Yang Q&A: Ask simple questions here!

yun is better^

^ I wouldn’t exactly say that.

Yun- Has a better divekick, descends faster, can be done earlier than Yang’s and crosses up easier. Has a slightly better damage output for damage, and has more uses for his EX moves as opposed to Yang, if you don’t play on using Super that is. However doesn’t have many uses for either Ultra as opposed to Yang. And Yun has a better rushdown game.

Yang- Has a better ground game, has a DP that can be FADC’d, Though his damage may be lower output than Yun’s he has a much bigger mixup game to cover it up. Seiei Enbu, is much more dangerous than Genei Jin. Has overall better usage of his ultras rather than Yun, however most of his EX moves aren’t necessarily needed.

Really stems down onto what kind of style you want to play, Both can be played Aggressively but it really all depends on what you’re looking. Or you could just play both.

Is there a list of his chains / command combo’s? The only ones I know are some basics from 3e like lp,mp,hp,b+hp, not even sure about what links at the mo. Also, the change of his dash and his roll was really annoying. I guess the wiki page won’t show up till more people have access to the game?

-edit - just realised there’s a combo thread :X

His only chains are mp hp b-hp jump mk, divekick mk, and lk mk hk Aside from that you have his links.

how much of yangs moveset is carrying over from 3s?

Yang: Street Fighter 3 Third Strike Strategy Guide and Moves : EventHubs.com

im very interested in maining him

All of it is there. None of it was lost, the only command change is the swapping of Kaihou and Senkyutai. Senkyutai is now DP+K, Kaihou is QCF+K.

Well, the removal of LP palm and replacing it with the fakeout may count, but eh.

Are Yang’s Mantis slashes feeling similar to Fei Long’s rekka’s in super in terms of timing/rhythm? (IE is the timing the same if I want something to practice with until I get AE since I’m new to Fei Long)

Thanks a lot, man. I think I’m going to try to main with Yang then

This question gets asked a lot for some reason. I’ve only had the opportunity to play with Yang for 1 day while I was out of state (Ohio = lame), but my initial impression was that Yang’s and Fei’s rekkas were roughly the same. If anything, I think Yang’s were more lenient, but don’t take my word for it. Someone who has had more time with him could provide a better answer to that, but I can definitely tell you that Yang’s rekkas feel more fulfilling/cathartic on hit and less “doh!” on block. :razzy:

I agree that yun and yang will both be great but I don’t see how you can say that seiei enbu is going to be more dangerous than genei jin. While it is true that seiei enbu has not been totally figured out yet genei jin has a bunch of advantages that we can already see from players like marn. Both seiei enbu and genei jin do a lot of damage and can set up some good mixups at the end, however genei jin is much easier to combo into, is threatening when out of the corner and will push the opponent all the way to the corner for free.

Yang’s fierce slashes have good hitstun, let’s you lag them like crazy. Genei jin > seiei enbu in terms of practicality. Genei jin is dangerous EVERYWHERE, whereas seiei enbu is only truly dangerous in the corner. there are some midscreen combos/resets for seiei enbu, but they’re nothing compared to what happens when you hit someone with the corner

Being Able to actually cancel into Seiei Enbu is one of the best decisions they made with Yang’s SF4 incarnation.

does yang’s command grab count as a “hit” during a combo? Also, which version of his grab is best for blockstun?

Hey, Thancruz.

I do not believe Yang’s command grab counts as a hit for purposes of scaling damage. It should be exactly like Fei Long’s in terms of scaling.

Asking, “best for blockstun,” doesn’t make too much sense. If a character blocks a standing jab, Yang can do an EX command grab directly afterwards (that means don’t special cancel; actually let the s.lp finish). This has a 3 frame gap between it; any character could throw out of it with perfect timing (see: mashing).

If Yang hits someone, do a cr.lp. If you wait (just like before; we’re just doing a tick throw) and do an EX command grab, you leave a 1 frame gap which should be immune to anything besides escape jumps (I don’t know if you can catch during the literal jumping frames) and invincible reversals. However, the best option would be s.lp, then do a normal command grab. This leaves a 2 frame gap, and provides the same benefits as cr.lp, ex command grab.

This is important when you stun or FA someone. You could, for example, FA lvl 3, s.lp, command grab, cl.hp xx hp rekkas. This would completely reset damage scaling. Or you could just do FA lvl 3, command grab. Doing, “tick command throws,” is more of a mix-up tool than anything.

Hope that answered what you meant.

yes it does, thanks alot. Now I’m slightly more knowledgeable about the frame data concept just from reading your reply :).

Two corrections:

Command grabs beat regular throws on the same frame, so if you’re frame perfect, the opponent can’t throw you out of s.lp, EX-command grab. This is ignoring the fact that EX command grab is throw invincible anyway.

Opponents are throw invincible for 2-frames after leaving hitstun/blockstun, so you can’t do meaty setups with 1-frame gaps. The throw will whiff.

will there be…lets say a beginners guide to yang? covering basics anti airs bnbs etc…?

indefinitely once console comes out due to training mode, It’s already known that his DP and Ultra 1, and in some cases U2 can be used at AA, there are videos that showcase his bnbs and even more indepth combos on youtube. But more info will be seen after June 7th.

How much life and stun does Yang has?

900 life, 1000 stun.