You lack discipline oh foreign knight! The Arthur Thread

Don’t only play a rushdown Arthur - but it can be a pretty good option in some cases. Against the chars without hyper armor on moves (Hulk/Sent) he can hold his own with the overhead Down+H, and like you said you can shut down a lot of moves on startup with the projectiles. The bottle and the boomerang scythe will be your friends here - a lot of people don’t notice the crossup abilities they have, at least online. I prefer using Wesker and Sent for my assists, one for long range approach, the other for close up crossups. If sents drones hit, it gives me enough time to jump in and start something, or just get the super. I get in close either:

-When they pool out a projectile character they don’t know how to play (Doom/Mags, I miss good players…)

-The pull out Hulk/Sent and try to rush in (just watch out for the hyper armor moves)

-In general try to close distance. I keep the pressure on, being smart and not getting baited by anything, and make them pushblock me out. Once they’re half screen or more again, just keep outranging them.

and then it’s just a matter of getting the launcher, the magic series, and then I like to end it with a firebottle instead of the final S to land them, because if they don’t pay attention the firebottle lands in front of them, or if they try to roll back the firebottle hits them and I can just start all over again.

Don’t underestimate his slash (DP+H) and his Lance Rush (Forward+H) to beat out pokes and the like. The former can lead into a super combo off an OTG Firebottle->Scythe->Goddess’ Bracelet, and the latter can lead to a launcher IIRC.

You can hit confirm super off of a lot of things, but there’s not much other than what PainKillerDCXVI mentioned. If you get a launcher -> magic series off, you can end it with a firebottle instead of the last S for the random crossup, if they roll wrong.

Aye, the spread on the bow is great too - and for those trying to jump over you, the axe is a great help also. Double-jumping can syke people out too.

Not much beats out Arthur’s lances, besides Hyper combos. You’ve just got to have the projectile clear out before they do - so online lag can hamper that a lot. It’s funny to watch people try disrupter/spit/lazer beam/arrow/hadouken past the lances, when they’ve been hit 5 times beforehand.

Also, I found that throwing an air axe at around head height is how to beat out random ryu/akuma Shinkuu Hadoukens online with Arthur. If you throw it at about head height, so part of it will clip ryu/akuma but it won’t get caught in the beam, it won’t get beaten out by the hyper and you’ll take a few hits, but not all of them, before it hits. Then you can follow up with more projectiles.

I just stay on the bugger. If they’re dumb enough to bring drones to a lance fight, beat ‘em out and Goddess’ Bracelet all day. Throwing lances / swords / axes at varying heights helps too - shuts down a lot of his moves due to their startup animation, and can keep him from closing distance, especially with a good super. Try baiting a drones super as well, or if you feel a plasma sphere super coming, just bait it and block, or try to beat him with pokes (don’t know if that’ll work for real though) I know lances / axes / daggers can shut him down hard though - you just have to throw them before he spits or it’ll beat you out. Also, arthur can duck under the mid level spit, so just throw stuff if he’s trying to hit you with the high beam. If he’s close on me, I like to try to bait the launcher or the extendo-foot, then jump back -> fire bottle -> Goddess’ Bracelet, or projectiles, or if you’re feeling risky a launcher. A lot of Sent players online have no clue how to handle rushdown, and Arthur’s got some tools, albeit slow ones, to chip away at Sent. Just whatever you do, watch out for the launcher / extendo-foot. I haven’t reallly been beat out by rocket punch or spit or most of his normals while up close, but those two moves and the properties they have can end your fun real quick. I also like throwing in the random Jumping Down + Heavy overhead if the keep trying low hitting attacks. But yeah, it’s a gamble up close - I still prefer to outrange him. Just watch for supers at that point. If he goes X-Factor, then just wait it out or use someone with more mobility, that’s what I do.

Indeed, don’t let him sit full-screen away on his projectiles - get in on the sucker. Jumping fire bottles where they can’t see where it’s going to land help a bit, as does the axe / lance throw to cover your approach. His normals are pretty slow, so once you’re in with some clever play you can shut him down, moreso with assists. Lances / daggers don’t stop his sphere / column specials though, so watch out for those.

Man I just ran into someone while playing in a lobby with a friend of mine
who kept whining and complaining whenever i beat him(i was using arthur taskmaster sentinel)

he said dude you play like a little girl…

Then pick Sentinel and Hulk…press launcher till he gets destroyed and that is it, people will eventually get better at getting in against Arthur, But we gonna get better at zoning too obviously :s

Sentinel used to be a problem back then, but now, *Golden Armor *Arthur and his Holy Lance it’s the key, Sentinel will usually just stand away from you and spit 2 times and call a assist between, when he ends his first barrage of ‘spits w/assist’, just fire away, and do it fast, you’ll keep him pinned on the screen. No matter what he does, you’ll wreck completely his projectiles, just keep an eye on the hyper meter because they like to use Hyper Sentinel Force to counter, but no worries here, just block or super jump and fire a Homing Crossbow. If HE somehow manages to get on your space, push away with A.Guard and restart the cycle, or if you wanna be the ‘Fearless Knight’, just wait for him to use his Launcher (C’mon, when Sentinel feels scared he just spams Launcher at close quarters) and Joust at him, Air combo with this BnB that I use: :h:, :f::h:, :s:, A.:l:, A.:l:, A.:m:, A.:m:, :u:cancel, A.:m:, A.:m:, A.:h:, A.:s:, land, :qcb::l:, :qcf::atk::atk:.

Just to clarify, the timing is strictly correct if you want the fire torch to hit the grounded Sentinel, so, if you don’t want to take the risk, try the Lvl 3 Hyper “For the Princess” Great Magic, Fire Dragon.

That will teach him not to mess around with our Dear Silver Knight, damn, he ALONE wrecked the demon village, hell and demonic beings with Strawberry Pantaloons.

Again, just hit confirm with standing :h:, sometimes the Joust :f::h: will whiff, so if you don’t feel like taking the risk, just use :h:

Use patterns in your projectiles, that will teach him, I don’t know why but every Taskmaster that I find on Live just either spams Shield Skills and Spidey’s Swing, both these movements can AND will be punished.
About the Arrows, like they said before, just try using the Homing Crossbow:woot:.

I play Arthur on the ‘rushdown’, it’s all about skills, Standing :m: Auto-guards, that’s a neat thing to know, but…Since it’s a very slow move it’s not very reliable, but it’s a good thing in his attack options. Arthur’s normals have both good and poor range (quoting the Hyper Guide of MvC by SRK), use these for your advantage, also watch your distance, because sometimes when you manage to hit someone outside of your range with your :d::h: and try to do a :s:, you’ll whiff completely, when a situation like this appears, just mash daggers for the follow up.

About Hulk with Gamma Wave, I think it’s a Good option, but I think that Arthur it’s very vulnerable on Air, using Gamma Charge Anti-air it’s a good option too. and about projectiles, don’t worry Arthur will beat all of them clean. Hope this helps, good luck and I like your team :china:.

Cheers to everyone, nice weekend!

Can anyone tell me what aurthers bnb are? I have not exactly seen him combo in am match before outside of youtube. Usually i just see projectiles.

I saw this?
:h:, :f::h:, :s:, A.:l:, A.:l:, A.:m:, A.:m:, :u:cancel, A.:m:, A.:m:, A.:h:, A.:s:, land, :qcb::l:, :qcf::atk::atk:.

is there anything else also is this one of the first combos I should be trying out ?

His other BnB it’s the one of the trailers and character reveal, and that is…

:l:, :m:, :h:, :dp::h: (Heavenly Slash), :qcb::l: (Fire Torch), :qcb::h: (B.Scythe), :f::h:, :s:, A.:l:, A.:l:, A.:m:, A.:m:, :u:cancel, A.:m:, A.:s:, land…And use option select, either do a Fire Torch into Goddess’ Bracelet, or a Lvl 3 Hyper.

Also, like every other Magic Series Chain, you can start with :l: followed by a :m: and later the :h: and finally the :f::h:. The reason about why I made it with a shorter input it’s because Sentinel has Armor Properties on his Launcher, but this is completely negated using only standing :h: (after blocking that is or putting yourself outside of his range). Also, if you try to add to the chain before the Heavenly Slash a :f::h: the opponent will Air Recover and the second hit (Hellbound Slash) will not hit.
Note: The timing is tricky in the beginning of the combo after the Heavenly Slash because if you do the Fire Torch too late, it will whiff completely, and if you try to mash the torch it doesn’t work (at least not for me).

I run both characters in my main (only) team. I don’t think Dormammu’s projectile/black hole game is better than arthur’s, but his teleport can cause arthur a lot of trouble… like any teleports can

Jeez Man people need to stop whining and complaining about arthur
it’s getting annoying

Hey, I’m having problems with people that just super jump in. What are my AA options in this game, both in general (I hear a lot about airthrows?) and for Arthur in specific?

And what do I do when I face an Akuma who just superjumps and throws air fireballs all day?

If I had a nickel for every time someone left a match with me…I’d have a dollar. :stuck_out_tongue:

it’s like people want me to just rush with arthur…

Fuck em dude. They don’t want to play the game that Capcom made, they want to play the game they imagine in their heads. Scrubs, in the truest sense of the word.

a friend of mine on psn suggested this idea

the more times you used a move the weaker it got or you use a move three times in a row and it gets locked from use for awhile and makes it so spammers and casual gamers don’t get easy wins as often

i asked what would that do with arthur? he told me well that would just make him have to chose a different set of moves instead of doing the same thing over and over again

do you guys agree with this?

Nope. The game was made the way it is. No need to make silly rules up.

This is no Smash Bros. Brawl, where after many times of use of a special move or a normal move would decay after using them repeatedly, I think it’s kind of silly just to think about rules about honor, or just because someone feels with rage just because a casual made a fool of you and won over you and that kind of horse manure.

Even if you have that honor that everyone carries within ourselves, once that you hit the PSN or Live network it’s completely useless, why?, because everyone plays by their rules, not yours. Just play how you feel confident, play the way that you’ll know that will keep you satisfied, that will keep you with the wins, the one that will make the other feel ashamed because he couldn’t think of a strategy to beat your zoning.

Sorry if this sounds like an attack to you, it’s just a general view, please don’t mind.

Also, show’em that you can actually rushdown with Arthur, it’s that kind of player that I like to kick their rear over and over.

Arthur benefits from his assists, his Magic Sword (:b::h:) it’s not a great AA, because of it’s start up, however using it together with an assist that covers your front will make this attack a little safe, depending on the characters that you are facing, because it’s very easy to bait this move.

The Heavenly Slash (:dp::m:) it’s a tricky AA, since you need to be perfectly in position to counter an aerial move, not too reliable.

When powered up with the Golden Armor, you can use the Golden Ax, it’s a medium speed projectile that can cover your head on start up and keep the opponent on the ground, if they manage to super jump this, counter with a Homing Crossbow or a normal jump and another Golden Ax, also if the Ax manages to hit them while you are on the ground and they are falling on your head, you can score another two or three hits with projectiles, or even a launcher or a hyper, it’s just incredible. That will punish them and they will learn that jumping in your arc it’s wrong, it’s suicide (provided that you have the tools and the knowledge of the match-up)

For example, this tactic works great with characters that like to be directly in your head, like those Dante players that spam the A.:s:, but it’s not too reliable with X-23 Talon Attack, because of her speed, instead, use a Homing Crossbow.

Are you having troubles with Magneto, Storm or other that likes to tri-jump?, no worries, push them with A.Guard, fire a Holy Lance, or a Golden Ax, and that will keep them at bay.

Use assists that can cover your head, that will keep you safe.

i dont even bother to anti air with arthur thats what haggar is for

correct me if i’m wrong
but i believe arthur has better options for opponents in the air then haggar does
(For Example Crossbow)

no no im saying if someone jumps in or gives me pressure i always have the haggar assist.

I’m a little stuck. I feel like I’ve hit a wall. As a new player, I am great with zoning out opponents with Arthur. I don’t many problems doing that, but I feel like I can’t get better than that. Where do I go from here? How can I become even better now?

I guess my biggest problem is getting people out of my face (I use Haggar’s Double Lariat and Skrull’s Tenderizer but they’re not always available). What is the best way to get opponents out of my face alone?

Also, could someone please list Arthur’s absolute easiest BnB combos? I’d like to learn a nice combo for when someone’s “all up in mah grill”.

i dunno if it would work but for getting them out of your face
how about arthur’s charging lance?
that’s all i can think of

one guy actually told me i didnt know how to play arthur becuase all i did was throw shit…