on the screen, and if you find yourself too close to the corner, find a safe way to get out. I’ll seriously do shit like Slahses, FADC-> EX Command Dash, just to gtfo, if I can. If you land a hit, then that’s golden. Slashes push out a ton, as will the Senkyutai FADC… like against Hawk, I don’t go for mix-ups too much against Gief… risk/reward is just too fucked.

Umm… I’m missing a lot… this was just a quick post before I get ready to go out… maybe I’ll add to this later.

Hey guys.

I played 20 matches against a good Dee Jay player the other day and I was paralyzed. 80% of my divekicks were countered by his normals. Moreover, it was impossible, or nearly impossible, to punish his dread kicks. Do you guys have tips for this match-up ? Every time I pressed a button, bam, counter hit. No divekicks, and he was impossible to punish…

Dive Kick doesn’t work as a means of entry against many good players anyway.

Punish Dread Kicks with Stand Short.

I was messing around and I found out that j.hp beats lariot from a distance. j.mk beats it when you are right above his head. Not sure if this is well known, but it might help some one out a bit.

Is there any form of updating we can do to the OP? All of that information on there is pretty much just a waste of space seeing how there are only like 3-4 characters w info on there…

This thread is a mess.

Fixed.

A lot of people gave up on Yang when 2k12 nerfs were announced.

I gave up on AE when it was released. Easily one of the worst SF’s they’ve made.

I can deal with AE. I can’t deal with nerfing characters based off of potential rather than results.

agreed. The nerfs to this game were clearly made for the scrubs. Yun didnt even need that many nerfs honestly.

HK srk spacing reduced
ex lunge punch -2 on block
less range on st mp
less meter build on palm

would have been just fine

Yangs nerfs are stupid across the board. TC dmg reduced? It doesnt do good damage now. U1 and U2 damage nerfed? U2 sucks and does shitty damage anyway. I forgot all of his other nerfs but I still do not believe Yang is top tier at all even though a lot of people do. He lacks pokes, solid anti air options, health, stun, and damage output. Plus, his ultras are really bad too. U1 is very good but its really difficult to consistently combo into. When you see Justin Wong dropping his FADC ultra…you know its an issue.

This game is all about Oki pressure and having solid mix ups. I think Makoto, Ken, Yun, Gief, Viper, Akuma, and Fei are all better than Yang. Yang is really safe but all he has to do is eat a random dp or something and hes back on the defensive where his options for dealing with pressure are pretty much limited to blocking. His pokes are ass so its difficult for him to win a poke war as well.

Umm… no.

Yang is solid because of his strong pokes, namely s.lk. One of his biggest nerfs was changing it to a 5f normal.

Both ultras are good and easily comboed into. It’s not Ryu’s srk fadc u1 braindead, but they’re easy. U2 is double easy mode and works well for anti backdash OSes.

Oki and mix-ups are important, but that’s not why characters like Yang and Fei are good. Solid play can, and usually does, beat random bullshit mix-ups and oki.

This post contains so much fail it’s unreal. I am kinda curious as to what character you play. Please don’t say Yang.

Evo Poongko footage pretty much tells us right there what this game is all about. I think AE is the worst SF game made since EX on the ps1. It is because Viper, Yun, Seth, and Akuma are so strong. Fei and Gief are the only strong and solid defensive characters left really. Honda, Blanka, Evil Ryu, Oni, Guile, Chun, Rog, Ryu, and any defensive based character is simply low tier…mid tier at best. All of the offensive chars in this game dominate the tier list. Most of the cast truly has no answer against Yun pressure. Hes really brain dead once you get his strongest combos and set ups down.

I play Ibuki, Dudley and Yang btw.

I think Yang is high tier (like 5th or 6th best) but I do not think he is top tier. Viper, Seth, Fei, Yun, Akuma, are better than him IMO.

People, something you should know:You don’t take Don’t Jump seriously.He’s been trolling the ibuki forums for a year…He’s doing the same thing here.

“Yang is top tier at all even though a lot of people do. He lacks pokes, solid anti air options, health, stun, and damage output. Plus, his ultras are really bad too. U1 is very good but its really difficult to consistently combo into.When you see Justin Wong dropping his FADC ultra…you know its an issue.”
"Yang is really safe but all he has to do is eat a random dp or something and hes back on the defensive where his options for dealing with pressure are pretty much limited to blocking. His pokes are ass so its difficult for him to win a poke war as well."
LOLZ.
Oh and ae worst sf game since ex1…Yeah right…

http://www.sherdog.net/forums/attachments/f12/48489d1316129127t-how-long-did-take-you-troll-face.jpg

I need help vs dictator and blanka, can’t get in their turtle style

Evil Ryu, Oni defensive based characters?..
And im not sure if you know, Yang has some of the best offensive pressure in the game, He has a divekick, a ambigous cross up, a deadly command grab, 3f normals that can lead into big combos… theres not much more an offsenive character needs, so when you say “All of the offesnive chars dominate” you are completely contradicting yourself when you say Yangs not that good. He has good pokes, can run and charge meter in certain match ups very easily if he wants and a good anti air, so he has great offense and can play defense in certain mu.

Anyway…
This thread needs to be updated, looked through 4 pages to read about the Yun Match-up, didn’t find a thing.

I’m not sure whether these has been said already, but

Vega’s walldives
There’s a rhythm to backdashing and focusing in reaction to the walldives to ensure that Vega does the claw (not the throw) and you get a focus crumple. I think it’s when Vega almost or just bounces off the wall, it’s pretty easy to figure out the timing. The risks are that you can get hit by the other wall attack (the horizontal superman thingie), or 2hit claw from the ex walldive. However, even when it’s the ex version, if you backdash at the proper timing, you will still only get one hit and be able to focus that.
As people already mentioned, you can U2 the walldives that remain in the corner. So sometimes I backdash and block on reaction to the walldives, and just U2 if I see Vega stick to the corner.

Against Chun
Divekick only at just inside cmk range or closer, and alternate dive kick timings. Neutral jump lk divekick can beat/trade with ex bird on chun’s wakeup, or just bait that and U1. I guess with st hk to catch backdashes too sometimes

Gief
Know your normals and their distances/uses for things Giefs do to get in
far st fp beats/trades far jump ins (but trades are not in your favour)
st hk too
I tend to mix in st mk too for a walking gief just because it’s faster and safer
Mix up the zoning with the palms
Learn to U1 on reaction to gief’s jumps, st hk, c hk etc
I usually just guess and commit during my wake-up

Everyone keeps saying the thread needs to be updated… nobody actually doing it… This is a public forum, people. It’s up to you to make it good. Can’t just beg to be spoonfed.