Worst Video Game you've ever played, shit we wished we could forget

  • Home Alone 2: Lost in New York (SNES) - Whose idea was it to put the hotel dude directly behind Kevin to strangle him at the start of the very first level?
  • Taz-Mania (Game Gear) - I’m sure the game is fun if you can get past the first damn stage. FFFFFFUUUUUUU Boulder,
  • A Bug’s Life (GB) - Jumping on falling leaves make me salty
  • Goofy’s Hysterical History Adventure (GEN) - Never got past the prehistoric area.
  • Street Cop (NES) - Powerpad would have been more fun if it didn’t move so much…
  • Bebe’s Kids (SNES) - Yea, they made a game out of it.

The ninja turtles in time Remake. It was ASS. The SNES version was far superior.

It cant be that bad

hes trolling. WET wasn’t that bad. It was average at worst.

It is that bad. Nothing is exciting about WET. Nothing about it is fun. Being able to shoot in two directions should be cool but it’s not. The slow mo only made playing the game less fun. The platforming is sub par. Gun and sword combat is dull and unsatisfying. In terms of gameplay it doesn’t have a single redeemable factor. The high point of WET is Ruby herself. If the high point of your game is how the main character LOOKS, there’s something wrong. Worst game I played this gen.

Not trolling. Of all the current gen games I’ve played, WET was the worst of it all. It’s actually the only purchase for PS3 I ever regretted. It’s good to look at but playing is not satisfying. I didn’t even get angry playing it or anything. I just felt empty. Are there worst games this gen than WET? Probably. I don’t have a 360 or a Wii and I rarely buy PSN games.

Kengo: Legend of the 9. Worst game this generation.

That game was really bad. But I still think that this is the worst game this gen.

Seriously… WHAT WERE THEY THINKING?!?

Personally, I thought that Black Knight’s soundtrack was forgettable when it wasn’t being unbelievably cheesy. The main theme and boss theme are catchy though, I’ll give them that. Plus they brought back memories of playing Sonic Adventure 2: Battle for the first time. The remix of Tails’ old Adventure theme was epic though. I think Black Knight was pretty much the definition of mediocrity, except that it had a lot of extra content (the art gallery was great), and the last few levels were stupidly frustrating. It was just boring for the most part. It dragged you along through the levels automatically while you waggled until things died. The only memorable gameplay moment was the second Arthur fight. It took me like half an hour to beat him, then I could beat him in under 2 minutes. Very satisfying, unlike the rest of the game.

While I’m on the topic of Sonic games, every time that somebody says that Adventure 2 and Adventure the among the best games in the series, I know that they probably haven’t played them in a long time. Every time you say that Adventure was a great game, I know that you probably haven’t played it in a long time. All the camera issues that plague Shadow and Sonic '06 started in Adventure. All the terrible plot stuff that happened in Shadow and 2006 started in Adventure 2. Heck, Shadow was basically just a sequel to Acventure 2. I love Adventure 2 (and Adventure’s okay, I guess), but they are definitely not among the best games in the series. The Shadow and Sonic levels in Adventure 2 were great for the most part, but they don’t even make up a third of the total game. The shooting levels were okay, but the treasure hunting levels are misery. I played through most of the stories for the Adventure games right before Generations came out, and I don’t think I had a second of enjoyment during a treasure hunting level.

Sonic Adventure has aged terribly. The cutscenes look more like something from an Adult Swim bump than a Sonic game. They’re animated so awkwardly that it feels almost like you’re playing the first 3D game rather than the first 3D Sonic game. The Sonic and Tails levels are okay, but then you still have to deal with the terribleness that is Big and Knuckles and the blandness that is Amy and Gamma. My brother was watching me walk forward and hold B button through a Gamma level, and he said it didn’t even look fun. Even when you’re playing in the better levels, the camera is terrible, and there are some annoying bugs. I actually clipped into the wall on Sky Deck just by trying to walk forward. Plus it made you waste your time in pointless little hub worlds before you could do anything worthwhile. Honestly, I’m surprised that it’s gotten a reputation for being a great Sonic game at all.

EDIT: I really want to play that Bomberman game just to see what it’s like. I’m surprised that somebody even got an idea that bad. I’m even more surprised that enough people thought it was a good idea that somebody spent the money to develop a video game based on it.

There are two things wrong about Bomberman Act Zero that seriously crippled the game: the dark and super hip Halo-esque image overhaul, and the lack of local multiplayer modes.

The single-player mode is very unforgiving(beat 99 levels with NO continues), the new 3rd person view mode is clunky and hampers the experience because you’re essentially just a rat in a death maze, but at the very least there’s the classic overhead mode with the core mechanics of the game relatively unchanged. That alone could have possibly salvaged the game, but the problem is the developers decided to strip the game of any local multiplayer modes and trust the players to go at it online only. They took away the greatest and selling point of a Bomberman game, and tried to forcefully modernize it for newer gamers. There’s a slim chance THAT could’ve worked, except for the fact that nobody wanted to play Bomberman on steroids. You know you’re not gonna get a top seller when you realize that almost everybody in the world hates your game just from revealing the concept.

I thought this game was awesome. but then again i only played this game and beat it on an emulator so it wasn’t nearly as frustrating, especially the last boss fight.

what’s so bad about michael jackson kicking/twirling/shooting sparkles that kill people, forcing people into a dance matchup 9-1 in Michael’s favor, saving little girls, and being led by a chimpanzee after saving 5 or so little girls? :rofl:

When I was a kid: Home Alone 1 & 2 on the Gameboy

Recently: Blade Kitten 360

Honorable Mention: Spore PC, Gunvalkyrie Xbox, Alone in the Dark 2 3DO (This game was impossible)

Worst MMORPG: Dark Age of Camelot (Zzzzzzzzzzzzzzzzzzzzzzzz…)

I also never understood the hate for E.T. on the Atari once you figured out wtf you were supposed to do the game was decent back then, same with Dick Tracy on the NES.

The worst game ever, has to be ‘‘A boy and his Blob’’, Gameboy.

I have never seen more pointless pixels, than this fucking useless piece of shit. Figuring out this game as a kid, was like delving into quantum mechanics. I vowed to never waste 5 dollars like that again, ever.

Irrelevant to the thread, but must be uttered; Streets of Rage/Bare Knuckle. This game will never be forgotten, and will forever hold a spot in my heart.

E.T. on the 2600 isn’t the absolute worst game, in retrospect. It certainly felt more complete than Sonic 2006, which is impressive considering the developer only had around two months to develop the game in order to sell it by the Christmas season. Still, nobody’s going to care about those types of details, and a hot franchise like E.T. meant the game had to be top quality. Consumers got a difficult game to play instead, with nothing to really make up for it aesthetically. The graphics were butt even for 2600 standards, and overall the game just didn’t feel like “E.T.” with the “get out of holes and collect phones” gameplay. It’s pretty much the same feeling as Superman 64 where the majority of the game is flying through rings.

Personally, after having played it a bit, I think it’s a frustrating game but not the worst ever. I can see why so many people would think it IS the worst game ever made though, considering the time it was released, the circumstances behind the development, and obviously the aftermath.

heh, I had Sonic Adventure. It was at least playable, but there was some terrible ideas going on there. I’m still in disbelief that someone thought the fishing levels as Big the Cat were a good idea to put in a Sonic game of all things. How would anyone think that’s appropriate for a Sonic game? This large, slow, retarded-sounding cat that has to go fishing… the annoying thing was that it was required that the player goes thru this bullshit to get to the ultimate final boss fight and ending. I’m not sure if I hated this or the treasure-hunt levels in part 2 more…yeah, the fishing levels are worse. Really, man… why would I ever want to go fishing in a video game at all…in ANY game?! Maybe my opinion on that might’ve been different if I enjoyed fishing in real life, I’m not sure. Sonic Adventure 2 was at least a step up from that…treasure hunt levels in there are not fun, but the Sonic and Shadow parts of the game are alright and good enough (I just got tired of the constant rail-grind segments that have been used so often in Sonic games of the past several years…perhaps I’m alone on that opinion since they keep putting the shit in there), imo. I eventually snapped the game disc into several pieces though when SA2 pissed me off for the last time with the cheating ass Biolizard segment… bullshit happened previously and was building up, and the Biolizard fight on that particular day was the last straw. (*Basically, I CLEARLY scored a hit on that bitch, and the game just arbitrarily decided “No, you didn’t…because I said so. Nah, I’ve determined you didn’t hit him.”… just blatant cpu cheating shit.)

Playstation---- I had The Crow, which was pretty bad, but it was at least bad in amusing ways. The bad guys had some funny lines, like you’ll start fighting with a group of the random thugs, and you’ll hear one of them say “REPRESENT, CHUMP!”…haha, it was an unintentionally hilarious game. Actually, I can’t remember if I beat that game or not. I might still be able to play it now if I can find the disc, as I just remembered the PS3 can play PS1 games(?) *edit—ah, I remember more clearly now… it was “REPRESENT, FOOL!” Ohhh that was great.

  • Carrier? I didn’t even bother with the purchase after I did the demo. It tried too hard. Especially with the fact that it was nearly the end of the century and you have tracks that are on the same level as 8 bit. You’re brave to last 2 minutes on the final build.

  • Rage, eh? lol I couldn’t beat it, so I just didn’t even bother with it. The final chase scene was where I ended it. Not really the best Beserk story or game at all. My whole intention was to see how Gatts fared against resurrected Griffin or even his own eternal nemesis, Zodd. Too bad even THAT didn’t come to past. Well, the nemesis did make an appearance. Matter of fact: Gatts, Puck, Zodd, and Caska, are the only things tying the story to the game and has no effect on the series whatsoever. Healing Caska? Beating a dead horse is more like it. And the close quarter fighting. I STILL have an option to break out the humongous sword? Even Gatts doesn’t do that. And the missile treatment via his arrows. What if I wanted to Robin Hood a guy in the damn head? can’t do that well. Or at all. Can’t use Gatts to his fullest potential. Shouldda not even BOTHERED with the Beserk name and license if Gatts can’t ACTUALLY be Gatts.

  • The lawls of Luminous Arc nearly made me slit my wrist. I couldn’t take it seriously. As a turn-based strategy RPG fan, I really couldn’t see myself deposit even 12 hours of my life into this sort of a game.I’d have to go to Victoria Secret to see if I could find panties, that’ll match the DS I’ll have to get, to continue it. Especially the type where one of the main objectives is to catch a chick on a flying carpet in 100 tile map. Are you serious? How Atlus funded promotions for 3 of these titles is a miracle within itself. Who’d buy this and still live with themselves the next day as a dude? Graphically, it could have exceed expectations for what it went up against during the release, which was Hoshigami Remix. LA relied on the online gimmick, which *Final Fantasy Tactics A2 *needed to succeed the TSRPG Nintendo DS race at the time.

Yes, Hoshigami: Great tactic RPG title with challenging and thought-provoking difficulty, but the story and the theme was more out there than *The Last Remnant. *Make shit match, please.

  • I’d throw Disgaea into the bad games pile, but I didn’t really understand the story enough to throw some hours in. It’s a good title, though, with solid gameplay and immense replay value. I just didn’t understand what was going on enough to continue. That’s my only hesitation.

Sewer shark for sega cd.

I know this has been mentioned multiple times, but Rise of the Robots is without a doubt the worst game i’ve ever bought.

well, I sometimes play bad games on purpose, my friends and I bought this once:
[media=youtube]d5FsfkFb4gE[/media]
The menus are like a bad powerpoint presentation, and you can’t differentiate between enemy bullets and things you’re supposed to pick-up. :l I actually ended up playing through it again that summer, the bosses were so random and bad lol.

For the worst game I’ve played with the idea that it would be good is Street Fighter. Like Street Fighter I. I was 9 or 10, played SFIII in the arcade (this is like 1999), thought it was the coolest thing ever. Then I saw ‘Street Fighter’ in a bowling alley. At first I thought it was a sequel to SFIII (it’s a jump, I know. don’t ask). . .and then I actually played the game.

I just found this thread so have only read the first page of comments, but I had to comment on this/

…really? I’m a little sad, cuz for me, Shaolin Monks is still the best MK game (have yet to play 9, Special forces or Mythologies: Sub Zero). I thought Shaolin Monks was like classic scrolling beat 'em ups on steroids, fucking loved that game.

That said, worst games I have played include:

E.O.E.: Eve of Extinction on PS2, my brother bought it for me and I couldn’t bring myself to finish the first level, I actually can’t remember anything about it, except that I never want to play it again.

Murakumo on Xbox, as a From Software fan (love Metal Wolf Chaos, Otogi1/2 and even Ninja Blade) this was a major disappointment, the game was so god damned hard it wasn’t funny and it felt like a combination of repetition/memorisation and luck were the determining factors in winning a level. How you can go from Metal Wolf Chaos to fucking up a game where the premise is giant robots chasing and shooting each other through urban environments, I’ll never know.

Star Wars: Obi Wan for Xbox, game is pure shit, the environments are large and feel empty with no character or richness, the voice acting is terribad at first, then goes from being funny (by accident) to brain grindingly annoying, the force powers don’t feel powerful or awesome in anyway and often it’s not clear what you’re supposed to do.

Deus Ex: Invisible War on Xbox, since gaming reached “HD” quality, there have been numerous titles that suffer from over reaching with their “quality”, this is one of those games. The graphics look really pretty when still, but as soon as you start moving, the frame rate suffers, and screen tearing is abound. It may well have been good, but I couldn’t bring myself to play it. If they had just settled for Dreamcast quality graphical fidelity and had the game run at a steady pace without screen tearing, I may have played it through. Other notable mentions for the same problem are Halo 2 and Unreal 2 (I think, maybe it was 3, the one on Xbox with the 4 frames a second enemies).

I don’t know why my whole list is last gen. I have played some terrible games from the 8bit day upwards, I guess back when all I had was a gameboy, everything seemed amazing.

Oni for PS2.