Yomi is a card game designed by David Sirlin, balancer of HD Remix and member of the fighting game community since the days of Super Turbo, meant to emulate the fighting game experience. It’s got all the mind games of a good fighter with none of the required execution skills that come with it, and it’s a lot of fun.
I’d highly recommend that you guys give it a try if you’re even a little bit interested, since you can play it for free against live opponents or the AI here: www.fantasystrike.com/dev. If you have any questions about it, I’d be happy to answer them, or you could go to the sirlin.net forums and find plenty of help there.
There’s already a committed player base in place for the game, but we’re looking to expand the number of new opponents. Try it out and let me know what you think.
I’ve been thinking about making this thread for awhile now, but I didn’t because of the general stupidity that comes with mentioning Sirlin’s name on this site. We get it…he can slow time and read people’s minds (while wearing snake-skin shirts).
No bullshit, Yomi is an amazing game. It is well balanced and, even though it is essentially RPS, it feels like something more.
Also, this thread should be about more than just Yomi, Puzzle Strike and Flash Duels are also very good games.
It feels like something more because it is something more. It’s situational RPS. What is your opponent likely to have in his hand? What are you likely to have in your hand? What is your best option, what is his? Just like a real fighting game, your decisions are heavily match-up dependent, and you have to learn them inside and out just like a real fighting game. At its core, it is RPS, but so are fighting games when it comes right down to it.
Yeah, but I personally don’t care about/play those games. Sorry Sirlin!
I wanted to get that board game Sirlin made with the pog like cards. That shit looked really cool. Is that this game or one of his other ones? I ended up not buying it cuz I tend to have no one to play board games with.
That was Puzzle Strike. The deck building game version of Puzzle Fighter. You can play it for free at the link provided in the first post. This also goes for Yomi (the card game version of RPS).
Yomi is actually pretty fun–and this is coming from a guy that doesn’t really care about card games like Yomi to begin with. It’s really straightforward, although it does take some time to get used to. It helps that the entire game is modeled on a fighter, so anyone with some fighter experience probably can understand it easily.
I’m not sure why anyone would want to buy the physical game though. The online game actually does a lot of the tedious points calculations for you, so it’s 10x easier to play online than it would be with an actual set.
GGs Fivec, didn’t realize you were the same guy that made this thread. I definitely recommend this to any fighting game enthusiast or anyone who partakes in any competitive activity. Although RPS is what pretty much determines most outcomes, there are definitely situational aspects to the game. Although Yomi doesn’t require technical and tidy skills that are irrelevant to player vs. player such as execution, setups, and spacing (which in some cases can vary depending on the person you’re playing), a lot of it revolves around reading and knowing when and how to bait. Obviously you can’t learn your opponent after the first move, but just like all fighting games, you have to learn them as the game progress which in this case risk and reward factor in. My favorite aspect of it all is the whole mind-fucking thing as I am sure a lot of people agree with. As you get deeper into reading, you not only have to read your opponent, but you also have to read yourself which, if done wrong, can lead to a lot of accidental suicides. There are also times where you’re not even sure if you’re opponent is picking up your habits or if you are even aware of the patterns you’re making which can expose you to a lot. Sometimes I feel the game gets overrated with the whole “You knew that I knew that I knew that you knew” thing because since you really only have 3 options it’s just going in circles and at times someone can just reset Yomi entirely; again, part of trying not to get mind fucked by your opponent and more importantly, yourself. Of course, I’m still a scrub and I have yet to see top players play so my statements may or may not be all too valid compared to next person’s as I am still getting a feel for it all. Nonetheless, I feel this game deserves a much bigger scene (especially amongst fighting-game players) and I’m only trying to contribute to it.
And since the game is pretty simple and straight forward, it’s not something that you necessarily have to commit yourself to, nor do you have to grind hours practicing technical junk. So if you’re just chillin’ some time and you want to do something that will contribute to your ability in fighting games (or even your overall life) then you should definitely give it a shot.
Thanks guys, glad you like it. There’s so many little things that fighting game players will recognize in Yomi. Dragon Punches, shin shoryuken, tick throws, fireball “spam,” rekka punches, blocked sonic boom into throw, Guilty Gear’s burst, etc.
I’ve been interested in this game and never knew you could play it online. I’ll try it out, if I like it I may buy the actual product. Nice to see you posting Sirlin
I actually think using pre-existing characters would alienate part of the community, because part of the draw of Yomi, for some newer players who might be averse to fighting games in general, is that the characters are new and fresh.
Plus, there is no execution barrier in Yomi as there is in fighting games - no one-frame links, no execution-heavy combos to learn… if you know the rules, you have the exact same options as anyone else using your character does.
It does take a little bit of time to learn but once you figure it out it really is an amazing game.