You shouldn’t be rewarded for making mistakes. It was your fault for making a bad assist call and getting happy bdayed. In Marvel 2 if you made a bad call and got double snapped it was up to you to make comebacks on your own, which DID happen.
In SF4 you don’t start the game with a full Ultra that does more damage and becomes easier to land as you lose health.
its because you have a dormammu avatar, which automatically makes me think you probably win at least 35% of your games with unstoppable balls of chip on incoming characters that can do absolutely nothing about it
I agree with you, and that was the worst part about the x-factor nerfs IMO, they made it so it was even more of a comeback mechanic, when Wolverine started raping everyone with X-Factor lvl 1 I was like “Well, still sucks but at least it’s now used for offense instead of letting your characters die and then fuck em up with lvl 3 x-factor”, but seems like Capcom wanted that to be the case, so they nerfed lvl 1 the most… That really sucks.
I wish we could have Baroque for this game, and I didn’t even played TvC (even though I love the roster it wasn’t love enough to make me buy a Wii, a game and a new stick)
On one hand, I’m the last guy you’d see defending X-Factor. I think the damage boost is far too high (even after they nerfed it), and getting a comeback with it seems so hollow because of it. The same goes for the whole ‘pop X-factor early so I can kill off [insert character here]’ nonsense. Even though it wasn’t a “true” comeback mechanic, I liked TvC’s Baroque mechanic moreso because of the risk factor, and it didn’t seem nearly as braindead as XF feels. Not only are you sacrificing all of your red life, you’re also committing yourself to perfect execution on your following combo, because if you drop it the boost is gone. XF3 is just an on-switch that tells me to run away from you until it’s gone.
On the other hand though, XF is a part of MvC3/UMvC3, and like it or not we have to deal with it. Turning it off wouldn’t be playing the game as it’s meant to be played; I’d just be playing my version of the game, and in doing so I’d never learn to effectively use it. There’s always been silly stuff in previous Capcom fighters (A3 Crouch Cancels, A2 Valle CC’s, etc.), and it really comes down to one point: use it or lose to it!
Personally, I wouldn’t turn it off. We already played marvel games for a decade and we all know what it’s like to play normally. Aside with the many glitches the other MvC games had.
XF is a mechanic, it may appear as a horrible mechanic for some players but to others it’s like having candy. Besides, look at Tekken 6 they have that Rage mode that only activates when they have 1/3rd of their health left. Compare it to us who plays MvC3, we have it easy where we can activate our “rage” mode any time. So in other words, why would you want to turn off something that’s easy to activate and easy to evade? If you sit there and get hit by a level 3 XF that’s your problem, everyone should know better by now that it punishes everything that you do.
That would make several characters unplayable, and Zero even more top tier. It’s not like MvC2 where you had cr.LK to continue combos, you need hard knockdowns.
Honestly, I think this game would do well with three things:
-Baroque
-Mega Crash
-Higher Health for everyone.
A longer, more lenient game that actually gives you regular chances to counterattack rather than a game that just hands you an “instant comeback” button to try to make up for the fact that it’s damage is way too high.
Zero would be fine, and the rest of the cast would be ok as well. Don’t need hard knockdowns. The game itself would be MUCH less retarded without them.
While the game as it is now is criminal the way players have OTGs served up to them on a platter, which they can use to combo all day long with. Infinity dumber than X-Factor.
In MVC2 players had to be creative and quick for that re-launch. I can’t help but feel the event of the hard knockdown was put there for the casual players(read: scrub) who don’t want to have to work that hard for it.
Immediately. I would turn that bullshit off immediately.
It’s too long. It’s too damaging. It’s too fast. Worst of all? You have to sacrifice nothing for it, which annoys me. In the context of a match, I feel like it should be an option rather than a necessity, like it is now.
I wish it didn’t increase speed, or any other attributes besides higher stamina/no chip & greater damage/high chip.
Often in X-factor i’ll needlessly drop combos i should have landed, because X-factor changes up my character’s speed from the norm and it throws me off.
So… Ive been thinking about if i had the chance to remove x-factor, would i do it? No, I wouldnt. All the new games are entering this phase of comeback mechanics, HOWEVER I would definitely change how it works. To be honest I believe X-factor is BS, but why? Its because of the damage AND speed boost most characters get that makes it overwhelming… no one really complains about the life regeneration or about how you dont take any chip damage in X-factor.
So how do you fix the problem with x-factor? I have an idea that i think most people here that play casually AND competitively could agree on. Like I said earlier its the speed and power boost that makes x-factor really powerful, which is why you see characters like x-factor lvl3 Wesker OCV’ing teams… and nobody likes to get bodied like that (I play Wesker and even I hate getting bodied by another lvl3 Dark Wesker lol). Rather than granting the character both a power and a speed increase, the game should allow ONLY ONE BOOST PER CHARACTER via the player choice. Imagine this, youre in the character select menu and after picking your character you choose an assist and then u have the option of choosing your X-factor boost > power or speed. Now what this means is each character on your team has to decide on which X-factor boost works best for them. Here’s an example, Hulk. You can believe that most hulk players would choose a speed increase since hulk already hits like a tank but has trouble catching a character so the speed boost would be the best choice (unless u want the power boost and kill in one hit LOL). Heres another one, Wesker. Yes we all know Wesker is still very good in this game, but if he was to make a choice in picking a boost which would it be? A speed boost would allow him to catch almost any character for mix-ups, but now he wont kill in one combo. A power boost would let him kill one combo, but he wouldnt be able to catch a character as easily. Thus his OCV’ing abilities go down (well maybe ).
Anyways my point is…let us choose the Boost we want capcom! Besides being able to choose the boost you want adds a little technical sense to the game as well IMO.
Reading everybody else’s opinion. I think x factor is apart of this game… it just needs to be tweaked. A LOT. I think instead of the increased damage, minimum damage scaling is good. Increased speed doesn’t bother me… i think thats cool. of course no chip is great. but because the game is centered around x factor u can’t just turn it off.