Let’s take baby-steps for the next thing to do, because doing a ‘Leeroy Jenkins’ with Arthur with no knowledge of what are you doing it’s certain death.
First you’ve got to learn the properties of your normal moves, the distance that they travel until they hit the opponent and how fast or slow are those moves.
For example, Crimson Cobra said something interesting about the Joust (:f::h:), it’s a great move but not to counter-attack, since it’s a little slow on start-up, what does this means?, it means that I can hit you in the animation in which Arthur pulls the Lance and charges towards you and that will leave you unsafe for a moment. Your best bet it’s to wait, learn to be patient, since Arthur needs to approach carefully. If the opponent it’s just doing chains and you are guarding, try to A.Guard and counter-attack with a Projectile or the Joust, I sometimes do the Heavenly Slash (:dp:) as it covers a wide area in front of me and that will push them a little far until I get the chance to charge toward the enemy.
Like I’ve said before, Standing has Auto-Guard, albeit for only a moment and it has to be precise, also if you A.Guard someone and you do the Crouching :h: that will surprise the opponent because of it’s long range, and the best thing of this it’s that you can actually cancel this attack into the Launcher.
Try to remember the things that your opponent constantly does, let’s say, my opponent likes to pressure me with a normal magic series and ends with a Launcher, well, that’s your ticket for a counter-attack, Joust and Launch after blocking, or Joust and Projectile, make an option-select just in case that you whiff the :f::h:.
Another great tool that Arthur has in his array of weapons it’s the Silver Shield (:dp::l:), not many use this move and I find it very neat, at least that’s my opinion. If you manage to time the attack of your opponent and you use this move, it will stagger the opponent for a moment, allowing you to Joust and Launch, or do a BnB combo. This move also deflects Projectiles, even Wesker’s Samurai Edge, and by Deflecting I mean destroying the projectile, I haven’t tested this yet with all the projectiles, but Im pretty sure that it can deflect many, or maybe a lot of projectiles.
About the BnB combos, I’ll put here some, I’ll notify Chindogg if he can edit the first post to put this on the first page, for easy browsing.
Bread n’ Butter combos (Easy)
:l:, , :h:, :f::h:, :s:, A.:l:, A.:l:, A., A., :u:Cancel, A., A.:h:, A.:s:.
Damage=271,400
:l:, , :h:, :f::h:, :s:, A.:l:, A.:l:, A., A., :u:Cancel, A., A.:h:, A.:s:, land, :qcb::l:, :qcf::atk::atk:. Damage=460,100 (1 Hyper Meter)
:l:, , :h:, :dp::h:, :qcb::l:, :qcb::h:, :f::h:, :s:, A., A., :u:Cancel, A.:h:, A.:s:. Damage= 360,500
Advanced Combos
1., :h:, :f::h:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :f::h:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :s:, A.:h:, A.:s:. Damage=426,000 (Mid-Screen)
2…, :h:, :f::h:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :qcb::h:, :f::h:,:s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :qcf::h:. Damage= 523,600
- , :h:, :dp::h:, :qcb::l:, :h:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :s:, A.:h:, A.:s:. Damage=392,800
4., :h:, :f::h:, :qcb::l:, , :h:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :h:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :qcf::atk::atk:, :s:, A.:h:. Damage=605,000 (1 Hyper Meter)
- A., A., A.:s:, A.:qcf::l:, land, A., A., A.:s:, A.:qcf::l:, land, :d:, :s:, A., A., A.:h:, A.:s:, land, :qcb::l:, :qcb::h:, :qcf::atk::atk:. Damage= 561,300 (1 Hyper Meter)
Props to Trag for these combos, as seen on Youtube!. Please leave some feedback and be sure to thank him for the effort and time :woot:
[media=youtube]kOiCA3JTROk[/media]
[media=youtube]zslapyQ20bM[/media]
[media=youtube]hiIpL2VZDNg[/media]
[media=youtube]nUH3uD8Qa8I[/media]
[media=youtube]6AzXVCZdGo8[/media]
Hope this info helps, cheers!