Just want to say this again because everyone is still doing it because of the trials or because it looks cool. Do NOT do two lights before your medium hit xx srk, you will change the scaling too much for the srk. Test it out. The only time it doesn’t really matter is off of an anti air srk or really short combos. If you are doing combos after jump ins or tags you will be doing less damage with two lights, one is plenty.
For example:
J. Mk > lk xx srk > lk> lk > mk xx srk is 301 damage
J. Mk > lk xx srk >lk > mk xx srk is 300 damage
That’s how drastically you are scaling the srk when you do two lights, one less hit, same damage. You may be saying “that’s not so bad, what’s the big deal?” thats the least amount of hits i can think of off a jump in. Here’s another example:
J mk > close mp> cr lp xx srk > lk> lk > mk xx ex windmill 346 damage
J mk > close mp> cr lp xx srk > cr lp > cr mp xx ex windmill 357 damage
As you can see, just adding one hit makes a difference after ~5 moves. I used punches instead of kicks so the example is easier to see, the damage is the same for any light or medium.
The next thing you are asking is “why is mugetsu even doing close mp after jump ins?” Besides being easy to confirm with and adding in early damage,It is +3 on block, the best normal he has for that, and the only medium that you can link after. If your jump in is blocked and you follow with close mp, it is your safest option. Also, if it is blocked, you can jab or cr lk for free basically. But enough of me ranting…
Ex Suicide combos:
J.mk > close mp > jab xx srk > lk > mk xx ex suicide 319 damage
J.hp > close mp > jab xx srk > lk> mk xx ex suicide 354 damage
I want to see videos of people getting the KO with these! Work mid screen or corner.
Ex breath combos:
J. Hp > close mp > lk, mk (chain) xx ex breath > srk > cr lp > cr mp xx srk 367 damage
J. Mk > close mp > lk, mk (chain) xx ex breath > srk> cr lp> cr mp xx srk 332 damage
J. Hp > close mp> lk, mk (chain) xx ex breath > ex srk > srk 374 damage
J. Mk > > close mp> lk, mk (chain) xx ex breath > ex srk > srk 339 damage
J. Hp > close mp> lk, mk (chain) xx ex breath > srk > cr lp > cr mp xx ex windmill 384 damage
J. Mk > close mp> lk, mk (chain) xx ex breath > srk > cr lp > cr mp xx ex windmill 349 damage
J. Hp > close mp> lk, mk (chain) xx ex breath > srk > cr lp > cr mp xx ex suicide 365 damage
J. Mk > close mp> lk, mk (chain) xx ex breath > srk > cr lp > cr mp xx ex suicide 330 damage
J. Hp > close mp > lk, mk (chain) xx ex breath > super 458 damage
J mk > close mp > lk, mk (chain) xx ex breath > super 423 damage
In all these combos you can play around with different lights and mids, whatever works does the same damage.
Cross arts combos:
J. Hp > close mp > cr lp xx srk > cr lp > cr mp xx cross arts 372 damage before second characters anim, I got 540 damage with sagat.
J. Mk > close mp > cr lp xx srk > cr lp > cr mp xx cross arts 337 before second characters animation, 505 with sagat.
Flea:
If you want to combo off flea, you have a few things that are possible. If the opponent pokes your sword with a low attack, you can combo into head butt slide, you can also combo from a super jumped flea if you land right on the opponents head. If you crouch in flea, you can hit the opponent just by letting go of the stick, from here you can combo by jumping forward or going into headbutt. However, you can’t just dash up close enough to hit like that, BUT if you hop over the opponent for a hit, then crouch all the way, and release you’ll get the hit. When you crouch, highs will miss, when you release, the flea will hit automatically and you can confirm into headbutt or jump over and reset that situation. You cannot be thrown, and you have the power to make the opponent guess. Combo any two hits of flea for 120 damage.
After a headbutt you can do whatever combo you like.
Head butt slide> triple roundhouse > cross arts will get you 400+ damage if you have the meter.
Block strings:
Deep close mp > cr lp, cr mp , cr hp
This will put you at perfect distance for an ambiguous cross up. Cr. Hp is -5 and is worse from the chain, but you are pushed far away, and pretty sure they can’t hit your sword so you should be okay from that distance. You are also a pixel away from max range cr mp, so you can do that or sweep any whiff punish attempts.
The last thing I’ll say is if you want to push the opponent towards the corner or you have your back to the corner and want some space, end with lk poison breath instead of srk.
Edit: added some more combos and flea stance biz.