If the supers are like 3s, which they are, then Yang’s super allows yang’s attacks to hit up to 3 times which keeps the opponent in hitstun/blockstun. What I’d like to know is if the opponent can reversal during or inbetween the silhouettes’ attacks.
Yun’s is different b/c his silhouette’s don’t attack. Instead his normals all become cancellable and he can pretty much juggle with all of his attacks until the timer runs out.
Perhaps I’ll end up wrong, but I can’t see Yang’s super being nearly as important as his EX moves. Unless the damage is shitty, combo to EX slashes all day. Though I guess his meter management will be a good source of stylistic difference.
And that’s gonna be good because we can all expect a looooot of mirror matches That’ll be Yun’s and Yang’s biggest down side. I love you guys (other Yang enthusiasts), but I kinda hate you
Since it’s SF4, my guess at the answer to this question is: can they not reversal during or in between? But then again, as stated above, I don’t really plan on using Sei Enbu anyway
Well if you remember from the first trailer, Yun activate GJ and does st mp xx cr mk xx st hp. the cr mk missed but he had enough time to land st hp, So he has some frame of advantage there but everything cancels into each other.
I’ll use it if it adds stun to the opponent like it did in 3s, or If I can chip away for a large amount, especially if Yang can spam lp mantis over and over,
1: We don’t know if it actually comboed. Doesn’t look like it to me.
2: If it did combo, it’s because he cancelled them both, c.MK being out for a short enough time for the s.HP to connect. Some medium moves have equal or longer hitstun than heavy moves. Listening to the combo, the spacing of the MP and HP sound isn’t very big, and sounds a little like Ryu’s “c.MP -> c.HP” or Fei Long’s “s.MP -> s.HP”.
tl;dr: We have no proof. However, moves seems to be faster during Genei Jin, especially the overhead.
hey haven’t been keeping up with all the info or gameplay vids, but can Yang’s HK rolling kick punish projectiles as easily as it could in 3rd strike? or will you have to use meter and use the EX version to go under fireballs?
Do we know if cl. MK > MK roll > jab still works? Jabs rarely combo in juggles in SSF4 so I doubt it.
How fast are EX slashes? They could easily punish sweeps in 3s, but shoto sweeps were like -12 in 3s now ryu’s is like -5…
Do slashes combo off of cl mk in the corner? Like the 3s combo cl. mk > HP slash > LP slash > s. HP.
What do we know about EX command dash so far? Is it invincible on wake up like abel’s rolls?
Could jabs possibly link to sweep? I read jab have great frame advantage. Cl. MP had great frame advantage in 3s so perhaps that could link into sweep.
And finally I haven’t seen a video of EX palm connecting, can someone be awesome and link to it for me (if there if one). Also do we have combos for it yet? I haven’t heard of any.
Ok that list got a lot longer than I thought it would be. BTW command throw > Cl. MK comboing on everyone is amazing! Resets and loops galore.
[media=youtube]Y8wR_XxtdPw[/media]
It’s worth noting rekkas are soft knockdowns. No command dash oki.
And, it looks like EX Dash is invincible on wake-up from this video.
Has anyone seen how well Ultra 1 works as an AA, or whether it works at all? In those first few videos of JWong playing in Japan he caught them out of juggle states with it, but I’ve yet to see it used as a stand alone AA.
I think I saw somewhere that said Ultra 2 had tracking properties to the upkick, so that may very well be the superior Ultra in that regard?
Well they have always been soft knockdowns but its still good to Dash for positioning, don’t want to give your opponent breathing room. and even a properly timed Dash can be ambigious.