Isn’t it the fastest one accross the screen? Thus the one it’s easiest to punish fireballs with? or am I high?
You are right, it is the fastest. But, it doesn’t go full screen. Doesn’t matter, the opponet would recover in time if it did anyway.
I’m sorry if this has been discussed before, but would someone mind filling me in on the properties of EX Teleport? Is it throw vulnerable like Abel’s roll? What should I be option selecting in my safe jumps? A low? Cr. jabs?
it has invincibility right after you finished your command, but not sure about throw vulnerability
You can get thrown in recovery, not startup, IIRC.
As for option selects, I think they’re garbage. Yang has no cancellable crouching attack that takes priority over throw, other than c.mk.
Just crouch tech after safe jump, because you can always go c.lk into itself for a combo starter.
Wait… what?
Are you sure you understand how Option Selects work?
Anyway, as far as catching backdashes I assume you could OS his sweep, MK Rolling Kick, or Slashes.
As for other moves OS into LK rolling kicks should beat a lot of common reversals. EX Rolling Kicks MIGHT be fast enough to catch some teleports.
And obviously OS into U1 will probably beat everything known to man.
You might be able to OS EX Command Dash to escape some reversals(Blanka Up Ball, Tiger Uppercut, etc), then use EX Rolling Kick or U2 to punish whatever whiffed.
I’ll admit that no, I really don’t understand much of how Option Selects work for safe jumps - this is one area of the game where I will definitely defer to other people about.
But, because I don’t understand this area - how do you even OS a safe jump in the first instance? Isn’t the point of safe jumping to make their reversal impossible to hit with in the first place? Why would you stick something big out when your opponent knows that your character can safe jump? Reversals are not an option for them, so smart opponents don’t use them. Why wouldn’t you just punish it raw on the occassional time when they screw up?
Because they can backdash
I’m not sure if I’m just seeing things, but it seems like yang’s palm goes a lot farther than yun’s
[media=youtube]HKAKPi1sOGw&t=1m35s[/media]
I still don’t get it. Safe jumping is an option select in and of itself. If you input something to punish a backdash when you safe jump, aren’t you then opening yourself up to a potential reversal?
I’m pretty certain it does, yeah.
actually no…here’s how it works
a safe jump I’m sure you know is a jump in done with specific timing that allows you to recover from the attack in time to block assuming they do a reversal. This is an option select in itself, since if they do nothing they eat the jump-in/maybe cross-up and more pressure and if they reversal you’re safe and they get punished.
option selecting after a safe jump is just taking it one step further. when you connect with a physical attack, the attacker gets into a state of “hit-stop”…your character freezes in the animation for a small amount of time. If you don’t connect, you land and recover sooner…THIS is where option selecting safe jumps comes into play, in a OS safe jump you input an invincible move soon after the jump in. When they block, nothing happens since you’re inputting the move in the few frames of hit-stop and your character is unable to act. The magic happens when they decide to go for a reversal or backdash. Since your character does not suffer from the hit stop, you’re able to act sooner and your invincible move will now beat their reversal and/or backdash since the only way your move will come out is IF they use something invincible, their move will always come first and will run out of invincibility for yours.
a few easy examples:
ibuki target combo into neckbreaker, then jump in with medium kick, input another neckbreaker right after you press the kick button
on block, neckbreaker doesn’t come out
on backdash, air attack whiffs and ibuki goes straight to neckbreaker which beats their backdash
[media=youtube]CdOuMNwfU0Y[/media]
they use sweep in the video. also note this OS doesn’t beat most reversals
from what I understand yang’s upkick CAN beat backdashes…so it could be an amazing safe jump OS since it would also beat DPs
Great explanation of OS jump ins. I’m going to refer to that when trying to teach someone about them.
The only thing is that is a little wrong is that usually if you OS into a Dragon Punch type move, yours will beat other invincible reversals because you go SECOND, not first.
See, their invincibility runs out before yours does, generally. Obviously it’s all very situation specific.
Another thing is that if you safe jump someone like sagat, or Viper, simply doing sweep, and doing it latish is fine, because you won’t press sweep untill after you’re in blockstun, allowing you to do a punish combo, it’s only against characters like Sakura/Rufus/Rose where it become necessary that your OS actually beat out their reversal.
But yes, between a good sweep, a solid DP, and mk/ex roll kicks, I’d say Yang will have a good list of useful option selects.
Oh, I’m not a Yang player :). I actually wanted to know how to beat his wake up EX Teleport! But it was a happy mistake that you misread my post, because now you know how useful option selecting your safe jumps can be.
But yeah, what is its invincibility like? Is he invincible during the dash itself? Like if I do a safe jump and option select a cr. MK, will the cr. MK hit Yang after he passes through me? If anyone could shed some light on this, it’d be greatly appreciated, sorry if I wasn’t clear before.
My understanding is it’s throw vulnerable, so one option is to switch between a throw and something to catch the backdash, such as a sweep (or just do OS Demon if you have one, I hear everyone has one these days). There are other options, but that’s the simplest, and works for all characters.
Perfect, thanks for the reply, I’ll put that to use right away.
yeah, I realized I forgot to include that fact, though in application it’s implied since the point of the OS is doing the move when you would normally be in the air, the only possible way for it to come out is when the opponent has done the invincible move first…fixed in original post
to anyone who can test this out:
i played against Oni last night and did roll kick > FADC > Ultra 2 and it completely whiffed. I know for sure that i wasn’t late since i’m pretty consistent doing dp > fadc > ultra 1 with ryu. was it because i did it too early?
i’m pretty sure it doesn’t but i talked to my friend about it and he said it’s probably because it’s like makoto’s ultra 2 where you have to hold a kick button to determine the distance. that can’t be it, right?
I’ve had that happen to me. I think there’s just a timing where it doesn’t work. Because the “startup” and range of the Ultra changes depends of how far away the oponent is, I believe it’s possible to do it at a timing/spacing where the the oponent is close enough so that the Ultra doesn’t start rolling, but then coninues to fall further away, and the Ultra whiffs.
I’ve only had it happen once however, so I don’t know whether you need to do it faster or slower or if it’s characters specific or what, and most people who aren’t me seem to prefer U1.
do you remember the character that it whiffed on?