Believe it or not folks, I think weâre winding down!
Nokato:
Note Iâm replying to stuff as Iâm reading it. Donât worry, compared to our last few exchanges, this is downright civil. 
> So again, essentially, buying into the American market meansâdumbing down the aesthetics to appease them as opposed to staying true to their roots (SF4).
WHY does going 3D automatically mean that theyâre âdumbing down the aestheticsâ? That is a false premise and discolours everything else youâre opining about.
Query: Are you saying itâs impossible to create a 3D game that looks good to you?
Me, I prefer 2D over 3D in general; I was impressed by Virtua Fighter 3, but not enough to play it. The only 3D game that made me go âWow, that looks so good I need to play that!â was DoA2, which curbstomped every other game visually at the time (onpy played it for 2 weeks before it got old). I was also really, really impressed by the Soul Calibur on Dreamcast, I wasnât interested in its engine. Thatâs about it though. 2D art > *.
However, weâve reached a level where 3D can produce graphics that do a a sufficiently good of mimicking 2D that I donât hate them (Arc System Works showed the way with Battle Fantasia), and some games are amazing to watch (Ps3 Naruto, for example). I think SFIV and TvC also really good looking, even fantastic at times (SFIV does animate a little awkwardly at times), though I can still see lots of room for improvement. I really wish they had used Kinuâs clean SF3 full body artwork as a base rather than Ikeno.
Would I have preferred if SFIV and TvC they were hand drawn? Absolutely. Because I love 2D artwork (I draw myself BTW, though Iâm fucking terrible). But I would also think Capcom would have been fucking crazy to do it, because it would have been a financial dead end.
> Visual aesthetics should be just as important as competitive gameplay aspectsâjust because someone appreciates art shouldnât mean that somethings wrong with them.
I agree. But I canât ignore the business aspect of these things, and thus, one has to accept that a certain visual style that makes the most sense financially might not be what one would ultimately prefer.
> So KOFXII is a wasted effort because its hand-drawn (which looks better) and because people are too stupid to appreciate it in this countryâŚwow. A better looking game [snip]
Two things:
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KoFXII looks better to you. It might even look better to me. Iâm 100% positive that it does not look better to the majority of fighting game players, and definitely not for the non-fighting game crowd. At a distance and to the untrained eye, KoFXII barely looks better than its predecessors, while SFIV is a noticeable leap in quality. You may not like it, but this is reality.
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KoFXII isnât a wasted effort because itâs hand drawn. Or rather, not simply because itâs hand drawn. If KoFXII was just like KoFXI with a few more characters, I wouldnât call it a wasted effort. I call it a wasted effort because theyâve been working on it for 4 years, and have produced a cast thatâs smaller than KoF94, has no boss, no storyline (it should logically have finished Ashâs saga), no special intros, and other assorted shit that KoF is known for. They could have made 2 regular KoFs using the old recycled sprites, or about 3 new MI games in that time. Now if KoFXII makes more money than 2 regular recycle-sprite KoFs or 3 MI KoFs, maybe then it would have been worth it but, as I have stated since I first learned how ridiculously long they were taking with the project, that KoFXII is hardly likely to do much better than its predecessors in terms of sales, and in terms of profit itâs likely going to take a massive hit just because it cost so much.
As I said, maybe they think theyâll make back their money in 5 years time like Capcom did with SF3. But Capcom didnât like how that turned out, so Iâd be surprised if SNK is happy with such a gameplan.
[stuff about railing against SFIVâs looks deleted - we get the point]
> Youâre not giving props for it taking longer, someone should give it props because they didnât wait on hand and foot for people who donât even appreciate the games that came before and nor do they even really appreciate SFâthey are just GLAD that it fits in with the rest of the other shitty games that most people play.
So if someone else comes out and takes 10 years to make a fighter, should I give them props just for that? Donât forget, I think the final product in KoFXII looks great, but not enough to convince me to play the game. Garou did a much better job with a lot less.
> I donât agree with Ultima and I donât like SF4 graphically, or rather Iâm not giving into the Nazi-esque regime of liking the game because there is a â4â in the titleâand because I donât like a game because Jessica Chobot or Adam Sessler tells me to.
More railing at windmills.
> Its also because no one in the States really wanted the changes that 3s brought and it was later that the US got inspired to play the game. It was still a shame that people overlooked the 2-D mastery that the game was simply becauseâŚit wasnât like SF2.
Or perhaps they thought it played like garbage and had too many characters they didnât like and not enough of the characters they did like. Iâm pretty sure everyone thought it looked great though.
> As I said before, this country ALWAYS shits on anything that isnât American because companies donât like when someone points out shit that they donât/canât do. Thatâs where all of this bullshit comes from in the first placeâand a viral trend starts to hate on everything that is not Uncharted, or God of War.
More railing at windmills. Fact: SF3 bombed everywhere. Even in Japan, the game was not considered a success. 2I and 3S were Capcomâs last ditch efforts to salvage the hole that NG put them in. STOP TRYING TO MAKE IT SOUND LIKE THIS IS EXCLUSIVE TO AMERICA.
re: hype = sales
> So Capcom should make shitty games and shove them in peopleâs facesâdisregarding any artistic integrity for the dollars in the States? You know, when people do create something they usually want to be proud of what they makeâoh wait thats companies that donât exist in the United States for the most part, sorry. Capcom USA owns the rights to SF IP right now, remember?
Wow, this paragraphs has words in it, but they make absolutely no sense.
Iâll just state that, regardless of a gameâs quality, it needs to be hyped in order to get sales. Good games with hype = sales. Bad games with hype = sales. Good games with no hype = no sales. Bad games with no hype = no sales. So having a game shoved down peopleâs throats is irrlevent - SFIV could have been the second coming of Jesus in gaming form, but if Capcom didnât hype it, no one (aside from the hardcore) would have cared.
> Iâm so glad that you feel that companies should cater to stupid people who donât know what good art isâŚbecause everything will be ugly, everyone will feel included and American companies wonât have to work hard. Yay.
If only a tiny minority is displeased with the product because theyâre super anal pixel art lovers who automatically think "polygons = teh suckâ, then yes. And again, stop bringing âAmericaâ into this. Last I checked, 3D games sell well in Japan and Europe as well.
> So in other words, your reiterating the point that right now, shitty looking games are selling because 2-D isnât even in the equation of the current generation of gamers. IMO, its a sad state affairs and as someone who appreciates 2-D art it enrages me to see people shit on something that is good. With that being said, yeah I came in this thread angry as fuck, just like I did in the SF4 threadâam I justifying my tonality? Nope, I just wanted to express my opinion and I was tired of the constant slander of products that were better in my opinion and others.
Actually, before you came in here full of PAIN AND RAGE, no one was slandering anything. Everyone pretty much agreed that KoFXII looks great, though the OP thought it would look better (and I agree with him to an extent - the animation is uneven and the sprites arenât as hi-res as I thought they would be). About 2 or 3 other people think KoFXII could have been done differently, and most people disagreed with them. âThinking they can do betterâ != âshitting on 2D artâ. Thinking that SNK could have used a different style - one that produces results almost as pleasing (and, moreover, would be pleasing to more people, even if not to you) and allowing SNK more time to put in the features that KoF is famous for is also not slander.
> Its a shame that people donât appreciate hand-drawn artâit just is.
Yes it is.
re: KoFXII not doing well in Japan
> All jokes aside, I wasnât aware that it wasnât well recieved in Japan either. That aspect is new news to me, and its something that I have to consider in terms of how I base my opinion. Iâm dumbfounded that Japan isnât receptive to it since it looks great but, oh wellâshit happens. Even my rage about it isnât going to solve anything. Iâm just dissappointed that the game isnât being recieved well and it means more shitty 3-D games are on the way.
As big a fan of the game as you claim to be, Iâm surprised you havenât been keeping up. Itâs been dead practically since day 1. More people have been playing KoF2K2UM I believe. Iâm a bit surprised myself, but not entirely - I think thereâs too much competition, SNK havenât really promoted the game much, and they shot themselves in the foot (or perhaps it was a backup contingency in case they were expecing this) by releasing KoF2K2UM not long before.
> Iâll admit my behavior in the SF4 threads was uncalled for, no matter how much passion I might have had about them. In terms of rewriting history, that wasnât my intention I just really hate hearing so many bad things about KOFXII, besides the online being terrible. Me being a tool, is a bit of a harsh comment butâI canât really put up anything to combat someoone thinking that way because when I get passionate about a topic, I donât have much concern for other peopleâs opinion unless they agree. So if you think Iâm a tool, fine.
Okay then.
But you have to separate respectable criticism from people mindlessly shitting on the game. No doubt there are people mindlessly shitting on the game, but I wouldnât say anyone was doing that in this thread. As I said, thinking KOF could have gone a different route with KoFXIIâs graphics, or even thinking the game doesnât look as good as they expected, isnât slandering the game.
> Blazblue is a beautiful game and I recommend that game to anyone for various reasons.
I admit: I wasnât intending to get BB at this point, but the game has received so much universal praise that I gave in to hype, which is extremely rare for me. But I do like Guilty Gear XX series, so itâs not stepping too far out of bounds.
No way in hell will I ever get Tekken VI though.
> Iâm a 2-D enthusiast and I just hate the state of the industry on an international scale. I feel that companies have to cater to the larger continent with more money and parallels to the visual entertainment industryâsome Yoshinori Ono said heâd been eyeing himself. I miss the days when Noritaka Funamizu and Okamoto were at Capcom and CPS2/3 boards were still being used.
I donât disagree with any of this. Iâd love it if Capcom could make 2D games hand drawn fighters forever. But the reality of the situation makes that not only impossible but foolhardy. The road that Capcom has taken with SFIV - even if you donât like the current results - is the best method for folks like us who love 2D artwork/gameplay. Itâs a compromise, yes, but one that will eventually allow for our tastes to be satisfied and for Capcomâs financial requirements to be met. SFIV doesnât strike your fancy, but maybe SFV or SFVI will. But weâll only get SFV and SFVI is we start with (a successful) SFIV.
> I still play KOFXII with the 3 people who still play it online, regardless. That and Blazblue.
I hope by the time I get my hands on BB that people will still be playing it. 
> I still stand by my own opinionsâsans the aspect of Japan not recieving KOFXII very wellâbut obviously 2-D isnât whats in with gamers, and its disheartening that a beautiful is depreciated by the current generation of gamers. Opinions are opinions so, eh. And as someone who draws comics, seeing something drawn so well not be appreciated is bound to make people like me angryâbut this is a fighting game forum. It just seemed like with earlier games people still appreciated the art to a degree.
Well, I donât know about anyone else, but the only reason Iâm even marginally accepting of 3D now is because itâs only fairly recently that 3D has become âgood enoughâ to produce results that I like. Certainly, Iâve ragged on the likes of SFEX series and CFAS because I thought they looked like absolute garbage ([especially in comparison to everything else that was out at the time), and I even thought Rival Schools and Project Justice looked awful. And if you told me, prior to seeing Battle Fantasia, that SFIV was going to use 3D graphics I would have howled and screamed like a madman that it was doomed to failure. Certainly if Sirlinâs SF Flashback project had gotten off the ground with those terrible models I would have angry as fuck. HOWEVER, I thought Battle Fantasia looked fantastic, and I think SFIV looks good enough, so Iâm satisfied with it aesthetically and I donât think sprites are ânecessaryâ anymore. But as I said, thereâs plenty of room for improvement. Your mileage may vary.
With regards to KoFXII, the reasons I would agree with the suggestion that SNK even think about going the 2.5D route is the same reasons that I wanted Capcom to go down that route with Street Fighter: It makes more sense financially, both from a time=money aspect as well as a lowest common denominator aspect, which means that more KoF games would be likely (in a timely fashion that is) AND they would likely be more popular (you wouldnât want to play the same 3 people online ad infinitum would you?), and the graphics can only improve in the future. It wouldnât be because I think 2D art is bad or not good enough.