"You wanna get choked?!" Movelist/Combo Thread (Updated: AE changes)

Weird. o_O

Is it a change to the system or can only makoto do it?

Nice :smiley: You can also go backwards if you kara with f+HK instead.

doesn’t this pretty much confirm U1 juggle setups?

Wait, f+HK is a kara?

That moves you backwards?

Thank you SRK for not flaming me on that lol…I know she isnt a beginner character but I really want to learn her.

Coming from a charge character background, its a bit difficult for me to adjust. I will make sure not to use hayate outside of a combo hehe…I will try to keep up with the thread with more strategy.

FA3 crumple, then FA2 crumple

And yes you can dash back forward Fukiage after focus.

Haven’t seen the vid yet, but it’s probably due to the fact that makoto’s FA get’s to lvl 2 INSANELY fast!

[media=youtube]jC4qXsZs5cQ#t=17s[/media]

Fei Long was able to do it too.

Scaling seems to make it not worth it though

What did you mean by f+HK as a kara?

CH HP Hayate links into MP
CH MP Hayate links into LP/cr.LP/cr.LK.

Managed to get EX Hayate -> LP Fukiage to work against Juri, though I didn’t manage to connect it after cancelling into the Hayate. Maybe my timing was just off - it worked against Makoto (fucking hell that stun… I can easily see her as having the most devastating combos in the game)
(Edit: Akuma too. I wonder if I can 100% stun him :wgrin:)

EDIT: Framedata removed as I think I was a frame off. See Mienaikage’s post on the next page for something that’s likely more accurate.

I’m not sure about the effect of spacing yet - I’ll test that some other time. I don’t think it affects the frame advantage much though, if at all. The most important factor seems to be how far away you end up.

Yeah, it’s not really worth it if you want a max damage combo due to scaling, but if memory serves it gives potential for certain character-specific tricks, and if you’re looking for a reset you can get pretty decent damage/stun into an easy reset and mixup opportunity. For example, theoretically I believe you could replace the Ultra with s.HP xx hayate feint -> dash under?

Also kara hayate feint is pretty cool, another way to mess with enemy zoning for pokes/grabs from surprising range.

I’ve tried the EX Hayate -> FADC -> f+lk reset against Ryu, Ken, Honda, Ibuki, Makoto, and Dudley. It hits all of them. It’s expensive but sets up nice stun and could win a match.

Remember that you can do it without FADC if they’re in the corner.

Situational combo for big characters and Balrog: counterhit st.HP feint st.HP feint st.MP xx EX Hayate, AKA FFFFS. 635 stun for 1 meter!

[media=youtube]SpZe83X8Xsw&playnext_from=TL&videos=UNVwf5gnCbg&feature=sub[/media]

British justice combo vid with makoto’s combos and stuff hope it helps

I think that video just confirmed every one of my theory combos @_@

I’d like to know what the timing is to do the FA3 -> FA2 -> FA1 thing. Also, is there a trick to landing a LP Hayate after an EX Hayate in the corner?

Well, I know Fei Long can do the same thing.

I’m messing around with fukiage after EX hayate and i can only get it on juri and t. Hawk. LP hayate seems possible on almost everyone but is difficult for me.

Edit: Something useful from training mode. As many know after a hayate if they hold back you cannot karakusa someone if they are holding back as they will be able to walk out of it and you will get ultra punished. You can kara it but that opens you up to getting jab punished. Well I found out after a FP or MP hayate you can kara back throw by doing 6LK 4P and it will catch them out of walking backward and beat jab and net a knockdown and it isn’t jump punishable. Back throw is really hard imo but forward throw is cheesy easy.

Edit2: FP works on everyone some might not work well with MP as chun seems like its 1 frame timing and inconsistent.
Edit3: I 'm not sure the back throw version can be done consistenly I’ve done it like 3 times out of like 100.

Recovery frame data for hit and block on some specials. Green is hit, red is block.

Hayate (uncharged):
LP: 0/-8
MP: +1/-7
HP: +2/-6
EX: KD/-4

Oroshi:
LP: +4/-4
MP: +5/-5
HP: KD/-5
EX: KD/-4