He was speaking for your case, Luigi. At least, the case you’ve presented thus far.
The fact of the matter is, that yes, at what you call ‘High level play’, the character selection in XSF is very limited. A little less then a fourth of the cast. However, it is not ‘random’. Because it is so limited, it is exactly relatively methodic.
Such is the case with MvC2. The cast is limited to ‘much’ less then a fourth of the cast. The tactics are already becoming rigid. The only thing that differentiates it, according to your high level play, is that it’s the freshest ho’ you feel like abusing until something else comes out. The only exception to the way your gameplay cripples games, is Super Turbo. And that’s because you made rules to define what is cheap, and what isn’t.(Akuma). If you hadn’t, and played it like it was made, with none of that ‘arbitrary rule’ business, then it’d be at the bottom of the pile just like everything else.
Your entire methodolgy disgusts me. ‘Arbitrary rules’ are there for a specific reason. All forms of competition require them, otherwise it’s ‘broken’. MvC2 IS ‘broken’. It’s just prettied up more then any other alternative.
And, as an afterthought, society hasn’t made leaps and bounds. Anything controlled by society has regressed completely, and the only way it’s managed to move forward at all, is by the accomplishments of those not involved in it. Particularly, those involved in science and research. Things left up to the masses, such as means of energy, enviromental damage control, and population(Large scale measures), are in fact, in quite a lot of trouble.
You do not know what “Broken” means http://www.urbandictionary.com/define.php?term=broken
So I am correct to say “People strive to find glitches and tactics others may see as cheesy in order to get all they can out of the game.” Broken is not SIMPLY the characters. New glitches and tactics are always being found in all broken games therefore not limiting this game as you said it was.
Your methodology is completely wrong for your statistics. Just because the elite say something is true… doesn’t make it true. If Tiger woods said golf was boring… does not make a fact that golf boring. So just because high level players say something… doesnt make it true.
This line of reasoning is absurd. Notice how you conveniently cite fractions and percentages, instead of actual number of characters. Both games might have 25% usable characters, but, oh yeah, MVC2 has over three times as many characters. In your world, that doesn’t matter, right?
Using that retarded reasoning, a game with three characters, two of which are good, must be vastly superior. 2/3rds of the cast is competitive! What an accomplishment.
The fuck it is. Any good game has lots of competitive characters at high levels of play. Here’s some examples:
HF, NW, MSH, VF3, VF4evo, SC1, SC2, GGX, GGXX
…all of which have more usable characters than XSF.
Where do you see me defending the Akuma rule? ST is a great game without him, and a horrible game with him, but if you want to use him, I’m not going to stop you.
If XSF was broken by one character, and banning that one character changed it from a shitty, unplayable game to one of the best games ever, it (banning) would certainly be done. XSF would be lucky to have such a short list of problems. You want to ban one character? Who do you ban? You want to ban infinites? Storm can still runaway, and Chun doesn’t even need them. What’s the easy solution to fix XSF’s problems?
The answer is, there is none. All of your rules are totally arbitrary, in that the player is just supposed to know when he’s doing it “too much.”
It’s OK to runaway sometimes, but just don’t do it “too much.” (read: when you start winning with it, you’re doing it too much) It’s OK to do long (<=100%) combos sometimes, but just don’t do them “too much.” (read: when you start winning with them, you’re doing them “too much”)
The ST Akuma rule is a specific, and much more importantly, binary rule. If the rule was, “You can pick Akuma, but just don’t air FB ‘too much,’” it would be as stupid as the rules you play by.
Wouldn’t it be great if Capcom (you know, the designer of the games) made a ruleset for everyone to play by, and built it into the game?
Stop trying to turn this into MVC2 vs. XSF.
You are a complete and total idiot. Here’s a simple binary quiz for you:
a) Society is larger today than it was 1000 years ago. True or false?
b) Science and research now is more advanced than it was 1000 years ago. True or false?
c) Scientists and researchers are part of society. True or false?
Try to figure out which one of these questions you can answer “false” to with a straight face.
Spider-Dan, are you seriously the best US XvSF player? Lol. You act like you hate the game, why even play it if there’s so much problems to bitch about in it? and I still can’t understand how Chun, Cyc, and Storm are sooooo good. Gief beats Cyc with j.fierce(what good is c.foward if it an’t even hit?), Charlie beats Storm’s runaway etc.
You also stated how MSH is a good game to play competitvely, it is no different from XvSF, it has just as much infinites, even easier ones.
Prozac - A little less than a fourth of the cast at MvC2 at would give 12 characters ( a fourth wuld be 13), much much more than 3 at XSF.
Dark - Are you really trying to define a “broken engine” by the dictionary? Ok, then it’s something that came out of a bus accident and not a videogame for you. Good luck looking for old motors at Evo 2004. My methodology is perfect, specially when you’re trying to speak in subjetive terms. Who knows more about astronomy? Stephen Hawking or your grandma? Who knows more about business? Peter Drucker or your mom? Every time you are trying to learn a subject you should buy a book, or at least watch a course, if you’re lazy, by the experts in the subject. 90% of the marketing students in this country are learning from Kotler, not from you, because he knows what he’s talking about. The same can be applied to XSF. I can learn from the best, proved tourney winners like Spiderdan, or from losers like you and your grandma. Just like in all other fields, people don’t care what you and your grandma has to say. This is not an election, where every stupid vote counts.
The point is, counting opinions about XSF,a top players counts ( he knows what he’s talking about). You count nothing. Try to deliver a research paper asking people that don’t know how to read what they think of Shakespeare and saying that this is “statistics” and you see what I mean. The most important step in any research project is to select teh right universe/population to explore. In XSF case, this would exclude any non top player of the equation.
umthrfkr - I don’t know what moron said anything about Woods, but I know a couple of morons who thinks they can beat Spiderdan at XSF. And who cares if Smash Bros is not an arcade game? Evo 2004 will be a console tourney.
Kimura - No trying to be offensive, but you can’t understand because you suck. If those characters won every single tourney to date, then they are much better. Ryu players can say otherwise, but can’t prove it. And MSH is much more balanced than XSF, it might be the game with the smallest diference between high and low tiers in all series
Once again your methodology is completely wrong. I would explain how but you would take offense to that as well. Notice when I posted correcting your statements I did not insult you… just corrected you. And two other srk members said I was correct. Accept it… just a game…
Spider dan didn’t know you were the best in XmenVsf I thought Justin wong was? Well if he isn’t I’d like to play you on kaillera. I know kaillera isnt true gameplay cause lag, controllers, computer problems etc. But I’v yet to be beat on average in that game. So let me know
luigi- so we are morons now. just cause we like the game and argue our points, we are morons. right buddy. and why do you not understand that more than three people get used in this game. huh. whats so hard to understand here. sure everybody has at least one of these characters on their team, so that means that there is someone else besides these three on the same team. the game is more than cyc chun and storm. and those three are easily beat. you’d know that if you knew about the game. moron.
:lol: I’m so astounded by your comment that I don’t know what to say. Lke said before, tourney results prove you wrong otherwise. If you can’t see this then there’s no point in arguing. xsf is horribly unbalanced. How can you prove this otherwise when tournament history says you are wrong?
And yeah, MSH (gameplay wise) is a lot better than XSF. In terms of marvel games, it’s the most balanced one out there, every character can be played. main thing detracting from the game though, are infinites and the lack of pushblock. but that game is still better than xsf gameplaywise.
I actually like the game (most of the time), but only because I usually know matchups better than my opponents, and I can get away with using teams like double Bison (one of my favorites). If I had to play against someone who knew how to kill all my non-serious characters (re: someone really good at the game), I would hate playing XSF.
The difference between you and I is that I understand that when I use Dhalsim/Juggernaut, or Zangief/Gambit, that I would get destroyed by anyone who knew what to do against those teams. You guys think that Ryu/Charlie is a serious, competitive team that can hang with anyone. It’s not.
You’re falling victim to your hero Prozac’s logic. Gief’s j.fierce doesn’t work on Cyke, at all. At the very specific range where Zangief needs to jump to set up a “safe” j.fierce, Cyke can either take a step forward and launch into infinite, or (if he was blocking) take a step back before the attack comes out and watch j.fierce whiff. The same is true against Chun and Gambit.
Let’s suppose I agree that Charlie beats Storm’s runaway (which I don’t). He gets scraped so hard by Cyke that it doesn’t matter. Once again, Chun/Cyke/Storm.
a) It certainly doesn’t have anything “easier” than jump fierce x N (hi XSF jug!)
b) The three characters with the most practical infinites (Spidey, Wolvie, Magneto) can be counter-charactered quite effectively, and you can’t just tag out to a better matchup
spider-dan:
don’t some characters have the ability to punish the lag of blocked launchers of Chun and Cyke with one flinch supers? (ex: Ken’s Shoryureppa)
Chun yes, Cyke no. Even so, it’s not a reliable strategy against Chun. The characters with supers fast enough to retaliate don’t have jump attacks good enough to make Chun second-guess the timing of her anti-air (priority vs. safety).
Quite easily. His sonic boom counters either of her supers at ground level, taking away her Free Hail, and his s.fierce stuffs any attempt at a sudden air rushdown that Runaway storms like to use. The only thing she can do is try to stay in the air and do Lightning Storms, but that’s avoidable if they’re far away, and counterable if they’re foolish enough to do it close to you.
Rushdown storm is a much bigger threat to Charlie. But it’s still not something that overpowers him.
And, last I checked, the ‘authority’ for MvC2, laughed at how cheap the game was, and how his status represented his ability to play cheap the best.(Which defines ‘Broken Tourney level play’ pretty clearly.)
Justin Wong knows the game is just as much of a joke as the others you’ve thrown away. That is, unless you take steps to prevent that.
Note: ST is a pathetic game for tourneys. Absolutely laughable, and it amuses me to this day that you still have it around.
ST with guidelines, though… Pretty damn good game.
This is almost as laughable as your “Ryu beats Chun” claim.
You’re forgetting one thing, though. Storm can definetely beat Charlie by fighting him (don’t know what game you’re playing) What’s to stop Storm from running away infinitely on Charlie when she has ANY kind of lead???
Please stop talking about XSF.
[quote]
And, last I checked, the ‘authority’ for MvC2, laughed at how cheap the game was, and how his status represented his ability to play cheap the best.(Which defines ‘Broken Tourney level play’ pretty clearly.)
Justin Wong knows the game is just as much of a joke as the others you’ve thrown away. That is, unless you take steps to prevent that.
[quote]
:bluu:
You talk like you know him, when you don’t. Please stop.
OMG. You seriously need to be like…banned from talking.
SRK should have some kind of karma system to flag people who consistently give out bad advice/strategies that don’t work, like yourself.
Prozac i have a question about Charlie vs Runaway Storm. No i’m not an expert on either one and yes i realize we are talking about XvsSF.
Lets say storm takes the lead in damage as Sabin said. How do i, using Charlie, stop her or rather do anything to equal gain against her when all she is doing is staying at the top of the screen throwing typhoons? I know i can simply jump forward or backward persay to avoid them, but that doesn’t get me any gain. What i want to know is, how do i bring her down? If she goes to the correct angle i can do a sommersalt most of the time before the typhoon comes off, (that usually trades though) but what about when she is right over my head? How can i do something that will get me gain?
No i am not calling you a scrub or saying that it can’t be done. I’m saying i don’t know how to do it. And if you do, could you please tell me how?