Would a "Forfeiture" option help Ranked?

I would like an opt out option just for super teleporty/laggy matches.
Should only be available the first few seconds of the game though to prevent abuse.

I just find the way street fighter does match making really strange if you compare it to other types of online games I have experience with. I played a 6.2k Birdie, 5.5k Chun, and multiple people in the 4k range last night while I sit around 1.7k LP.

Coming from playing a lot of starcraft 2 if you were to put silver/gold players against diamond/masters/gm players they would just get blasted into the ground game after game. I think you could have a masters player play 1000 games against a gold player and they would win 0-1 roughly in SC. The SC2 ladder would never make a game with such a large skill discrepancy. There’s no real feasible way I should be beating a top 100 player when I’m rank 62800 or whatever, why even have us play? I feel like people are going to say well that’s how you improve but gaps like aren’t fun for anyone.

I think people have been saying it here where you just hit weird chunks of players, where I’ll play 5 people at like 800 lp and win a bunch then I’ll play 5 people at ~3k+lp and lose it all. It appears the system has no preference for finding as close as possible LP. It just grabs whatever player in what it feels is an appropriate range give or take a few thousand lp.

Most online games matchmaking is broken. Take starcraft 2 for example, they match people not by rank all the time, but how many wins and loses. Which is stupid cause you’ll have a masters league vs bronze.

I think if you beat someone higher ranked then you, you should get bonus points.

People are saying higher ranks are ranking up on lower ranks. But really the person with the higher rank is taking the risk. I just hit Silver rank, if I fight someone in Bronze and I win, I get like 35 lp. If I lose I go down by like 90 lp. as much as the low ranks are complaining about fighting the higher ranks, those 6.5k guys probably aren’t happy about it either

All the more reason people should be able to have an option to forfeit or concede.

The time it takes to actually get into a match, just to have it be something whack, then it happens three times in a row… wow… Okay there goes 45 min, of non enjoyable Street Fighter.

There’s not really a risk. There’s a 75% chance that if you are in the upper ranks, you belong up there give or take 200-300 points. You won’t lose to bronze so you’ll never lose a lot. The benefit really outweighs the cons here.

You guys are missing the point. It’s not about risking the chance of winning big and losing small. It’s a question of whether people should be ranking up off of such wins in unfair match ups. People in 1000lp are playing vs people with 500-700 lp too frequently. So frequently to the point in which they are ranking up from it. Then what happens? They’re matched up vs someone who also has 1300lp points, who actually belongs in the league, or higher ranked, only to lose 66%+ games to to drop to the rank that they belong in, slowly (you generally only lose 25-35 to players higher ranked than you).

It’s only week 2
Of course the ranks are going to be crowded and people are still placing
Give it time to sort out

I would agree, that it’s the first two weeks, so someone really could might have just purchased the game. Of course he is going to blow through the lower ranks.

However, it still shouldn’t be the case that 2k+ are being matched with 500lp players…

That will never “sort out” because that’s a broken mechanic.

So yeah, you lose less than you win in those circumstances. Not seeing the problem, because thats what gives it a chance of NOT being a grind like online sf4. This is better than what would happen in an arcade environment – you put up your quarter an if you couldn’t hack it you went home to practice. Just so happens that it now costs internet videogame points instead of actual money. You’re welcome.

And besides that, how is this system much different from the way sf4 worked? Most of you bitching are reged from that game.

Not saying there aren’t tards with points, and that the system doesn’t unnecessarily penalize for playing more than one character, or even that the wait times aren’t shit. But for fucks sake, if someone blows you up in ranked, add a favorite and try to FT5/10 in battle room.

I’ll happily forfeit fucking laggy matches. Take your fraudulent LP, I don’t want to endure Dragon Ball V.

But what myself and many of the other people are saying is it is not productive to anyone involved to play someone not even in the same relm of skill as yourself. Neither of you are going to particularly have fun or learn anything. I’m not going to FT5 some 6k lp player. He’s going to pound me into the dirt and be pretty bored. I probably couldn’t even comprehend why I would be losing.

SF4 was horrible at this too but the online wasn’t taken very seriously. It was accepted as it was an older game where online was never the original idea but now with SF5 in 2016 we kind of expect more from an online system. Plenty of games have figured out how to have close games with smaller player bases I’m pretty sure it’s possible instead of paring people from completely different sides of the ranking system.

Try playing in an arcade sometime.

Playing against players better then you is the best way to learn which moves are safe and what will get you punished. Don’t see playing against a higher ranked player as an incoming loss, see them as an opportunity to learn new things.

Also your loss might not be as guaranteed as you think. I’m also currently in the 300-400lp range and I’ve stolen rounds from people at 2k lp.

Yes, because that’s totally relevant to the discussion.

That comment makes absolutely no sense, and is not comparable.

Does the arcade have an established rank system, that’s supposed to match you with opponents of similar skill? No.

Oh wait, is this 1998? No.

Oh wait, did I pay for a game, that has a RANKED ONLINE system, that the sole function, was to match people similar skill? Yes.

I love the people that are posting in this thread with the:

Go to the arcade! (dumb)

Playing people better is how you get good! (no shit, but you aren’t comprehending the point)

It’s the typical, lack of argument, IF YOU DON"T LIKE IT, LEAVE.

lol

Can’t believe this thread is here.
League of Legends crybaby syndrome, for real.
Can’t have a game where you lose until you get better, right?

Honestly, go play some point and click adventure game. Those are designed to not make you feel bad, and for everybody to beat.

Or stop playing ranked if you’re not competitive and socialize to get some friends that are just as new as you and just as unwilling to learn mashing the pad in, having a good time.

But hey let’s ask to change the competitive game mode, so players that like to play and learn, can’t play and learn anymore cuz wusses like you get feels when they’re losing.

Not sure why you brought up League of Legends, but it has a really good match making system. This game can learn something from it. You don’t see diamonds being matched up golds, or gold matched up with bronzies do you? Or if you’re going to make the argument it doesn’t happen in this game either, then you dont see Gold I vs Gold V’s.

You’re quite arrogant to believe that this ranked system doesn’t have issues.

The matchmaking is totally fucked and I don’t even think that is up for debate. I get that you want people to have a competitive drive but there is nothing wrong with someone asking for a ranking system that makes sense.

Nope, online SF4 was taken just as seriously by the majority of players using it. That’s what made it irritating as shit, and is actually case-in-point; people who could play local where you took what you got and the only matchmaking was a queue of quarters (literal or figurative) knew online was bullshit because it matched you up too often with players who never had to level their shit up the hard way. There was a HUGE black hole in SF4 online rankings that required players to grind through a gauntlet of scrubs who only really had to play against other online scrubs.

You’re being emo and taking it for granted that someone better than you isn’t going to want to ft5 – some won’t, for whatever reason, but you’d be surprised. And the only way you’re not going to learn from that is if you’re incapable of thinking AT ALL about what you just did in a match and, thus, are too retarded to be playing ranked anyway. Being seriously outclassed is the quickest way to level up because you have to.

Part of the magic of fighting games and their arcade heritage is and has always been that anyone can come up and challenge anyone. SFIV arcade did have a ranking system and of course it didn’t make you with someone of equal skill; that’s not how it was supposed to work. If you don’t get that, it may be that the genre just isn’t for you.

It may be that you paid for a ranking system that matches you with equal skill, but that doesn’t appear to be an advertised feature, at least not on the Steam store page.