^^ T.A.P. ?.. although that doesnt count i guess…
can i get an honorable mention for trying???
anyway im back from woopin’ and gettin my ass wooped using sim at ai.
anything i can do to slow down a sagat who abuses tigerknees??? these guys were crushing me by pretty much doing nothing but knees, i’d get owned after i blocked them, if i blocked 2-3 in a row they would just keep doing them while sometimes throwing out cr.lpx2 or whatever to get themselves back to cheesy meaty knee distance ( for the plus frames)… i was at a loss for what to do in this matchup, i tried jabs and short slides and teleports and all were pretty random as far as success. what was pissing me off the most though is that they could knee my limbs from 3/4 screen away and if they guessed wrong and i didnt do anything they could just land and then knee again and hit my limbs if i stuck anything out to punish… fireballs got kneed over also… plus a knock down from across screen = sagats in my face 'cause of lk kara tiger knee bs…AAARGH!
also i was smashing the giefs i played against… not too hard, actually alot like the chun matchup i guess, ex flat wasnt giving me probs, however there was one thing that was losing me rounds and that was giefs early jumping fierce from max range (the animation looked like his knuckles were BARELY hitting my neck) i tried slide but that damn hand is so meaty it stays out till it hits the ground also it was beating b+rh 'cause of spacing, trading at best with B+strong, beat out b+mk like nothing. jumping neutral mp was wiffing, jump back early fierce was getting tagged ( i think i was being to predictable with this aa though) and when i tried jump back late fierce he would land and lariat me…bastard.
so yeah those were my hardest matches, i was also at a loss versus sagats that stayed at fullscreen throwing tigers… perhaps short slide into fierce would work versus high tigers… it’s the low tigers from across the screen that are giving me headaches though.
theory fighter time: is it possible to setup a tk crossup after an AA say back +hk… seems like it would be too slow. so would it perhaps be possible to setup one of these up off of a canceled b+mp AA? seems like a hard cancel for sure but may be worth it.
also is it possible to punish giefs lariats with a tk teleport combo??? obviously it would be, timing would be DERANGED though, im talking crazy.
it just seems that we need more of a punisher than stupid st hp which does like tick damage to the big dude, we should make him scared of doing mindless lariats…
also it would seem as if normal jumping characters could punish lariat with a jumpin combo if spaced right, although timing would once again be HARD.
thats all im theory fighting up in the head atm… any thoughts?? how do i beat tiger knee? etc.
edit oh yeah a couple other things i was doing was comboing AA lp fire into super… looks sweet does great damage. also i would occasionally do st.mp then immediately throw a st. mk, if the mp was blocked then they could jump the mk, however this for some reason makes AA’ing with super incredibly easy as if my reactions get quicker from noticing that that st. mk wiffed an airborn op… so this setup may work for others also to make the super easier to land versus jumpers if you have troubles landing on normal reactions versus certain opponents or matchups. if i remember correctly, the setup for aa lp fire was st .mp or mk (hit) from certain range then immediate lp fire… people were landing on these things all day long.
also st.mk is an incredible poke when wiffed sequentially. if you think your op might try to jump over your next poke just throw this out. if it hits… sweet. if they jump it you can just super on reaction, if they duck it you (can) throw out 3-4 more depending on op, waiting for them to get hit while walking or jumping into it, and if they still sit there you just throw out st mp or hp to really goad them into jumping… so many options.
-dime