I’m taking this kind of out of context, because I mostly agree, but I just want to say that in some situations, if your opponent wants to throw a fireball and give you free ultra meter, then fine, take it. Dhalsim has a sick ultra, obviously, and the more frequently you have it the more cavalier you can be about throwing it out there. Focusing tiger shots is unwise to do more than occasionally against Sagat in my opinion because you usually have better things you could be doing, like hitting him or getting into better positioning, because focusing into dash back can ruin your positioning and positioning is super key, and because it’s kinda unsafe anyway because you really can’t risk much health against Sagat. That sai, if you don’t have time to do anything but focus into dash back or if Sagat’s a full screen away and you don’t need to worry about positioning, then yeah man, take that free ultra. Same with any character’s fireballs. The more often you can have ultra ready, the better; unlike most characters, who usually have to get a combo opportunity to use their ultras, you can throw yours out whenever.
Random notes about the ultra: using it as antiair and to beat (well, trade with) meaties is obvious, but there’s a couple other good tricks for it too. One is to get you out of bad situations. If you’re cornered against Sagat and Sagat is closer than a jump’s distance away, well, that’s a really bad place for you to be. Solution? When you think the opponent’s just gonna sit there, do ultra to force him into doing something. If he blocks, awesome, you get a free mixup and potentially a knockdown, and you’re out of the corner regardless of whether he blocks your whole mixup. If he backs up, awesome, you’re out of the corner. If he jumps at you, great, slide into ultra into mixup into you being out of the corner. Another use is to run out the clock. If you’re winning and time is getting down to 10 seconds or less and your opponent isn’t right on your face, just throw an ultra out. What’s he gonna do, still try to rush at you? And if so, how? It’s like a free win, the opponent basically has to beat you before the last few seconds or somehow make sure you don’t have ultra in order to overcome this.
Also, random note about getting crossed up: focus attack into backdash. Some characters can punish you for doing this, but only if the opponent expects it. I’ve also started instant air teleporting behind my opponent immediately after he jumps. The teleport tracks to behind where the opponent was when he first jumped, so by the time you arrive he’s already near the end of his jump and some distance away, and depending on the character and how slow/long his jump arc is, you can sometimes hit him with an air fierce etc.