It’s better to cancel into L Mystic Sword on block. 100% safe.
i am having trouble timing the medium daggers before the spell of vishante at the end of his bnb, any idea’s on what im doing wrong?
So I’ve gotten hit confirm I like for my current team, hooray! Doing:
:d::l:,:d::l:,:d::l:,:f::h:,:qcb:,:qcb:,:qcb::h:,:f::h:,:dp::l:,j.:h::f::h:,j.:h::f::h:,j.:h::f::h:,:s:,j.:h::f::h::s:,:a2:(Strider Vajra), :qcf::atk:, :qcf::atk:. 852k.
Will be even better when someone optimizes the loop to have fewer 's. And I can’t do the S sjc Teleport cancel :<
just started playin today(yraining room)
gotta get them Back smack loops timing.
Ryan Hunter was awesome on Mixup Monday, shit builds great meter
Ok, the way I see it, Strange has two main Bnbs, depending on how swag you want to be. Both do upwards of 750k with full mash. Both also work off Daggers.
Bnb 1 - Less swag but easier. Actually, easy. Net meter gain is 0.75.
:h: xx Impact Palm xx [Grace of Hoggoth ] x2, Flames of the Faltine, Impact Palm xx Mystic Sword :l:, [Jump, :h: xx Impact Palm, Land] x3, :h: xx Impact Palm, :s: xx Super Jump :h: xx Impact Palm, :s:, Land, Daggers of Denak xx Spell of Vishanti.
Bnb 2 - More swag but much harder. Net meter gain is 0.6.
:h: xx Impact Palm xx [Grace of Hoggoth ] x2, Flames of the Faltine, Impact Palm xx Mystic Sword :l:, [Jump, :h: xx Impact Palm, Land] x3, Jump, :h: xx Impact Palm, (delay) :s:, Land, Impact Palm xx :s: xx Super Jump :h: xx Impact Palm, :s:, Spell of Vishanti.
Daggers of Denak is not possible on the second one because you won’t land. The SoV is done midair. Also, if you have level 1 XF and know you can land a raw SoV, I do…
Requires one meter to start, XF Level 1. Net meter gain is -0.4.
Spell of Vishanti XFC Teleport :h:, Impact Palm, Land, [Jump, :h: xx Impact Palm, Land] x5, :h: xx Impact Palm, :s: xx Super Jump :h: xx Impact Palm, :s:, Land, Daggers of Denak xx Spell of Vishanti. Does over 1.15 mil.
Edit - The first combo does over 800k fully mashed. For one meter that pays for itself. This is ridiculous. I can’t wait til PSN comes back online, this stuff is so broken. Land a left/right, kill character. :o
Delay the Air IP slightly. I was having this issue as well, then I realized maybe if I add the timing to it like Fubarduck’s Doom Loop in vanilla it might work and it does. Just delay the air impact palm so that your closer to the ground then you can hit the loop. as for Dr strange for beginners. Trust me, I was going to give up on him after trying that loop, all day yesterday, but you have to just sit in the lab and grind it out. I can hit the loop for two cycles now, I just need to keep practicing till I get the full loop. Keep working on it, you’ll get it.
yo Strangers I won’t be touching the game all week (school in thy way) but I was wondering about this combo right here
s., s.:h:, Impact Palm, :s:, j., j.:h:, Air Impact Palm xx Teleport :h:, [s.:h:, Impact Palm, :s:, j.:h:, Air Impact Palm xx Teleport ]x3, [Impact Palm, :s:, Impact Palm xx Teleport ]x2, Impact Palm, :s:, Air Impact Palm, :s:
is it do able without X factor?
Offhand, I think a heavy teleport after an impact palm would put you way too far above them for any comboability. IP makes bitches drop like weights.
A different teleport aside, I’m guessing hitstun would yield pretty early. Can’t do more than 2 of the IP loops (with a normal magic air at end) before hitstun really kicks in, as per that sexy combo on page 1. I’ll play around with it tomorrow morning, regardless.
After this, I’m out of ideas. Dunno where else to go.
[media=youtube]TwMBl1qLv2Q[/media]
Very nice. As far as what’s next, consistent midscreen combos into Level 3. No way should we have to be in the corner and give up our double red GoH damage.
Alzarath that video is nuts. Gonna have to try some of that tomorrow.
You sir have earned yourself 1 like.
Yo is dat a remix to steady logic SOR?
Edit: saw end of video lol
Instead of launching after doing the loop, just go Impact Palm into Astral Magic.
I’m putting in my video of no Grace combos. It’ll help you out if you want to use your glyphs for controlling the screen rather than combos.
[media=youtube]6fFgWrVbWT4[/media]
Sweet sketchspace. I was having that problem, trying to combo with glyphs even though some were already out on screen. So flight mode yay! This helps with keepin my mix up yo.
While I don’t usually use glyphs for space control without a FotF shortly thereafter, it’s always nice to have more options, so thanks for the vid. I can’t believe I didn’t think of Impact Palm into Astral Magic
X-factor looping L Daggers and Flames from decently close to the enemy is very nearly a blockstring infinite, and if you drop it or they get out of it you can SOV for a punish.
Only on tall characters. Most people can duck under the second and third hit. Cancel into the Mystic Sword M instead.
Mm, you’re right actually. My bad.
At the range mystic sword m puts them at, they would need a fast enough dash + a fast/long enough s.L to punish you. Most chars don’t.
Edit: Doing a little testing… c.H causes a bit more pushback on block than s.H. So if your c.L s.M gets blocked, you could chain to c.H xx Impact Palm xx Mystic Sword instead.
And longer blockstrings actually makes Impact Palm whiff on some crouching chars (Frank West for example). Hrmm…
Thanks to Alzarath, Sketchspace and to all the people contributing. I’m learning TONS by just reading and watching vids. Keep the good work.
This is a nice exercise. Since I know you play Zero, may I suggest that if your opponent blocks the initial mixup and you teleport H, you can come down with S+ryuenjin+assist > c.L > m.teleport. If they block, Ryuenjin will put them in blockstun giving you frame advantage and another 100% free teleport mixup oppurtunity. If you hit, the S and Ryuenjin will combo together and from there you can jump up and air impact palm them as they’re coming down from the Ryuenjin hit giving a full combo.
[S]I believe the s+Ryuenjin is height dependant if you want them to combo together. So far I’ve been easily doing it on strider who’s pretty sure. I’m positive it probably wouldn’t work against RR, ammy, arthur etc[/S]
Edit: If you chain j.S+Ryuenjin into c.l then they’ll always be combo’d if hit, and it still leaves enough time to confirm an air impact palm if they do get hit.
It looks to be a cheap little option select, and actually imo, Ryuenjin seems to be one of the best possible assists for Strange in the game in general