i really like 98 but i like the flow of 2003 11 better i only played 11 once n arcade and it felt a lot like 2003 2003 gets shit on but i liked the tag system and how fluid it was vs older kofs much easier to pull off moves and very fast pace non stop
i think 98 and 11 r the best games 98 for your classic style its like the st of kof and 11 being the best… kof 13 i wasnt a big fan of it got to combo crazy and the sprites were much to cartoony it didnt feel like kof every kof felt like kof till 13
i have yet to play 14 but so far i think 11 is the perfect design for the game gameplay wise sadly we wont ever get a game like it again
KOFXII/XIII was a great effort. Feels more like old KOFs and FFS than the previous KOFs.
KOFXII is a tragedy, a great concept that somehow feel short. Love the clean pixels and the gameplay, just wish the AI and arcade mode were better. Geese or Omega Rugal as the boss would have made it shine. Loved the critical hits, the zooming, the sense of KOF being reborn as it was when it began. AOF and FF going at it, the game takes a lot from both series, tremendous sprite work, smooth animation, I just can’t get over how much better does XII look over XIII. Such is life.
King of Fighters '98: Final Edition as it is the most content packed and balanced of the KoFs.
The Eolith/Playmore titles do not feel like KoF. The oldest KoF and FF titles were stiff, barebones, and broken, so in that sense the comparison to XII/XIII makes sense.
Real Bout Fatal Fury Special is still the most fluid/balanced of all the SNK titles.
Haven’t really played them in a while. I’ve thought about snagging them again but really wouldn’t have much time to play them. I have too many games already.
KOF 2002 and 2002 UM
If you’re on a lot of characters, it’s perfect, almost 70 on the roster.
Otherwise it’s pretty clean and playable.
New teams and new visuals, a very solid 2D fighter.
I’m not in hitboxes/frames/netcode etc, I just want to have fun and this one gives that fun.
tbh i dont like the music only a few songs and they get quite redundant i like kof 97s music the best just hearing slight beats n background and the crowd awesome stages too i feel has alot more replay vale to me i usually mute my game when i play kof 98 i also like n 97 how music can change depending on if kyo or terry ect comes on having there own theme songs was cool
KOF 98 is my favorite even though Kula Diamond is not yet available on that game. I like the wide character roster and sprites and I spent a lot of time playing it before.
alot like 98 due to alot of peoples fav chars were at there best terry was at his second best here dp rising tackle motion gives u it on reaction vs having to charge it power wave is much better he has power charge ect
kyo was very strong
robert looked his coolest best during 9698 made him buffed up and classy i dislike other versions of robert.
yashiro and chris are amazing chars to use this is last game they are in besides 2002 and they arnt the same n those
Not into combo heavy games. 99~XIV out the window.
Not into any tag system. It just feels unoriginal for a KOF to go with such a mechanic. Strikers included here as well.
Infinites are a big bummer, unless they are situational, technically challenging, and/or resource dependent. 97,99,2000,2001 all have easy straight forward infinites anyone can do.
Not into UM releases. More than anything, they end up introducing imbalances.