XBox 720 To Ban Used Games?

this would hurt gamestop but as long as sony/nintendo (doubt it) dont do it then gamestop will be iight

all this does is make me think of the days when games were actually good, and i didnt play them for 3 hours and lose interest. games arent games anymore they are interactive movies with challenge that isnt memory based nor execution based nor timing based… they are just point and click versions of those “branching” '80s books with 50 endings and shitty stories.

w/e im waiting for the next halo 1, or some shit i guess.

even though ive been microsoft all the way since original xbox… they’ve been slowly but surely fucking shit over like making it so that if i download something onto my sisters system but with my hard drive attached, i still cant play the content since shit is locked to both consoles and harddrives now… which it wasnt like before… oh and i had to abandon my old gamertag when i moved to australia, so 4+ years of online arcade games, friends lists and gamerpoints gone.

oh and 4 of my systems rrod’d… sure they all got replaced for free… but the hassle is bullshit. microsoft can suck big ones. make some good games you fags.

-dime

This is why I’ve been a Nintendo fan for so many years. All of their products are high quality and last forever (I still have my gameboy color that I got on release day and it works like new), and every one of their first-party games are top-notch. They actually seem to care about the consumer (like when people had Wii console’s that wouldn’t play Brawl they offered to repair the system free of charge and pay for the shipping).

Personally, I think that used games are only really hurting developers that make terrible games. If a developer is lazy and releases a horrible game, of course people who paid full price for it are going to trade it in for a higher-quality product. And people who didn’t buy it at full price because it was a terrible game will then buy the used copy instead at a much cheaper price, if they even decide to buy it at all. So if the developer loses money this way, it’s not the consumer’s fault, and it’s not exactly the used game sales fault either; it’s the fault of the developers for not trying to make the game worth purchasing in the first place.

Used games are not hurting developers.

Greed is hurting the developers… but it is their own greed.

So fuck them.

Anyone who knows anything about the industry knows that the only reason games are $60 this generation, instead of $50, like the last generation, is because they tested the market’s tolerance for such prices with the last generation’s “special editions”.

Blame the greedy developers, and the stupid fucktards who paid an extra $10 for a tin box and throw away plastic toy.

Sent from reality, using LolWtfIsThisShitTalk.

The sad thing is, you have a great development team of programmers, artists, and musicians, and they make a great product…then you have business degree assholes in the corporate levels who decide there must be a way to make more money off a game then, oh i dunno…SELLING IT!!!

Which would be all well and dandy, if the majority of the pay wasn’t going to someone who basically does fuck all with the money, and not the artists, musicians and programmers.

The reason greed is a sin is because it lacks purpose - if the CEO(or whatever the term for the company owner is) was using that money to set themselves and their employees for life, it may be a tad selfish but I’d be alright with that. But what usually ends up happening is that a small figure is actually put back into the game (excluding TORtanic) compared to what they earned from it – And by ‘back into the game’ I mean paying the employees, paying the people who design the games, and everything revolving around keeping the business of making games afloat.

But they don’t, so I’m with CLU on this one.

Fuck 'em.

Indeed. If you understand that in a market with free exchange, two parties willingly enter into an agreement that they both believe will benefit themselves, than the only logical way to attack the system is to blame fundamental economic principles…or freedom (which is what you have done by placing the blame on both the merchant and the consumer).

It is true that the desire to better one’s own life is a driving force behind a vibrant free economy, but I could argue that the person exhibiting the most greed here is you. This iss because you reject the marketplace ecosystem of supply and demand that is composed of the additive desires of millions and millions of individuals in favor of your own singular desires.

The negative effects of over-saturating the market don’t just come from the money spent on the delivery method.

Just look at Guitar Hero, and how Activision (a company who damn well should have known better, having been there for '83) almost killed an entire genre because of their fast turn around of titles. 8 unique Guitar Hero titles in 2009 alone. The money they blew on the development and manufacturing of those games was just a drop in the bucket compared to how a once hot and interesting genre had become stale and boring in less than 5 years.

Capcom fighters have been doing the same thing: SF4 bringing an unbelievable amount of hype, but most recently we’ve had SSF4AE ($40 for 4 characters?) and UMvC3 (10 More… Months?) that have done horrible things for fighters as a whole. By the time this year is over, I question whether Capcom fighters will be in the same boat Guitar Hero is in now.

I remember when I saw the first Xbox and thought to myself: “Microsoft entering the console market place is probably the worst thing that can happen to gamers.” Then all the shit when down with RROD and then all sorts of crazy shit. IF, and a big if, this were true gamers brought on themselves for giving that shitty company money.

Mind you, I’m not saying that Sony is better when you consider that for a while they designed products to die. But damn if MS ain’t going for the throat in all of their dealings.

yeah, thats where i started REALLY noticing problems. The consoles themselves perhaps need to either step up and tell the developers to knock shit like that off, or they need to lower the fee’s they charge to allow companies to have patches or DLC.

Rockband and Guitar Hero were fucking retarded. Sure, we needed to get up to the point where we had multiple instruments and shit, but we didn’t need Guitar Hero Metallica, then Aerosmith, and so on. That shit should have been DLC you bought to add on to your games. All they needed to do was release songs as DLC, and rake in cash.

Capcom has got to be the dumbest mother fuckers this gen though. How do you make like 5 titles with ZERO ability to properly download new characters/maps/etc? Sure, I can understand nobody fully expecting SFIV to do so well. So when SSFIV came out, why the fuck didn’t they incorporate the ability to add more fighters and maps, without the need to buy full fledged DLC or a whole new cartridge? When MvC3 came out, why didn’t they expect it YET AGAIN?

It all points to lousy business sense.

What the fuck are you on?

No, really - what?

Where the fuck do you even begin to see this in my statement?

You’re sucking long and hard on the fucktard pipe, again, hubcapsignstop.

I’m selfish for not being a fucking gerbil, and bending over for the corporations?

Supply and demand?

It is a matter of my having no demand for getting butt-fucked by business interests*** that causes me not to purchase*** their overpriced shit.

That’s greedy to you?

I’m rejecting the additive desires of millions and millions of individuals?

Jesus Fucking Christ you are dumb.

Goddamned sheep.

Yeah, when Capcom came out and said that UMvC3 was not built to have DLC in it outside of what was planned from the beginning, I just said to myself, “Well, I guess that means you guys are complete idiots.” Vanilla should have been made with the anticipation of having post-launch DLC, but to make the same mistake twice in a row? It’s beyond me. I’d expect a 10-year-old to have more sense than that.

And yeah, there’s no reason that all those GH/RB releases should not have been DLC. They added nothing to the game other than songs - that’s the whole purpose of DLC. The Beatles: Rock Band I give a little more credit to, just because they actually crafted a unique visual experience for that game, but everything else was just in the drooling-idiot territory.

I agree with everything you’re talking about except this. In '83 even a modest number of unsold carts would bankrupt companies. But something big is due to happen to console games when the last two platforms (PS3 and 3DS) had to slash their prices in their first 12 months (and Vita is on schedule to be the third). It’s just up to the masses to send them the message that their pricing schemes and quality control are unreasonable.

Just had a decent idea I think. Perhaps games could sell single player and multiplayer completely separate. This wouldn’t work in all cases, but the example I’m thinking of is take for example AC: Revelations. Single player comes on the disc and is sold for 45. You would get all single player content for this price but NO multiplayer. AC: R mutliplayer could be purchased seperately and that way you only pay extra if you WANT the multiplayer and if you’re only interested in the online play you are free to get ONLY that.

As a former employee of GameStop, I have mixed feelings about the place. I personally consider the people that work there to be good folks (for the most part, there are some assholes and slackers), but the higher on the corporate ladder ya get, the more flat-out evil they get. If the employees you deal with are assholes, that’s the managers fault - in which case, make sure you let him know about his problem child. I saw even an assistant manager get the axe because he was a douchebag to customers.

Ya know that spiel you get as you check out? “Would you like a warranty? Would you like to pre-order something? Do you have an Edge Card? Did you want a subscription to Game Informer? Etc etc etc.?” Yeah, I got disciplinary action for forgetting to mention just one of those things because we had a secret shopper sent by the district manager. Just one of them. I eventually got ‘fired’ (they didn’t even have the balls to come out and fire me, they just stopped giving me hours) because I wasn’t getting enough pre-orders.

Despite that, they’re the only place I can get decent games and accessories in my area. If I want more than what Wal-Mart, Target and Best Buy offer without going to GS, I’d have to make a two hour drive. GameStop was pretty close to going out of business recently (and, humorously enough, it was because of the same reason I got fired - they were taking in too many pre-orders for games that people didn’t really want because they were forced into getting those pre-orders) - while I feel like them going belly up would be hugely justified, it would also mean that there’d be no gaming stores in my area and many other areas for that matter.

lol i didnt get enough subs so i got fired…feel ya pain.

Yeah, that shit pisses me off. I provided great customer service and helped as many people as I could, got tons of great feedback from customers and such, but none of that shit mattered.

Wouldn’t have been so bad if the manager I had at time wasn’t such a jackass. Soon as he came in, everybody who had been working there had their hours cut so that he could hire his good time buddies to take our place. Plus, God knows the man did nothing. Our back room was a mess, and the mess was spilling out behind the counter, and that mess was spilling out onto the sales floor. Only thing he would do is ring up people who he knew would sub/pre-order/whatever, just so that he could keep his percentage as high as it could possibly go. He’d even refuse to ring customers up if he knew they wouldn’t pre-order/sub, and force his lackeys (i.e. us) to take the hit on their percentage. Fucking prick.

Sorry, had to get that off my chest. When my old manager, great guy, quit the company after working with it for over a decade because, “I can’t take the bullshit anymore”, I should have jumped the ship with him.

I generally get tired of this crap after a while.

When I pay $3 for a bunch of Bananas they are my Bananas to do with as I wish
When I pay $7 for a hammer it is my hammer to do with as I wish
When I pay $190 for a couch it is my couch to sit on and screw as many women on as I wish.

Yet when I pay $50 for a game it isn’t mine? Screw you game companies!

Guys, this is MICROSOFT we are talking about. This shouldn’t be anything surprising. Personally. Console gaming is becoming more shit by the day and I blame the idiots that support day one dlc and Call of Duty Elite. YO DAWG I PAYS $50 TO GET A MAP PACK 2 MONTHS EARLY. OH SHIT DAWG I GOTS 2 STILL PAY $15 FOR IT. So $65 to get a map pack 2 months early.

Why is Form Software the only game company these days that knows how to release a complete package game?

Good job.

It’s the same thing for your console, you own the hardware, but you don’t have any rights to the firmware, OS, or anything software related on it. Though if you modify it for personal use they really can’t do shit about it, as long as you don’t re-distribute it. Consoles are closed systems so the more they limit the consumer’s power, the better it is for them. Apple was pretty much like this too, until the courts told them to fuck off and that people could jailbreak their own devices. The only thing that they can do is make it harder for 3rd party modifications to become possible.