You Can't Escape - The Alex Thread

Again, I’m using Casshan, so I don’t know what other assist works… Anyway, against a wall you can do:

c.:snka:, :snkd: ~ c.:snka:, c:snkb: xx :d::df::r::snkc:(Full Charge)

Is there a way to combo into Stun Gun Headbutt? How/when should I be using it?

You CAN combo into SGH; easiest way to do it is off of flash chop. Plenty of vids in this thread show how it can be used this way. You can also use SGH as a tool for mindgames to get in; A lot of attacks, and especially many projectiles, can be punished with it, and SGH is kinda fastish. Your opponent is less inclined to try to zone you out with their fireballs or lasers or what have you if they’ve seen you leap through one and smash their face in before they recovered. This itself is pretty risky, but because it’s an option, your opponent can’t just keep you out for free.

Stun Gun Headbutt is the 421+AB super, right? I can’t remember the names of these things. If it is, then I combo into it all the time. Just do the base ground combo, end with 2c, tap 6c and then do the super. It catches them nearly every time and is way easy to set up off just about anything you use to get into it.

what follows up (4)6c do you guys use?

I finally got this game after having played it to death on other people’s copies. This has afforded me a mythical tool known as training mode, and I have been finding cool things which probably still suck but I’ma mention them anyway.

So, in the corner, you can’t do cool [:l:]:r::snkc: Slash Elbow stuff. It wallbounces awkwardly and you can only really get a launch out of it, which is pretty cool but not REALLY cool. Although! If you do most any ground string into :d::snkc: and Slash Elbow out of it with good spacing it crosses under a cornered opponent. This is pretty useless in a lot of situations, but if you use [:l:]:r::snkb: Slash Elbow and time Frank West’s assist right (possibly others, I didn’t test everyone, but it certainly doesn’t work with the majority of people) it bounces the opponent back to you, and you can :snka: :snkb: [:l:]:r::snkc: Slash Elbow out of it, and follow up with generic midscreen combo with a baroque in it for quite high damage. The timing’s quite tight on the assist, because it needs to be late enough that the opponent is relatively low to the ground for the camera flash, but Frank needs to come in early enough in the slash elbow that he’s a bit back so the opponent doesn’t cross over him; if you get that timing right, though, the timing’s pretty evident on hitting with :snka: to still keep the combo, although still pretty tight. It feels like there’s around three frames of leeway overall, so it’s not so bad. You need to use [:l:]:r::snka: Slash Elbow on Roll because B won’t go under, but her small hitbox means you can do it anyway if you time the assist much earlier than normal because it can still hit before she lands; it’s actually easier on her, I think. No version of Slash Elbow will cross under Viewtiful Joe, unfortunately.

Also: Basic throw knocks Roll and Joe down. Stupid small people, wrecking all my cool Hyper Bomb setups…

After Power Bomb in the corner, you can set up :qcf:[:snkc:] Flash Chop unblockable with most assists by having assist attack over them as they wake up. Ryu seems easiest to do this with. Honorably not really mention goes to Frank West for having a very slow assist that can’t be used for this normally, although its hitbox is everything in front of the camera, so while the opponent can jump out they get block or get hit by the camera flash, and you can baroque the Flash Chop and do the DP for something kinda similar but much shakier. This is utterly not safe against anyone with a decent ranged reversal super, or who has specific other tricks to make them more mobile.

Uncombo throw is awesome. Hahaha. It’s a pity it doesn’t work in more situations, and is kinda character specific.

Frank West’s assist is pretty manly, since it basically covers you no matter what and if the opponent happens to be in the air it means free setups for you. Or just Air Knee Smash, since it’s incredibly active and will grab the first frame they can be grabbed if they block it, so there’s not really anything they can do about it.

If you have meter but not baroque and your partner has a beam-style super, you can cancel your move (probably B elbow slash) to VHC BC-version Stun Gun Headbutt to end up right next to your opponent (since Stun Gun Headbutt whiffs and recovers really fast) and able to move as they’re stuck in the beam. You can hit them a few times and then do what you would do otherwise.

On that note: Invisible mixup! Everyone loves it, don’t lie. If your opponent is in the corner and with Frank West or Ryu as your partner, you can VCH BC-version Stun Gun Headbutt from neutral to leap in under cover of The Real Mega Buster/Shinkuu Hadouken, which are also extremely large and covers Alex quite nicely. Thus, you have a few moments where your opponent can’t do anything as you use either highs or lows and it’s quite difficult to actually tell what you’re doing. Also doable midscreen if you’re quite close to your opponent, although most of the time you could just be using Hyper Bomb for the same cost, as the margin where you’ll leap over them with BC SGH but Hyper Bomb won’t hit is quite small. Note that Frank is better for this than Ryu, as TRMB is harder to see through than Shinkuu Hadouken.

Er… No one has any reason to get hit by that… It’s avoidable by holding up in reaction to the super flash. Stun Gun Headbutt is cool and all, but it isn’t magic. (Unfortunately.)

I am pretty fond of double dash :d::snkb: :d::snkc: [:l:]:r::snkb: Baroque, (j:snkb: j:snkb:) x2, sj to basic air combo depending on what the opponent’s character is.

On that “invisible mixup”, I imagine you could also do j.C to cross-up over them, right? Means they’d have to time that block pretty well…

Thats like saying nobody as any reason to get hit by ANY move. It throws people off almost every damn time. I don’t think I’ve missed it yet except a few times they were slightly out of range. To be honest, they might not have enough time to recover and jump back.

Well, maybe I read your post wrong. But, if you :d::snkc: :r::snkc: SGH, that’s not actually a combo. Jumping is generally a pretty good way to get out of throws, and most people know this; if someone sees you do this and just holds up, they get out. Because there’s a super flash in there, and the opponent can’t possibly have already committed to something when you super, everyone can always react to this.

Edit: Also, going through arcade mode to unlock characters, it seems Alex’s win quote v Karas is “Are you the real Karas? I thought you were supposed to be top tier.” I find this hilarious.

VAR, j:snka: j:snka: j:snkb: gives you the correct spacing to uncombo powerbomb in every situation I’ve tried it in, and against any character. I’m 99% certain that this is completely safe; there’s pretty definitely a time during air recovery where you can be thrown, but before you can act. And really, no matter what character you’re partnering with, ending a combo this way is almost certainly going to do more damage than anything else they could do for 1 bar… Although, you have to have assist available. (Well, it’s not like Alex’ assist is actually good in combos, so this isn’t really that big of a deal…)

well I’ve actually used Alex’s assist to combo off of Casshern’s 421A but the timing and consistency of the whole thing was so awkward that it was just much more sensible to BRQ lol. But Alex’s assist is great for coverage since it comes out relatively fast. From the VAR j.A, j.A, j.B can you also j.C whiff to 63214.C to initiate the reset? or is it just better to stall the 63214.C after the j.B?

Uh, you may be able to, I haven’t tested. I doubt it, because the spacing is pretty tight so I’m not sure you’d actually be able to cancel the whiff jC after traveling any distance at all. I’m also not really sure why you would, though.

How well does yatterman 2 works with alex?

Can anyone tell me why i can get off 5a, 5b, 2b, 236 B xx Hyper Bomb only about half the time midscreen? Sometimes the opponent is a little too far for me to grab them after the flashchop. I’ve tried it many times and I don’t think its a execution issue on my part.

I don’t know if this is any useful, but when you elbow dash C them while they are near the corner, and they pop over you, you can hit them with c.A > c.B, into the C stomp which crosses them up. It doesn’t combo, but It can mix up… Even though c.B launch into air combo ending in powerbomb is like 10x better… also, when you switch alex in, you can stomp them as a combo:D

Hm, I was messing around with Alex’s C Slash Elbow today. I was trying to hit the opponent with and extra 2A -> 2A -> 2B -> 236A -> SGH. Of course, the opponent can jump out of it since they land before the SGH does, but perhaps there’s a different setup for it including an assist?

I dunno, I think it would be cool to perfect a ground Reset into SGH for some huge damage provided you have meter for it. I don’t even know if it’s possible to reset like this.

Shrug. Are you waiting long enough to Hyper Bomb? If you’re too early your tick will fail, and delaying it to slightly after the hitstop also moves you forward a short bit, which may be necessary against some characters. I can get this off consistently myself, so I’m not quite sure where you’re going wrong.

I need tips on getting in againist small agile characters with range and/or projectiles. Characters like Megaman, Saki, Tek Blade and Zero can be a pain to deal with cause they’re able to keep me out. Alex’s normals don’t have a lot of range, and he doesn’t have a double jump. The only way I can get in with is j.C, and it’s dangerously unsafe. It becomes a real potent problem when my partner is gone and I don’t have any assist to help Alex get in. Am I missing something useful?

Nope, it’s just hard. Just try to advance and block what they throw your way, really. If you can get them to commit to a projectile, you can often get to them with Stun Gun Headbutt but that’s not all that safe and can be stuffed by an AA assist. Alex doesn’t have a fun time here with no assist.

Alex vs. Zero
what do?