It’s all personal preference. A more challenging character means you have to learn more about the game system/character move properties in order to keep winning. If you don’t want to put in that much effort, find a character with spammable moves and easy damage. Yoshi isn’t exactly execution heavy like c.viper in SF4 or Steve and other characters with stance switching and cancels in this game, you just have to put the puzzle together of which moves to use when and where.
You’ll feel more excitement by winning with a “lower tier” character usually. Also you have to choose two characters for your team anyways, so find an easy character like ryu or ken, and if you like yoshi then use him.
Your call. Check out the other threads and see if you like what’s being discovered about him.
Agreed with the more excitement. Or more specifically, it seems everyone I like in terms of appearance/moveset turns out to be lower tier (currently phasing out Bob on my team), so I am used to using people that surprise my opponent.
I’ll look at the threads and the like, thank you.
well, conversations like that are the reason why i enjoy fighting games!
SamuelVimes i’m with you!
in MK9 ppl say (until this very day) that baraka is sh*t tier… which made me main him and enjoy every single fight i win
right now i’m maining yoshi for that reason exactly
true he got a bunch of unsafe moves but with the cross gauge gems + his multi-hits specials and the j.fierece he is one of the best (if not the best) meter builder around there.
sure his “stand-alone” combos are not going to tickle anyone (compared to other characters) BUT this is not his main purpose
with the huge meter building ability he is able to perform some great damage with tag cancel
dont forget, this game is TAG-TEAM based!!
so dont look at a character and say “blablabla he isnt good blablabla i pick juri”, you should look at him as a team-player!!
(capcom made the lose-condition to “one character dead - you lose” for a reason! so you will have to build a team!)
also, i found him to be a very nice defensive character, he got answer for everything
anti-air? good (spins and normals)
punish-fireballs? good (teleport behind if timing correctly)
and i dont know if you cheked it… but he got very good priorities on his normals and specials!
about his movement speed? true it is SLOW(!!) but who need to move when you can stand inplace and counter almost anything comes to you? sure it takes tons of practice on timing but i think it worth it
dont fotget, fighting games is not about “buga buga me strong buga buga”, its about having fun while winning
and, for me at least, yoshi gives a great amount of fun
Hm, well, I was messing around with Yoshi in training mode and doing his trials. He’s not that bad, but I don’t see myself using him as often. Maybe if I team him with Paul, because I know a little about Paul, so who knows?
I think the problem people need to realize about pros is that…
Pro don’t even know what exactly SFXT is going to be. They haven’t figured out if the game is suppose to be offensive or defensive.
Dominate tier list don’t exist yet right, the game is still up in the air.
Yoshi may seem bad, he could still seem bad. Yoshi can seem bad, but he may have poienal to be good…who the fuck knows. That’s not a reason not to see what he is truly about.