Would you pay $40 for a game with 12 characters and 8 stages?

Frack dude, just don’t buy the game and leave it alone!

Of course MvC3 netcode is pathetic. I can’t even imagine trying to get it to run decently over any network, honestly!
Dropping it to 30 frames isn’t gonna help much with Marvel. There’s just too damn much going on too damn fast in this game.

Do you know the first thing about netcode? You do know “why” fighting games tend to not play so well online, right?
-For one thing, there’s absolutely no way to implement prediction code (like racing games, sports games, and shooting games use). The game HAS to be in sync all the time, or there is very easy to notice lag.
–In a shooter, as a person moves, the server and client calculate current movement and predicts future movement, so if there is a split second where packets are not received, it displays the calculated movement. When the server re-syncs, the object pops back to where it was supposed to be.
—For normal packet drops, this is virtually un-noticed by the player. In a FG, every single dropped packet is noticed, because every single frame is extremely important to the player’s game-plan.

I have done very little netcode, but I know enough to tell you that trying to get it to work for Marvel would not only be a hellish nightmare, but very well may be impossible with today’s backbone. I’m honestly surprised that ANY FGs are considered playable over network, by anybody (every singe time I’ve tried has been terrible, and I’ve at least tried for every game I’ve owned, and yes I have great con). For Marvel… I can’t honestly imagine anybody getting good games.

Edit: So, basically, if you want good netplay, you should move to the future, where servers and clients almost NEVER spike above ping 16 (16 and 2/3rds ping is 60fps). Or you should play FGs offline.

Frank West and Phoenix Wright have recieved too much hate.

I’d rather have two characters with creative personalities and fight styles than characters people like that do things some people in the original cast can aleady do.

Honestly to me it’s very simple.

Had they gone with the original plan and released 1 DLC character every few weeks at 5$ a pop the 12 new characters would cost 60$ total.

They gave us 12 characters(60$ value), new UI, balance and system changes AND 8 new stages for 40$ on a brand new disc. Seems fair enough to me.

I mean, I appreciate the kitsch value of having a character like Wright in the game, but I’d still much rather have someone else.

Frank, though, has no redeeming qualities whatsoever. Fuck that guy.

Yeah but this plan would’ve given you the ability to pick and choose whichever characters you wanted while leaving the rest alone. This would’ve been perfect for someone like me because there are only like three characters in UMVC3 that I actually give a shit about. I don’t want Hawkeye or Nemesis so why should I have to pay for them? From my perspective this is NOT a good deal.

“Hey get this full 90-piece sushi boat that serves 12 people for only $40!”

I don’t want a sushi boat, I want a fucking cheeseburger and fries.

“Sorry this is all we’re serving!”

FUCK

Way to miss the point of that post; he was explaining a possible explanation for making Ultimate a disc release. After all one of the goals of a business is to try to be cost-effective in their decisions. If it’s truly cheaper for Capcom to make it a disc (and I don’t know if it is or not; I’m not going to act like I do) it’s totally plausible that’s why they chose that route.

Tourneys? I know you’d like to be able to pick and choose characters you actually care about, but think how many TO’s would have to buy all 12 characters individually, if they even bothered at all. This is definitely an issue with Shuma and Jill.

Most people get ALL fighting game DLC to stay competitive. You’re in somewhat of a minority with that statement. Not to mention all that other stuff would’ve costed you even more money (possibly bringing your 15$ to 20-25$) so we’re talking 15 extra dollars for 9 characters in your case. Makes sense to me.

You see? that’s the genius of Capcom. They knew people wouldn’t pay for every single character. So why would they waste their time, effort and money by making every single one of them if not everybodys going to buy them? Buy putting them all on a new game and seeling the game itself makes sure they are getting paid for all of their efforts and money they are putting torwards the game. Capcom wants to make sure they can give the fans what they want, but they don’t want to do it if it means totally screwing them over money wise.

No they don’t. What the fuck are you talking about? People buy fighting game DLC when it involves balance changes and stuff like that. If the DLC is just a single character that you’ll never ever use then you don’t have to buy it to stay competitive. Are you on crack or something?

In any case if it were a problem I’m positive Capcom would have given the option to buy all the characters for a decreased price in addition to being able to buy them individually. This isn’t hard to imagine, people. They already did that with the costumes in SSF4.

By your logic the costs to put up DLC must be astronomical. Selling them at 5$ each to a community that would buy them all is much more profitable. I would actually complain had DLC been the only way to update.

@PhsycoJosh: Take a chill pill pal. It’s a forum about video games,not the UN meeting about taxes or whatever.
On-topic:The people that would seek out DLC are the hardcore and the hardcore will buy them all (just like hardcore fans of anything), so now that I think about it not only is there value but by releasing a new disc they get a lot more exposure too. Brilliant really.

stop talking like that, youre just supposed to say “here capcom take my money!!!” :tsktsk:

lmao I’m no capcom executive, so I’m not totally sure how much it would be. But everything costs money when making a game. It’s not like they borrowed the tech from somebody for free and then promised to give it back afterwards ya know? xD Monies makes the world go round. And dude, I totally agree. If DLC was the direction, I would actually have reason to complain because disc just sounds so much easier.

Better hope that none of your buddies main any of the characters you didn’t buy *=/

I like the disk MUCH better, for stuff like this. I have friends that own the game that don’t have Shuma or Jill. It has actually kept me from playing around a lot with either of them, even though I own them.

Also PhsycoJosh you seemed to have ignored an earlier point about tournament organizers. Yeah. DLC is the way to go alright!

SF4 Arcade ($0.50 to $1 per game average, players spend anywhere between $5 to $100+ playing at the arcades from 2008 til February 2009 for console release. Japanese pay about $1.25USD per game on average, 100 yen) -> SF4 Console ($60)
Feilong infinite removed
6 characters
5-6 new stages
DLC costumes ($4 per pack until fully available)

SF4 ($60) -> SSF4 - (+$40)
Another infinite glitch removed?
10 characters
25 ultra II’s
25 character tweaks
4 stages
DLC costumes ($4 per pack until fully available)

SSF4AE DLC (+$15) (+$40 if you bought another disc)
4 characters
35 character tweaks
DLC costumes ($4)

SF4PC ($60) -> SSF4AE PC ($40)
14 characters
35 character tweaks
25 ultra II’s
4 stages
Full DLC costume catalog ($15?)

You do the math.

You think UMVC3 for $40 is a jip? My only gripe is that it came out too early, other than that… for $40 you get:
ENGINE MECHANICS tweaked
cosmetic tweaks
12 characters
8 stages
30 characters tweaked
DLC costumes (likely $4 per pack)

The amount of Jill and Shuma sales don’t even come close to the amount of sales of MVC3.

The amount of SSFIV sales compare favorably to SFIV.

It’s pretty obvious which one would be more profitable to their work, hence its the choice Capcom chose. It’s not hard to figure that out.

They don’t, and I don’t have many close friends who play fighting games competitively anyways. The only ones I do play it on a dedicated console at a restaurant where we gather.

No I didn’t, I addressed it in an edit to my previous post, also I don’t know if you realized this but the overwhelming majority of fighting game players AREN’T tournament organizers so this point is stupid.

Not really. It makes sense to YOU because it’s beneficial.

On a site dedicated to a competitive scene for fighting gamers, it’s a big issue to a majority of the community that the price is actually less for them than buying it all as DLC. You’re actually in the minority here bud.

=P

OK! But that’s been a problem for me, and other people I know.

I (and I imagine my friends) like this better.

Heck, BBCS2 became harder for us to get together and play for that exact reason as well. I’m the only one that owns all the characters, and I don’t always like to host! Would have rather had that on disk too.

So what happens when the guy who mains a character who’s DLC, plays on a console that doesn’t have that character purchased?

Sorry that you don’t like all the characters they announced. That’s why you make more than 1 character: variety. Someone is going to like the character you don’t. And this way works out way better for tourneys.