To all, I discovered that I’m destined to suck at this game. Like one of my friends here said, I have a tendency to fall in love for characters that are both ridiculously hard to control and utterly bad. Apparently, I somehow like to punish myself by playing the worse risk-reward options possible.
That being the case, I’m switching Vergil for Iron-Man in my team. That’s probably the worst decision I’ve ever made regarding marvel, but Tony Stark, my friends, is a freaking badass. He’s too cool to not play. Here’s my first homage to my new boat-sinker character:
I know Dreize… thats the good thing about being one of my scene’s commentators: I’m allowed to underperform… actually, its expected from commentators that they end up being ass. I used to be a top8 contender, but with Tony, I’ll gladly be commentating everything from top32 and beyond since I’ll be out before it :3
after the jump-loop sequence on his bnb’s, j.MMHPalm, call Skrull alongside the j.Palm; then you need to see if he will automatically get the enemy to FOF-Loop height, or if you will need a filler. If you need one, test cr.H, s.H, a grounded palm, or a s.M. One of them will make it viable.
with Jam Session, you can start out a combo out of it, but it will scale badly and send the enemy jumping and away from you.
You could do jump loop, get to the corner, land IP+Jam Session, FoF (Jam Session hit) j.IP FoF (probably two reps) land some IP FoF reps end.
On side note, can anyone clarify the mechanic of convert IP hit to IP loop (using 214M or L). I do it consistently enough, but I some time the character will float too low after the first FoF hit, so j.M will whiff. Also what it recommended if I miss input of one of the orbs, meaning I have time to set only one orb? (Probably better to go for S > C Teleport > etc…)
I really really hate you mazio, that said, I’ve completed my combos for the challenge by burning the entire weekend (for quite a scrubby combo). I will submit it soon, don’t you dare close the submission before I send mine.
I dont know if any one knows this but off of down tac you can Fly, impact palm, unfly, as you fall impact palm, faltine, impact palm, faltine, impact palm, land, then start the loop
We discussed it several pages above. From up TAC you can fly, unfly, wait IP right before you get to the ground, land IP and then start FoF loop with adjustments of your spacing and character