Yatagarasu Donjon Game

I’m having fun, although getting into a room only works 10% of the time or so. Found a fun new setup with Azure with sacrifices a little bit of damage for a solid mixup

Ex Flipkick, wait a moment, L Fireball, SJ forward. The fireball will air reset them with the first hit and then connect meaty so they have to guess jump in/low/throw. It only works midscreen (in the corner you want to do Roku, air reset with a j.HP, then jump forward for the mixup). You’re giving up ~2k but the mixup feels nastier, but more testing is needed to see if it’s actually better

Here’s a pretty decent list.

Am I crazy or does Kotaro feel pretty dumb? Good damage bnb to vortex, more rolento style random nonsense in neutral than you can shake a stick at and qcf p seems pretty difficult to punish. Is there some garbage factor I’m missing?

juicebox who openly contends that OS is the devil making a tier list for a game that has a shitload of parry option selects. uhhhhh

oh i actually clicked on it, yeah this is basically what i expected.

Almost everything she does is unsafe or fairly negative on block. She’s an all or nothing character, hit and run, trying to make you push buttons against things you will lose to, etc. If you’re patient against her, she’s liable to hang herself.

Juicebox seems a little autistic, but I admire his enthusiasm.

Hanzo is like the Viper of this game, except instead of burn kicks she has command throws. There’s a lot of work to be done here. There are people with 492 matches played already. Christ.
Aja also seems pretty good. Pretty good control of space and decent midscreen damage. I’m drunk rn btw.

What exactly does Ajas SA2 do? She can chain an additional special, but are there any more special properties to it?

I believe that’s basically it. From what I’ve figured out, it’s best to use it for extended juggles in the corner. If you’ve buffed it, you have enough time to attempt to reset back into more juggles.

Normally she can chain only two of her specials. That super lets her chain all five of them. The only limit is that you can only chain each special once per sequence. In addition to what d3v said, it can also be useful for guard breaks but if they parry any of the hits, it stops the chain dead in its tracks.

Jet’s SA2 does the same yeah? Lets you cancel specials into specials, like Drive cancelling in KoFXIII?

Buffing them extends the time? Not ups the damage?

Jet’s is Genei Jin. Everything juggles. He can already cancel into his specials into specials.

Thanks

The exception to this is juggles. For example, you can juggle with 214+P, 214+K, 214+P in the corner (off 236+P, 214+K, activate).

It’s pretty easy to punish once you figure out the timing. Generally it’s tap parry after you block it (as it’s stupid easy to punish on a parry) to parry the kunai and then free jump in combo. Just takes practice to get used to it.

I picked her up to mess around with and I’m getting the feeling that SA2 has to be boosted to be useful; one extra hit just doesn’t seem to be worthwhile when she gets very solid damage off basic stuff like HP xx QCF HP xx SA1. I’ve mainly been boosting SA1 because it’s so simple to confirm into, but I’m guessing that in the long run boosted SA2 is going to completely wipe the SA1 damage boost off the chart.

I see, thank you. I’m not used to parrying just yet.

My brain has a hard time trying to break the habit of tapping f or d to parry

Here are some good links for you guys

Yatagarasu aoc wiki, use Google Chrome so you can translate it easily
http://wikiwiki.jp/yatagarasuac/?MenuBar

Frame data
https://docs.google.com/spreadsheets/d/1b8KKxJ9a1X-EjqX7CfxkYGYtOfwaSsnjJR1ykroTTmk/htmlview?sle=true#

How do you get in and open people up as chadha?

I haven’t seen this combo around yet. It adds a j8p for an extra move in the juggle.

i dont think kotaro is that great but she has some fancy stuff