What really ticks people off about xfactor is that it basically rewards you for loosing. There is no effort or risk involved and that’s what is wrong with it.
I wouldn’t turn it off. In fact, I would change it back to how it was in Vanilla, with on addition: If your opponent is still alive by the time x-factor runs out, all the damage you dealt will be dealt back to you.
People will think I’m crazy for saying this, but I think that X-Factor encourages team synergy. It makes the game more interesting, because if the opponent gets a happy birthday, you might as well just put down the stick. If there was no X-Factor in Vanilla, Haggar/Tron anchors would be dominating the game. There would be no point in a good anchor, because you’d have pretty much no chance of coming back anyways. This game needs something to combat the slippery slope, because of the fact that you get punished for small mistakes. However, they did make it much too strong.
I was pretty much of this mind right until Ultimate came out. Capcom has demonstrated that they have no real intention of ever reigning it in, so I can’t look at it as anything but a failure and a bad idea now.
I think XF is a great comeback mechanic, but I wish it had all the current properties, except without damage boost. Guard cancels and chip prevention, along with increased speed should be enough of a comeback mechanic, and i’m sure the ridiculous magnitude of some anchors would be greatly reduce.
The vast majority of complaints I’ve seen about gems are for logistical reasons. (Will it be feasible to have all gems available on enough setups at tournaments? Can selection be done in a timely manner? etc.) So I’m not really sure what you’re getting at.
when i first heard about xf i thought they were going to give each character extra abilities/moves like:
making spiderman’s web ball holding you longer. being able to double jump 4x.
aurthur getting something like crystal armor, making him immune to chip.
haggar causing huge earthquakes to stagger grounded players.
storm’s lightning balls having a large blast radius, causing electric explosions on contact.
spencer being able to hook on to anything and swing mutiple times in a row.
deadpool getting a rail gun as a replacement(larger spray).
I also thought it would require some sort of resource and condition to be used like 2 hyper meters and at least one of your characters has to be taken out. all we got was a generic damage and speed boost…for free that gets better with time.
capcom,lol you guys KNEW you were making a casual fighter and decided to hype it up like the next mvc2. super low health, high damage, a mechanic that ANYONE can use with no consequences/sacrifices that adds MORE damage and gives a speed boost as well, the ability to cancel blockstun and counter attacks for FREE and to top it off you can use it at the start of the game along with your free hyper bar. thank you so much for your innovation to fighters.
i’m sorry, but xf, anvil-like hard knockdowns, easy meter build, health and damage issues makes it perfectly clear it’s not a game to take seriously(competitive-wise).