anyone having difficulties with claw and dhalsim? Im getting poked like crazy especially in the corner.
well i don’t have a lot of experience playing yang, but i tried him and fought against claw once, even though i lost (mainly because i have very little experience against claw) i was outpoking him with far standing hk, mind you this was not at the corner though
anyway you can just use ex teleport to run away
Dhalsim is not a hard matchup, you just have to be patient. Block the teleport crossups, don’t focus too much, just earn your damage bit by bit, and go all out once you have him pinned down. One knockdown is all Yang needs to start the pressure. After that, Dhalsim has to run away, but running away isn’t the same as zoning; he has to spend time getting the distance again rather than pushing you back, it’s during this time that you have the best chance of staying on top of him.
It’s pretty even I think, though I know some players who say it’s in Yang’s favor. Dhalsim can keep you nicely zoned, but once you get him into the corner, Dhalsim has no answer for you except to teleport.
Because Dhalsim is a projectile character, Yang also has all the necessary tools to lame it out for a while at midrange with palms and dive kicks, plus he can do the psychic-DP any limbs into Ultra 2 if he wants. Yoga Fire doesn’t recover super fast, so it can also be punished with EX Roll Kick if needed.
Against Claw…effed if I know. I just jump whenever I see him jump; I wish I knew more about how to fight him in general.
against claw if you see him go for a cross up off the wall can’t you just LK teleport if you know he’s gonna get close to u? or roll kick? if you teleport and he guesses wrong shouldn’t EX roll kick punish him always and then start ur own pressure. No?
Sorry if this has already been discussed, but Yang and Yun really seem like their 3s incarnations more so that the rest of the SFIII cast (I understand this game makes them all seem a little stiff). So my question is if I main-ed Yang in 3s would it be difficult transitioning. I main Cammy currently and I had to learn a completely new Cammy though her goal as always been the same the way she goes about it is completely different in IV.
Not at all, if you played 3rd strike Yang you clearly already know how to basically play Yang in AE however you will have just have to remember teleport and roll kick have their motions changed. QCF is teleport, DP is Roll Kick. (LK Roll Kick is his AA.)
Aside from that just learn his combos in the ssfiv engine and ex moves are necessarily required unless EX mantis does a fuckton of stun you have your opponent in the corner for a reset or U2.
What would the exact inputs be for an OS sweep, rekka, or MK roll kicks?? Are we buffering cr.jabs into something?
Hi everyone. I’m planning to pick up Yang when AE hits consoles, but until then i wanted to know if he plays similar to anyone in the current console edition? Thanks!
Off of a jump in on wakeup.
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Theoretically it should be a safe jump, but I’m not aware of any easy Yang safe jump timings.
how good is close standing mk as anti air? i was thinking if you can do the launcher > dive kick whiff > launcher > dive kick whiff > roll kick everytime as an anti air it must’ve been awesome
It’s surprisingly good if they’re coming at you very vertically.
I know, right? The hitbox at the tip of Yang’s foot is mighty impressive.
I don’t know if this has been touched upon yet or not but…
Against Honda, which headbutts can be reversaled on block and with what move(s)? Thanks in advance.
i was thinking, if the opponent is doing a cross up jump attack, can you anti air it with the close standing mk? i mean since it’s almost vertical in a sense
I wanted to know the same thing. I think I asked in the wrong section but they were discussing Mantis slashes could reach only HP version, but were not sure if it can reach for reversal so now i’m wondering if EX mantis can reach on 2nd mantis after first mantis.
Im planning to main Yang so im looking for some advice. As I played Yang, after c.mk,mantis1,mantis2, as the opponent blocked, I tried to throw after mantis2 but just got punished. What I want to know is what are the best options available other than a throw after the second slash while the opponent is blocking? Or should I just back dash and play it safe?
Also, I’m not sure, but… I could’ve sworn I command dashed with a non-EX HK through Chun’s fireball. Unless the fireball was about to disapear? this not only surprised me, but the other player as i was able to combo with mantis slashes.THX!
Well if you were doing two HP slashes without fadc’ing it’s unsafe and there’s not much you can do to avoid a punish if the opponent reacts fast enough. I’d probably just crouch tech if the opponent comes closer to throw as a punish or backdash because if you’re pressing buttons you’re just basically frame-trapping yourself. LK roll kick is always an option if the opponent is late with the punish but this is unsafe if the opponent is just blocking.
And yes the command dashes have a short period of hit-invincibility. It’s a bit like Abel’s roll but not as good so yeah you can use it to get through fireballs with the right timing but I don’t know how safe that is. I think the Chun just wasn’t blocking so you can maybe surprise an opponent once in a while with it but it’s not going to be a consistent punish.
as yang against ryu… i did normal crap into rekkas… did two of them… ryu block ethm and then smacked me with this cr. fierce…
so is his double rekka -4 on block?
LP leaves him at -5, MP -8, HP -10
If they are blocking use Lp rekka and stop at the first one, if you have meter however then you can do 2 HP rekkas and FADC them as you will be at +6.
Would anyone care to list the pros/cons of yun vs yang?
Differences, strengths, weaknesses, etc.