I love the fact there is exactly enough frames in Chada’s forward dash to buffer an 1800 (ok actually 2-3 spare frames if you do 6,4,2,6 for the dash). I don’t think it’s humanly possible to do manually (even with a hitbox, that’s ~20 inputs in 1/3 second), but it does work with a macro setup o:) .
Depends on how many frames you have after coming out of a dash to finish the motion. Bare minimum you’d have until Chadha’s prejump runs out after the dash, which is an additional 6 frames, but it could possibly be more than that. You’d also need a super clean slide technique and a motion timing down. Either way, no human is going to be able to pull that off reliably.
None of the characters are zoners and Chadha can build meter pretty well. He has an armored running bear grab, his kick special can stuff people throwing fireballs if you get the read or a very good reaction. His SA2 with LK also can hop over fireballs too I think. His j.LP and c.LP have good hitboxes with s.LP coming after them. You can tick throw, crush their guard, he has a lot. Go lab him.
A lot of good tech was revealed on Coopa’s stream last night by Nickcool1996. (I hope I got that right)
If you want real answers, follow that guy around.
I downloaded and played the demo. Just to let people know, it allows you to play Azure. You can play arcade or netplay (haven’t tried netplay yet). Anyways it gives people a chance to see what the game is all about.