exactly it’ll def. be all about the resets and such to get the big damage. It’s basically going to be how Juri’s U1 is used to get the big damage
Possibly all depends I mean probably a standard GJ combo after everything is figured out will probably do in range of 40-50 percent, Adding a reset to the mix could possibly give it 60-70% Either way GJ will be a strong super regardless on how much damage you put out cause you can always end in a reset/mixup. Especially since f mk can cross up on a grounded opponent and the opponent will normally be in the corner makes dropping a combo not so bad if we can cross up in and out of GJ mode.
Sorry I was wrong. It’s purely range based as to which version comes out. Also if you get the roll version, it doesn’t appear to have a lot of/any invul.
Just a couple questions, I started out with Yun, but started messing around with Yang today and he seemed to suit my style more.
So… for anti-air which roll kick is the best? Do people just use the lk version all the time? Or does one of the roll kicks has more invincibility than the others so you can use that for anti-air?
Also any hit confirmable combos yet into his super?
LK roll kick is always the best. You don’t risk getting hit out of the roll and it’s pretty quick.
anything into MP Palm is the best way to confirm to Seiei. you can do that by linking any jab series into cl.MP, or just by landing a command throw to cl.MP xx MP Palm (as was seen in the a-cho video).
Ok thanks, two more quick questions
Can Yang be hit during the middle of his teleport? Also does can c.mp be canceled into specials?
I don’t know about his normal teleports, but his EX Teleport is invincible. cr.mp is not special cancellable… damn wish it was though.
wat r all of yangs colors
EX Teleport is fully invincible; normal teleports are invincible just after Yang crouches and begins to blur. The start up and recovery are vulnerable and increase depending on which kick button you use. LK is actually pretty bloody quick. I can mash them out almost as quick as Ibuki’s LK command dash or Abel’s LK roll. It’s not AS quick as Abel’s roll, but it does the job.
Actually EX dash is invincible the entire time until recovery.
The distance traveled is pretty short with pretty long recovery though.
http://img338.imageshack.us/img338/6537/yang3s.png
1 and 2 are confirmed.
someone help how any of his 3s colors does he have?
no one knows stop asking
Quick question. I thought I read it somewhere here that palm strike now does not knocks down after the target combo version. Or does it still knock down? Curious as i’m trying to think of a interesting SE setup off it. something like:
st.strong>st.Fierce>b+Fierce>LK Teleport, repeat
Granted, that’s if the target combo palm doesn’t knock down and you’d have enough time to recover and continue after the 3 palm hits.
The MP HP back+HP target combo knocks down for sure.
Thanks. Probably just read it wrong or thinking of the normal palm change. (or really just reading thing wrong all around.). Just trying to find setups with SE.
We’re not in Japan dude, which means we don’t have cards, which means we don’t have more than two colors. You’re just going to have to wait until the console version comes out.
[media=youtube]18HNhqplmhw[/media]
Color 4 is in there.
O soz didnt know about us only having 2 colors unlocked
http://img190.imageshack.us/img190/3782/yangssf4.png thanks I saw these colosso far in matches. Friend on XBL said the last one was in SSF4. Hair color’s different for color 4 and the black one i heard…
I’m more annoyed at CAPCOM for setting it up like that than anything else.
Does anyone know if close standing MK anti air…high-jump into dive kick into ultra one works as an anti air?