I’m still for Hadou-Burst. Being able to super from mid range is enough for me.
i still say sa2 Is the best
sweet ass avatar:tup:
ah thats what you mean.
usually I do that I use ex shoryu or let the tackle grab itself that or grab after.
but it doesnt always work as you mentioned.
s.hk confirms to the shoryu cannon!? 0_o. *checks link enclyclopaedia.
I use SA2 and a turbo control when I play Sean. 15 hit supers? Yes plz.
well actually you can get that just by normal mashing :lol:
just mash all the punches.
s.hk doesnt seem to connect to sa2 with a hit confirm after all. =/
or my timing is way off.
I love when SA2 hits in the corner, nice mix ups after.
If you’re goona use lp tackle fakes into super, might as well throw out a lp roll too.
lp roll is godly. No one can convince me otherwise.
Best mindgame ever:
qcb + lp -> throw -> back away + dance -> kara-throw. gets 'em every time.
it is really good for mixups but if you do it too much you can get grabbed out of it with no chance of tech.
c. lk c. lk dash lp roll ex shoryu f hk cross over lp roll ex shoryu ftw!
SAI is awesome for cancels, meter and stun(vital to sean in my play style) SAIII is awesome for damage and stun. SAII is the happy medium. I find it very useful in beginner Sean players. I haven’t seen anyone wrong so far it just seems with him it is really a matter of play style not so much which is better.
Taunt + foward fierce (headbutt) or trip…gets em like always
back fierce works as a small meter build but can catch a up-close fighter off guard
SA1 has nice chains to it but they are hard to pull off…prefer SA3
only use light shoryu
im a sean player…ive been ridin with my dawg for a long time…I know, I know what my dawg do
No doubt
I have been with him since SF3 I and he is good you just have to know what to do and when to do it just like any character. I have beaten good Mak’s and Yun’s when I am on my game
I’ve been using sean for quite a while and there are a couple of vids of my Sean from when I was at Fanime in San Jose this year.
There were a couple of mistakes here and there which could have been easily punished, but I managed to say the least. I was playing on a showcase cab with 2nd generation P360s which sucked(I prefer seimitsu/sanwa or HAPP sticks), but nonetheless it was still fun.
http://youtube.com/watch?v=u8SX12Dzktg
Sean (Me) vs Chun Li (?)
http://youtube.com/watch?v=v0AMwQA988c
Sean (Me) vs Ken (?)
Anyway, the quality isn’t great, but I hope these vids help show some examples of his ability. :tup:
This is a great example of how to play sean against people who can’t block?
I dont use sean much but i see people doing this i might be wrong though
mp into hk = some people parry the mp thinking that they are safe until the hk pops them right in the head
dragonpunch into sa2 please dont spam this because this has a 1% chance of working on a pro
Every Sean player must learn to parry seeing as how its like the most essential freaking tactic in his arsenal besides crouch mp for bar.
I believe that Sean Sa2 has the best priority seeing as how it does chip damage if someone blocks and you can switch up the move since you have to mash to get the remaining hits in thus causing someone who’s trying to parry it trouble.
use the weak punch version of seans roll and do not use it all of the time seeing as how its very predictable and can cause you to get instantly k.oed
I dont even use prutz lol since most people i play parry that move so easily no point in using that move against pro’s.
Oh yeah crouch mk into sa2 works perfectly and crouch mk is a good poking tool along with his crouch mp
and to the people who freaking use the taunt close up when someone with a special a.k.a dudley sa3 i advise you to never do it since dudley has better priority over that move and most people think that the basketball will hit him first =/
But i rather use his sa2 since sa3 requires quick reflexes and if done wrong can lead to severe hardcore ownage…
Don’t use sa1 like ryus special lol unless youre planning to combo into it seeing as how its going to be easily parried. his sa1 is not hard to parry at all lol!
and thats it for now i think lol
If im wrong correct me im still learning sean and this is my opinion on him.
You should never throw out any supers without a hit confirm beforehand, unless you are in a punish situation.
explain punish situation.
If you watch alot of videos of sean players, they will mind game with the super and then just hope it hits at the right time. especially with throw techs. They tried to tech your throw, you did your super. You guess punished him for teching. Given that no other character in the game has to do that, but with Sean your going to need too sometimes.
Yes i either do that when i see the opponent mindlessly throw out a whiff or a special which i see sometimes, mk into saII or i tornade into it as a mind game using either a tornade into it just to throw them off on purpose, this worked a lot. Then theres the basketball taunt move where it can be comboed but i dont risk that much so if it connects i rather use a mp into hk from there or jump kick into mp hk.
Oh yeah those makotos are a freaking pain, but sometimes i win and then sometimes i get straight owned all day in arcades against them with sean… as soon as i got grabbed when i had 50% health left and she had 2 saII bars I just sighed, I knew i was dead Imao. Dam stun damage… Thank goodness i never got perfected on…
his tackle is seriously not worth it Imo this guy gets punished every freaking time when i play a pro lol best to just play defense and crouch mp so you at least have some sort of chance lol. Tackle is not reccomended unless you know how to literally advoid being srked, sa’ed or thrown seeing as how he has no invincibility on that move its so pathetic. Best to not spam this move seeing as how this has a probability of 10/100 chance of working on a pro , not even that high, probably a 5. My word of advice is to play it safe lol and dont use the prutz worthless i tell ya. The bars if sean has no bars you are basically doomed no matter how much health you have, his bar is the 1 thing that can save him besides parrying that is if you know the timing of the opponents sa and stuff and thats a gamble.
i prefer sa2 over sa3 and sa1 when i face makoto i believe sa2 has a better chance of effectively landing on makoto due to its priority and sa3 is like a 1 hit startup move and most already see it coming and thats also lame because you only have 1 bar. Sa1 just wont plain work against makotos not worth it…
I wouldn’t say you should never throw out a super without hit confirming it or using it to punish a mistake. Some characters, the only thing they can do to blow through an opponent’s attack without parrying is do a super. It’s not a good option relative to the options of most characters, but if you’re playing guys like Sean, Q, etc, well, you don’t have many good options in the first place.