Would you guys rather see a 2.5d KOF XII?

Wasn’t the MI series one of the better selling KOF series in recent years?

In America yes, ironic right?

considering the amount of 3d whores that live in USA im not surprised :looney:

I can’t understand how most of you KOF guys support this old school 2D hand drawn game. These sprites do not look good at all in my opinion, maybe 8-9 years ago this game would have looked impressive and next-gen. This game is so choppy cause of the limitation of having to draw out every action for all the characters. Look at Terry Bogard’s throw attempt, man does it look just stupid. I would never try to get any of my friends to pick this game up , they will just laugh.

Hate on SF4 all you want, Capcom made great decisions on the game and has led to massive sales and a reawakening to 2d fighters. So many people who never played fighting games before are now getting into it all because of how fun SF4 is to play. And I understand that SF4 may seem noob friendly and it can be because of all of the shortcut moves and easy reversals, but still at high level play everyone understands these things so it is no big deal.

So to sum it up, forget the 2-d fighting games with its 2-3 frame moves and go 3-d characters like SF4 did because it makes it feel so much smoother and real. It is just like playing Call of Duty, with its very high framerate compared to Gears of War which i think runs anywhere from 20-30fps.

Hi, my name is pixel art and I’m SUPPOSED to look pixelated. I dunno, if you don’t think the new sprites are impressive you probably haven’t been playing games before the PS2 generation.

good looking 2d > best looking 3d.

they sure did fuck up on the method of making the sprites though, fuck pixel art. it was the way to go back in the 90’s. nowadays shit looks dated cause they use a lower res and it still takes a dickload of time. in the meanwhile they could have used true high res full hd, made the sprites by actually drawing them making them far more fuid and taking up FAR less time. meaning we could have had a kof that look at least twice as good (make that 3 times as good) and animated far better while having twice the amount of characters and moves. yeah they fucked up big time.

I love assumptions some of you guys make when people on here post their opinions and thoughts of the game. I have been playing fighting games in Palmdale California since 1990 or so when I was just 7 years old. Please dont assume shit.

hahah, i played green beret on my commodore 64 back in the day. I glad things have moved on since then :slight_smile:

Yeah, if not 3d, the other thing i would have wanted them to do is just outsource all the sprites to a traditional animation studio, like those that do anime. Get them to do all the sprites in film resolutions, then downscale to whatever resolution is required for the game. Just imagine if the in game sprites looked the same as the character select portraits / match win screens?

That way, in 10 years, KOF2019 will still have sprite data at full film resolutions that they can display on the newest hardware. Whereas 12’s sprites already look a bit dated.

brilliant!

exactly.

This game looked great in pictures but is a big mess in action. the choppy sprites work well for mid 90s games because it’s expected.

You have these amazing high rez sprites but they are not well animated. The whole game appears to suffer from a low budget feel and it will turn away the masses especially at $60.

As nice as it is to appeal to hardcore KOF fans (the relative few of you), the staff over at SNK has to pay their bills.

it seems like mentioned previously, the SNK staff can’t do 3d even if they wanted it’s a bunch of 2d artists stuck in the 90s who made one too many games for the neo geo and can’t seem to move on.

:coffee: nuff said

no.

anyone who can’t appreciate handcrafted pixelated sprites is too “next-gen” for their own good. 3D physics engines cause a lot of problems, imo, like the floaty ugliness of SF4…where as 2D is lightning fast.

KOFXII certainly could shape up to be as deep as the previous incarnations. The way the game has already shaped in the arcade has shown just that. 3D models = smooth animation? I’ve never played a 3D fighter that didn’t feel clunky. Not putting down 3D fighters, but nothing touches 2D. The day 2D gets replaced entirely is the day I seriously consider retiring from the fighting game genre. 2D is a big deal for KOF fans, not very many next-gen gamers pick-up KOF and love the look, it’s something you have to grow up with I guess.

There are definitely pros and cons for and against 3D or 2D, I’d definitely argue as to what your definition of smooth animation is though, because at the current spec in game models are not nearly high poly enough to be able to animate as smoothly as their 2D counterparts.

Just compare the clothing animations in SF3, Makoto’s Gi is a great example, or even a Shoto Gi, then look at the clothing in SF4 where creases are pre-baked into the normal map and are not dynamic, where clothing is low poly enough that you can see the straight edges when it animates (Balrogs Alt Costume for example), this is not fluid and there has yet to be a 3D fighting game where cloth is simulated smoothly, its all still clunky, but it’s getting better of course.

The pro to 3D is that you’d be able to animate the basics quite quickly in 3D in comparison to 2D thanks to how 3D works, but 2D animation is far more detailed, in-game 3D cannot come close to that kind of fluidity and detail just yet, but one day I’m sure it will.
Oh and maybe I worded it wrong, 2D is definitely more natural looking than any 3D fighter (2.5D included), atleast if we’re talking SF3 and KOFXII, sure you might have the benefit of extra frames in 3D thanks to tweening but when those extra frames are dull looking and don’t really add anything to the animation overall then yeah…not all that good looking.

I hope SNK and Arcsys can keep the pure sprite based 2D fighting game genre alive, I really do appreciate their skills.

Uncharted 2: among theives is one of the best 3D graphical games right now according to Gametrailers, Gamespot and IGN. it recived tthe best graphics awards at this year’s E3 from them and also recived the rewerd for best in show.

http://www.gamespot.com/special_feature/e3-2009-editors-choice/special-achievement/index.html?page=2

http://www.gamecriticsawards.com/winners.html

… What does that have to do with fighting games graphical choices?

You’re confusing detail of animation with smoothness of animation.

Its easy, let’s say someones stand C lasts for half a second. (30 frames in a 60 FPS game). In an old KOF, they might have had 4 distinct images for that move… so over those 30 frames, the sprite changes 4 times.

In 3d animation, the stand C can have exactly the same properties of being 30 frames in duration, but each of those frames will present a different image.

As for detail in animation, well, it depends on how much effort they put in. SF4’s 3d models might not have much, but then you could compare VF3/4/5, which has physics on its clothing. Similarly KOF12 doesnt have as much clothing jiggle as 3s.

The main benefit of 3d is the in betweening … it gives you 30 images for a 30 frame move automatically, whereas in 2d, you only get as many images as you have resources to draw, and its never 30.

what…the…fuck

:tup:

I’m sorry, but this game is not choppy. You can talk about resolution, pixelation, crappy online, lack of modes, characters, etc…

But, this game is very well animated.

It’s not even a question of personal taste, it’s a question of how many frames of animation the moves have. They have a lot.

Only the knockdown animations are sort of average. The attacks, the running, and movement are full of secondary motion and smooth follow through.

As 2D games go, animation quality is the one thing this game can claim as it’s own without question. Not since SF3.