Would a "Forfeiture" option help Ranked?

While a forfeit option would be a great alternative to rage quitting, it’ll only work if the person who forfeit’s doesn’t lose any point (but the one who’s forfeited on does earn their points). The issue here is that it seems that the game’s point system is also it’s indicator of skill. Which means that you have to deduct points for losses.

IMO, it would have been better to have a system like Rising Thunder where aside from the points you earn, there’s also a separate ELO style skill point system running in the background. This means that you can have a system points don’t necessarily equate to skill and losses don’t have to deduct as much points (or any at all).

The match-making system is broken. There are decent players stuck in the 900-1300 LP range, while you have some other players in the same range who are totally clueless. I’ve been fighting decent/competent players for almost two weeks now, and suddenly yesterday, after having played against the same people quite often, I only faced terrible players. I went on a 21 win streak by basically just waiting till they would sweep and punish back.

There are lots of players stuck under 2000 LP who have an idea of what they are doing, with footsies and punishes, but they are only playing each other, so they get stuck there. At the same time, there are lots of clueless players who only play each other, so they get on the same level. If you manage to “change” from one group to another, happy ladder climbing.

There is a hidden matchmaking score for each player and is not working properly or maybe it needs hundreds of games to get adjusted, which is also possible. OP should mostly be facing similarly skilled players without big jumps.

Part of the issue here is that a LOT of the newer players are, well, newer players. You’ve got intermediates like myself who have okay fundamentals from earlier games, but who still have to learn matchups, punishes and such. I don’t play a lot, I don’t really touch upon practice mode to practice combos and such, and I switch between two characters.

The result is that I’m currently poking around the 1000-1500 range, where you find every dang skill range in the game. You find the ones like me who have the fundamentals but are new to the game, you have the complete newbies who have won a bunch of matches against other newbies, you have people who’ve seemed to play the game extensively in beta or in casual and who are rapidly on their way up to Silver or higher.

And then you have that old fighting game standby: The noob-killer. I fought a 2100 point Cammy who was on a win streak doing nothing but spam specials. Block, punish, block, punish, block, punish. Same as with LP-shoryu-spamming Kens in SF4.

I’m inclined to believe the system is sorting itself out and you will eventually land where your skill level puts you, as others have pointed out. I hang around 1400, sometimes I drop as low as 900, sometimes I go up to 2k. In my experience there are a lot of factors that go into a match that determine a win or a loss. My suggestion is, and I know it’s hard… don’t look at the opponents rank/lp on the intro screen. I glance at the character and go back to instagram or whatever else I have around me until the match starts. It actually is beneficial to play against someone when you don’t have any preconceived notions.

i think both, ranked and casual should have a option to quit the match.
you should of course loose then points normaly in ranked.

you can quit in mkx and gg xrd sign (lobbys) and i dont see a reason to not implement such a system.
there are several reasons why someone might want to quit a match and this would be a better way then to
just plug the cable.

If there are a lot of players rotating in the same ranks then that is their rank
Maybe players just FEEL like they belong in a higher bracket when they actually don’t
At the end of the day, if you can’t beat a string of bronze players to get into super bronze then guess what, you’re a bronze player
Sure a bronze player might have a lucky string of lower players which bring them higher, but they’re going to hit a stop where the skill gap will be noticeable and they won’t level up anymore. That’s where they belong.
While there are players who quit to keep their points and rank up, there are legit good players that worked their way up to get where they are.

because this will encourage bad sportsmanship
people still quit at the slightest disadvantage or discomfort instead of actually trying
without it, people will be forced to learn or see what characters or players are capable of

pulling the plug is bad sortsmanship.
telling someone, you won and leaving is no bad sportsmanship at all.
as i said there several reasons why someone might want to quit.

why do you want to force people to stick to a match with warping in which he will learn nothing at all?
i would rather say fuck it, give up, loose some points and head direct into the next match.

when someone want to quit because someone is better and keep doing that all the time its his loss at the end.
first he will loose points and second he might never get better. but thats up to each of his own.

i dont see how it would negatively affect people beside of the ones who might choose that option and
because of that i would encourage capcom to implement it.

edit: just look at the ragequitting thread. a lot of these quits would be solved with such a option.

yes quitting after the players have spent time sitting in queue waiting for a match and being loaded in is bad sportsmanship
would you view someone in a tournament opting out mid tournament because he feels the other player is too good as good sportsmanship?
have you ever seen any professional sports match where the other team threw in a white flag? and if you did would you say oh such good sportsmanship?
a match on average is 3-4 minutes and a maximum of 6 minutes
why play ranked at all if you’re just going to cherry pick your opponents?
While this might sound good to you, what if a player is trying to get in a match after already long queues only to be constantly forfeited on?
What happens if a player is constantly forfeited on, wins all the points, and gets free boosts when others have to work hard for the points?
It isn’t just about you people who don’t want to sit there and actually try to play this game
It’s a whole system
Stop being a bunch of pussies
People have bad games and sometimes they come back after the 1st bad round
Now you want to give them the option of not even trying
While YOU might not quit at the slightest disadvantage, you better believe there are people in this world who will quit after being hit twice or DPed after the first 10 seconds of the match

thats what happens already with all the ragequits. a forfeit option would give you at least something out of the match
when your opponent decide to leave. you waited to get into a match you want to win. you get your win and your points.
pulling the plug is what happens right now , a forfeit option might discourage people to do so.

ranked(casuall matches have nothing at all to do with a tournament setting or professional sports.
in sports you have people who payed money to watch that shit. you cant just go away.
in tournaments you have win/loose ratios which accounts into the final results so you cant leave there either.
its a bad comparison.

there are several reasons for people to play ranked. i for myself to play the game in the first place.
i dont care really much about the points and ranks. in usf4 you got matched up the
fastest way in ranked so i stick to it here too.

then he gets the points but when he doesnt “deserve them” in term of his skills he will rank down pretty fast anyway so.
it doesnt really matter. either he gets the points and is good enough to keep them or not.

stop being a stupid asshole…yeah i allow me that after you called me out a pussy because i have a different opinion about a topic…
and look at other games which has this system but doesnt have the issues you mentioned.

when someone want to quit at the first round he will quit at the first round. a forfeit option will just make sure that the other person
still get some points.

I don’t think you understood what I wrote, maybe my wording was not good. In the exact same range, there is a vast difference between players, which means that the system is not working. If there are lots of players with 1000 LP who are literal mashers and totally clueless, and, at the same time, there are lots of players with exactly the same LP who can play the game decently, or at least they know how the game is supposed to be played, it means that the system is not working properly. The ones from the first group would eventually be pushed below by the ones in the second group. However, that’s not what is happening.

This is just a simplified example to explain what I mean:

How it could look like :
0 - 500 = First timers (Group A)
500 - 1000 = Experience with fighters (Group B )
1000 - 1500 = Experience with Street Fighter, but big flaws in gameplan (Group C)
1500 - 2000 = On the right path, but a lot more practice is needed (Group D)

How it looks like :

0 - 1500 = All of above.
1500 - 2000 = C or D.

According to this, 90% of players (!!!) are below 1500 LP, which proves my point, the matchmaking system is broken. People are not being paired accordingly, so you have people from group B killing each other, from C killing each other, from D killing each other, with very little fighting among players from different groups, which would stabilize the system.

Why don’t you think of this way. You’re fighting against people way better than you because the assesses you’re on their level. :wink:

I did get frustrated about this last night, it got to where I started thinking that I must have had the lowest LP of anyone in the game, because I never saw anyone at or below my LP until I dropped to 300. (For reference, I started the night around 550 with 18 games played total)

All I faced were people ranging from 700 to 1500. On one hand it was annoying to see someone with 3x my points actually ranking up off of beating me, but on the other hand I guess the few wins I got did give a lot of points to make up for it. (That and I got an achievement for beating 10 people above my LP, I guess that’s a thing)

When I was in Rookie it felt like I faced nothing but people that were between 0 and 400, but once I popped up into Bronze it seemed like things went all wacky.

Ultimately I guess it doesn’t matter, though. If I played better I could beat those 1500 LP people, but I didn’t, so I lost.

I get more frustrated when I’m on a win streak and lose to a way lower ranked player and lose like 98 points.

It sucks being on a win streak period, I hate that thing sitting there when you get some wins. It makes you look like a ragequitter or sandbagger or something.

Hahaha, yes. Sit in any SF5 stream on Twitch and look at the chat as soon as the streamer gets matched with a player on a decent win streak. It’ll be just spam of people calling them a ragequitter before the match even starts. :smiley:

The way the system works now, people can rage quit regardless if they implement a “forfeit” option.
However, those people are going to abuse no matter what.

However, not EVERYONE unplugs because they are raging.

Sometimes the game connection is just unplayable.

Sometimes you get matched with some one 3x your level.

etc…

I think a lot of people would use this just to save time for themselves, and also just show some decency for the other player.

You play almost 2 rounds, and then you just get rage quit on? and receive nothing?

I would rather someone just forfeit, and save me the trouble.

The option would only be available within the first 15 seconds or so…

It would cost fight money or whatever…

and it would have a cool down.

Other games have this… You rage quit, or leave the match… you can’t join ranked for 10 min…

do it again, you can’t join for 30 min… then 4 hours… etc…

Then it resets after 24 hours.

Actually a cool-down would for plug pullers as well.

Also have to take in the fact the game has only been out 2 weeks so it hasn’t had time to sort itself out yet
So far I’m in 2100-2300 range and I’m ok with losing to somebody lower and I love playing someone higher because 100+ lp gain
At the moment ranks don’t mean anything unless you are very high up
Just focus on your game

That’s the only thing that matters in the end and what I do. I don’t even intend to play ranked that much, but I like this kind of things (ladder, distribution, etc.)

You played a mean Rufus in SF4. You had like 4k PP so I’m sure you’ll rank up in SFV pretty quickly.

4K PP? Heck dang no! For the past few years I’ve hovered around 2K. Too casual to practice combos and such properly :slight_smile:

Honestly, right now I don’t mind the ranking system. I’m still learning the game, and I still need to learn to beat out people’s BS and do actual damage before I can start playing actually-good players regularly. I’m having close matches, and that’s what counts. It’ll even itself out once people start to wise up to BS and learn to antiair.