Maziodyne, if you don’t play online, who are you playing against?
I actually want to see some matches from you, Dude.
No one for now. School doesn’t let me play anyone lol. I have a casual scene every Friday that I can go to but I always have stuff to do on weekends, so Friday is my lab day. I go when I’m feeling myself.
I’m so rusty
still haven’t gotten FoF loop from TAC consistently
I think it can actually upgrade Dante’s damage output
So the 4th loop is 3 flames right Mazio? So it goes 3-2-2-3? Just wanted to clear that up.
Yeah, something like that. Just need to make sure you follow the pattern in the first 3 reps, so it can be 2-2-3 or 2-3-2 if you want, or need to do a bit of height management.
Scumbag VASaga.
950k damage meterless with 1 assist and building 3 bars is the “LOL’s”
Strange is so OP
Any ideas how to dhc from Strange after FoF loop to Dante?
I’m working on TAC’ing from Dante to Strange (LMC 6C BC > Vocano > jc back > j.H >Air play> j.C> land S~C~S> super jump C TAC)
So far I’ve pretty much got the easy TAC (down) with 2 reps of 2 which exactly build 3 bars and does 820 with 1 bar.
I know I won’t have this bar off up or side TAC, so I need a dhc to get the kill with two bars. any ideas?
Well if you’re gonna DHC from Strange to Dante (SoV to Devil Trigger) you’re not gonna get much damage in the first place unless you have an assist that can help Dante do Sky Dance -> Beehive combos. Even then, it’s not gonna be a whole lot of damage (around 80k for the Devil Trigger combo with Hidden Missiles). I think if you wanna be able to build a third bar off the TAC, try to get as many heavy hits as possible and minimize the actual hit count.
That means as much as possible, use stuff like Killer Bee over Beehive, Million Carats over Acid Rain, stuff like that. Avoid the S~Clay Pidgeon~Prop Shredder confirm as much as possible, that adds like 7 more weak hits which could’ve been used for Strange or a different confirm. Try to TAC at around 20 hits max, that’s your safest bet to try for a 2-2-3 FoF loop when it’s Strange’s turn.
Also, with Dante omit L attacks in your confirms, since that fucks up his scaling even further.
I think that what I mentioned TAC’ed Strange ant around the 19 hit. still couldn’t get 3rd rep after 2-2
but again, I was only an hour or so on it so…
I can finally do it to the *left side too
- edit : by left I mean right of course…
Around what hit do they usually drop out?
I will check that up (hopefully today after work)
I’ve change my Dante combo leading the TAC
(corner or close) L M H > Stinger > BC > Volcano > j.C > AirPlay > j.C > land S > j.C > Killer Bee > S > j.C TAC
It will get the TAC around the 13 hits.
My down TAC:
fly unfly j.IP land IP FoF > IP FoF > S > 2 FoF loop > land 2 IP FoF > S > 3 FoF loop> land IP FoF > IP ender
This was stable version versus Morrigan (which is kinda short) against Wesker I’ve omitted one IP FoF from the bold section.
I think I was getting around 35 hits with 2 FoF loop (after the bold) and I couldn’t get the 3rd rep.
I needed all the reps of IP FoF to get the correct high against Morrigan (which was quite smaller than I imagined), so I can’t cut anything there.
On the other hand, I got 920 damage with this version (including new Dante) so it does kill most of the cast, still lacking of DHC will hurt against the 1 Million guys.
I was in hurry so didn’t check the meter gain on it
Woah, never even thought of using the yellow graces for this.
[media=youtube]x-5hGlI94bI[/media]
El-fucking-gato.
We were doing that week 1 Ultimate… and I had the idea of 2Y soft knockdown into followup the day I got the game lol.
[media=youtube]fWPUbH-iZLg[/media]
Weird, I don’t remember seeing that video and I was certain that I’ve seen all of your videos regarding Strange.
Cool set-up nonetheless, you should watch his Strange; it’s pretty damn good. He’s using my MODOK team lol, (with Strange on second and Doom anchor).
My originality is slowly diminishing, he was most likely using it before me though.
Spoiler
[media=youtube]h5VbI2M6MlU[/media]
It seems like Nemo going for 1-1-2 FoF loop from the 14-16 (actually just about the same amount of hit from my Dante TAC). is it the most stable version?
The problem with TAC version is that I need to burn some hits in order to get the correct height (which is quite annoying on some characters).
Hey guys, long time no see! Tekken Tag 2 has been eating my soul, probably as much as it is doing to Bronson.
I also did that stuff with the 2Y graces, man. It’s actually really stylish, but not very good in damage.
in another news, I’ve upgraded on the Strange/Vergil department, same as the Strange/Doom one.
I’ll put up a video with some team combos by the end of the week. God I missed you guys
Tortonon.
Dreize my man! Stop trying to play Marvel, and start playing Marvel!
I see you’re working on MODOK. I think you should join the white-hair-long-sword army!
Thinking is way too overrated. Playing Team-MameStrange made me see that.
Seems like up TAC can be easier than I thought.
Combo, up TAC, (Strange) fly unfly wait until close to the ground j.IP land IP FoF> IP FoF > IP S> etc (I get 2-ground 1 - 3 or 2 - ground 2 - 2)
Works quite well after Danter 14 hit combo.
I tried getting Mazio’s version, but I couldn’t hit it consistently enough.