So um I played a dude from Canada and it played almost flawlessly aside from a few hiccups. Honestly if you have trouble with wake up throw you should work on your oki, that shouldn’t be a problem. Also crying about a character without truly learning the match up and the first thing you say is nerf him? Yeah dude it seems that you do not know what you’re talking about. Aside from a few players I played, Jyuzu is not unstoppable with the things you noted. His gimmicks does not carry the character. Also there’s something called blocking. Getting hit be a empty jump srk means that you either did not AA him at all or he did it on your wake up to test you if you’re pressing buttons.
You have to manually adjust the lag compensation on the character select screen, if you don’t do this the game will be sluggish as hell. I initially had problems playing online but once I discovered the lag compensation was adjustable just before starting a match it became much better.
I’m in the UK and have played people based in the US and Japan just fine. Timing for parries is a little different (which is expected) but apart from that it is most certainly playable.
It’s not explained anywhere ingame unfortunately (as far as I know) so when you’re on the character select screen press P on your keyboard to increase lag compensation, and O to decrease it.
Some good tips. For getting in after a 360 though I’ve instead been doing DPHK>Dash which gets me in pretty close, and I assume builds a bit of meter.
When did you show up? LOL. I remember you from a million years ago in KOF13 and I tried to PM you to meet up at a tourney or something.
Anyway, my post on Jyuzu was a little sarcastic. I thought that was obvious but okay, I have to spell that out too. I shoulda’ thrown in a smiley. But I will maintain he has a braindead AA game. I also find it amusing that dudes here think that no changes should be made to the characters when the campaign clearly states:
It’s pretty black and white… And the netcode has been pretty poor for me, I would imagine it’s good if you’re playing local’s. But KOF13 was semi-decent for locals too just saying. And that empty jump SRK thing was happening when I was standing, not on my wakeup.
I know what Zee Tee Bee is trying to do but I had to do something important at that time and needed to jump off. I got a phone call and had to take it. There is no in-game chat and I sent a PM to him saying that I had to take care of something. He refused to add me to Skype so there was no way to contact him while in-game and say I had to leave. I can easily just paste the PM I sent him and all that.
*Edit. I’m sure he streamed it but there was another set with me and ZTB about an hour long or so of me trying to figure out the Jyuzu matchup and getting nailed by his AA’s too many times to count. Notice how he could have posted that but instead posted a later set implying that I rage quit.
The purpose of my former post was not display you as a rage quitter nor does it imply this. I can give a fuck less about how or why our session ended. I’m not from this newer generation of competitive gamers who get off at people rage quitting and sending hate mail/pm’s or whatever. What I DO get off to, however, are matches where players frequently adjust their gameplay, make intelligent decisions, and adapt to new and old situations accordingly - Which none of the aforementioned did you apply in this or any of our match sets. If you actually watched AND LISTENED to the archived footage provided in the link, perhaps you would have picked up on this. The set pretty much exhibited my frustration with your inability to make even the simplest adjustments:
Failure to BLOCK LOW after guarding a jumping attack successfully.
Your eagerness to MASH THROW on empty jumps, hence why you were getting hit with very questionable “strategies” such as empty jump shoryu.
Failure to space high-risk techniques (e.g. ex dropkick) properly or even attempt to make adjustments to mitigate punishment and your complete disregard of the consequences of such spacing.
Eagerness to, again, MASH THROW but on wake up (for whatever reason), leaving yourself vulnerable low on MANY occasions in the set.
These situations popped up FAR too often in the set without any significant changes to my gameplay and certainly SHOULD NOT have merited such responses on your part.
In some of your previous posts you make mention of character nerfs but. . .Why would (or should) anyone respect your opinion on such matters when you’ve displayed, a countless number of times in our sets, your lack of understanding of even the most basic and elementary aspects of (2D) fighting games? Never mind your option-select-excuses of Yatagarasu being a “niche game” - after all, it’s basically an SFIII clone, a game I’m assuming you’ve played competitively for an extended period of time - the build of the game itself presents nothing out of the ordinary with no outrageously new or foreign concepts for you to ponder over.
And no, I don’t expect “high-level play” from anyone outside of Japan’s YGS scene as the game is pretty much “new” to the majority of regular players going at it now. BUT. . .I do expect you to know how to BLOCK LOW AFTER GUARDING A JUMP ATTACK and I expect from most people to catch on to their mistake(s) after it’s been made for the 50th time. These are fundamental elements of fighting games, man. Cut the BULLSHIT, step it up, and stop your blood clot crying.
I’m kinda hype for the Maaya Uchida character and how she sounds like since I liked that actress both in her animated role in “Chuunibyou” and her live action role in Akibaranger. Also really curious who won the poll now since a lot of money was dumped in the last few days and that should have radically changed the previous forecast of the winner.
Really they got the actress from Chuunibyou? That’s impressive.
I really wanted to see the stretch goal for the Ex characters. I was interested in how they’ll change the current cast play style. Guess that’s up in the air if they decide to continue with the franchise when the game gets released. Well with the patch being met wonder how’ll they change the current cast. Hopefully people keep it realistic.
Yeah, she plays the main girl, Rikka Takanashi. Also for the other character they got Yuki Kaji who has voiced Eren in Attack on Titan, Issei from Highschool DxD, Johnny Joestar for the up coming Jojo’s Bizarre Adventure ASB game, Adol in the Y’s 4 remake, Seth in Under Night In-birth, Alibaba in Magi, and a bunch of other stuff. He’s an up and comer that’s getting a lot of big roles right off the bat.
In regards to the reanimation/rebalance, I just want different neutral stances for the clone characters. The moves could be similar but at least make them stand differently. I guess in that sense, it’ll also help to have a different walk animation. Other than those two things, I think I wouldn’t mind the “clone-iness” of the sprite sets.
Hiya has been announcing on his streams lately (or at least the last time I caught his stream) that he’ll be hosting another event on 8/31. No official poster or such as been created from what I understand so it may be a bit harder to distribute this info to others who may be interested in viewing. Keep your eyes open though, I’ll see what can be done as I wouldn’t want any of the fans to miss out on this. Last one was pretty nuts!
Sounds like some elitist shit to me. As for me going for throws it’s a bad habit for me, a lot of dudes in 3S typically go for jHK then throw. That and it looked like the jHK hit high enough that the cr.LK wouldn’t confirm.
As for your other little “critiques” which I will address before throwing my hands up in the air and saying “fuck this middle-school drama” and you can all rejoice that I won’t be visiting this thread again.
Yeah, you shit on anyone who has any ideas for changes to characters. You honestly believe that there should be no changes for a game that’s getting changes… I can quote you on that.
And secondly the game is young and people are tying to figure shit out and it’s not 100% like 3S and I don’t know why you’re trying to throw that at me now. The game is not 3S. It feels like 3S in a lot of ways but it’s not 3S. For example; meaty confirm into super on wakeup against a parry masher does not work. In 3S, if a dude does wakeup parry/throw the confirm into super punishes him. That does not apply to Yata. You can Parry/throw as much as you want unless you’re Jyuzu or Crow in which case their supers beat everything. You schmucks never figured that one out. And you are against Parries and there’s dudes who want better fireballs… Okay…Point is that it’s a new game. People are learning. People are trying to figure shit out. A game can feel like another game but that doesn’t mean absolutely everything is exactly which is something you are trying to force over and over again.
I was incredibly nice to you and this is the response I get back after having a 2nd set against your Jet
*Here’s the PM’s I sent to him and his response is below
ZTB
Drama much? Overreaction much?
In the future I will try to avoid dudes who play anime fighters from now on. I’m noticing a pattern here. There’s something mentally wrong with most of these dudes.
So yeah, making the character feel more unique will be a great addition. So far I like the game even though I’m not a fan of parry system but I like the counter hit state when the opponent is unsuccessful. I like the risk reward factor in it. Keeps the parry monster more honest… Maybe. Even though I hate the parry system I don’t mind it as much here. I just want to play people and if GGPO dramatically improves the netcode then I’m all for it.
I wanted Nene, but I can tolerate Aja.
edit: is there some place where yatagarasu players can actually plan out a lobby or something? It sucks going online to see a bunch of closed lobbies.