Worst Video Game Cliches

Here’s another one:

hills that you can’t climb. I can KINDA understand if it’s all icy and shit. But I hate when the hill is obviously climbable, but they just make you slide the fuck back down because the level designer was too lazy to prevent you from getting up it that way. Oblivion was nuts like this. You couldn’t climb it, but you could mash jump like a crack fiend and slowly inch your way up mountains.

Likewise, I hate when there is a tiny ass ledge that you can’t jump up to, or over. Explain again why my badass super secret agent of death can’t jump over a concrete parking barrier? Why is my unstoppable demi-god stopped by a chain link fence? I can pick up and throw cars, but THAT stopped me?

yeah. fuck your katana http://www.thearma.org/essays/hype.htm

COD MP, when you can jump over a ledge or ceiling or whatever but if you take a 2 foot drop to the ground from higher ground, it kills you.

That comic brings up another cliche: zombies. You always hear RE fans wanting zombies to return, but zombies are played out thanks to all these games having them. Even games that have no business including zombies have them as a game mode or DLC.

Also escort quests

You can try to dress up your escort quests with the “option” to command your useless AI companion to stay in a certain spot but guess what it is still a useless AI companion. It will find a way to be mauled by every rat, fly, zombie, dog, ex boyfriend no matter how safe you leave it behind. They have the speed of a turtle on Ritalin and even if they do have the side arm, have the aim of Mr Magoo.

Fuck that game, I was kind of enjoying it until the worst plot device of all fucking time showed up. I literally just turned the game off and never touched it again.

My only problem with that game is that it effectively killed the series, even though they released one last prequel, this game killed all the trust fans both sides of the ocean had for the series. I can forgive almost any game such as Breath of Fire: Dragon Quarter, Killer Instinct 2/Gold and even Perfect Dark: Zero but I can’t forgive Star Ocean 3 or Banjo-Kazooie: Nuts and Bolts.

Whoa whoa whoa, that game was amazing and my only non-“where’s the KI3?” complaint about it is that they didn’t keep Cinder in.

Seriously I can not even play Star Ocean 2 anymore knowing none of it existed within that plane, man that shit was dumb. Did Kojima work on that game, that seems like a thing Kojima would do.

Level grinding and farming.

Japanese plotting and characterization.

QTE’s: Always done so terribly that it just ruins the game for me.
Underwater levels: Always seem to have the worst controls of all time.
Invisible walls: This shit is just lazy and disgusting.
Unskippable cutscenes: stop it. I don’t care about your shitty story that you wrote on a napkin let me play the game.
Non customizable controls: Stop it. The Types that the developers allow you to use are always terrible. Just let me fully customize this shit for my liking.

I personally don’t think that Quick Time Events are inherently bad. The “suddenly press button to not die in the middle of a long cutscene” isn’t the only type of QTE there is, you know.

Objective notifications.

Like fucking seriously, they pop up everywhere in modern games these days. And dumbass journalists call it a sign of progression lmao

The katana has vantage against the rapier and poniard, as the rapier is an inadequate weapon incapable of proper wards and amounting to little against armour such as men at arms use; it cannot provide worthy service to the prince in the wars.

“What the hell are you babbling about!?,” you might ask. Just being silly! I was reading some of George Silver’s works the other day (you’re likely familiar with them since you’re linking to ARMA articles) and felt like doing a parody of how he might write about such swords. Still, you’re right; katanas had their virtues yet they seem to get played up to an absurd degree these days. I don’t mind it if the game isn’t aiming for realism though, and am doubly okay with it if other weapons are given similarly exaggerated treatment in that same game.

Western plotting and characterization.

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I’ve never played a game that jumped ship so hard.
It’s difficulty telling people the story of the game without them telling me, “Dude, stop bullshitting!”

Seriously… how did this story get approved?!

My only problem with Puzzles, is, well… I actually love when RPGs have random puzzles in the game.
My only problem is when trying to save a puzzle, there’s a random encounter every 2 fuckin’ tiles I work!!

How about pallette swapping? Why is that still around? We no longer have memory limits in cartridges, so why am I fighting a red goblin, then a blue one, then a yellow one? How hard is it to just make a different fucking enemy?

Are you talking about fighting games or RPGs?

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I’m actually kind of fond of palette swapping these days. Maybe its just a random thing that triggers 90’s era gaming nostalgia since I never see it anymore. Also one of my favorite games is probably the worst offender I’ve ever seen in palette swapping. It never bothered me much as a kid, and now its just an endearing trait of old school gaming to me.

@Ragnorok64 pretty sure he means RPG’s.