The Guile match i’d at least attempt to zonk close range booms. Otherwise walk him down and block booms. you’re going to lose the meter gaining war. Throwing rocks from mid/full screen helps but unless you have the lead, you have to chase him down.
I liked the j.LP jumping in. stuffed what I assumed was his cr.HP the first time you did it. Then he just went up and air threw you the second time lol.
When you have Guile cornered, you need to get the spacing where you can zonk booms or prevent him from jumping out. This helps a lot in the Guile/Dee Jay matchups because they don’t have the space to properly throw projectiles or reliably get out without taking a risk via jumping, random shit, pushing buttons to push you out, or walk up throw.
You can also safe jump flash kicks after both front/back throws.
You did a good job of abusing as much time though. You may still lose a round, but dragging the hell out of matches like that even when you’re down can work in your favor sometimes.
The Viper match you played fine overall. I’d go a bit more crazy to match Viper seeing Cody can be a bit wild in this match. When you get the pressure going, you pretty much can do whatever if she doesn’t have meter. Otherwise you’re looking for HP thunder knuckle? You had the cr.mk for burn kicks but I don’t think that viper was doing anything crazy to begin with. I don’t think you pressured enough. (any AA B+MP should lead into a dash forward or at least walking forward depending on the character. I at least would on Viper.)
You ate the overheads which isn’t anything crazy but it adds up. I think the biggest problem was that you played too passive instead of pressuring her. Don’t want viper getting too crazy and you need to let the player know she can’t do whatever while you sit there. So pressure more after you get started. She can’t do anything without meter and meterless you have an answer for whatever she does. (thunder knuckle isn’t safe on block/whiff, you can cr.mk random wakeup burn kick. both lose to OS/safe jump)
the T.Hawk match is ironic because you went in pretty hard considering he was a grappler lol. You punished pretty much every condor spire (and the ones that weren’t punished, you were clearly ready with a cr.HP or a s.LP). AA was kinda there. I can’t really hate too much since you did punish most. T.Hawk’s a character i’d HK Ruffian over B+MP just because of the floaty jump and the fact you have to worry about condor dive. At least with HK ruffian you have more active frames that will cover both jump variations as opposed to B+MP where you’re just stuck committing and more than likely to get punished.
that match was fine. I’d just not pressure grapplers. It worked but you were going for combos where most would churn that butter or at least recognize you’re going in hard when you should be respecting that personal space. Use your normals more (s.MK, s.HP, s.LP, s.HK) and use the knife if you want the extra utility. This match was probably your best of the 3.