Worst Video Game Cliches

There are plenty of bosses not like that.

Yeah, I can name a few. Some games avoid cliches.

It’s not really a cliche, but just downright annoying like most other things mentioned here—Death in Darksiders 2. This guy is the biblical Horseman of Death…yet there’s so many things he CAN’T do it’s ridiculous. His jumping skills are pathetic. There’s tons of things in the game that even an ordinary human would be able to simply jump over with barely any effort put into the jump…but Death can’t do that, of course…the guy can barely get 3 or 4 inches off the damn ground, apparently. It’s mostly to force you into solving one movement/puzzle scenario after another, or to force you into running the equivalent of a marathon to various other areas just to ultimately get to a destination that is literally about 5 feet or so away from him when he first saw it. This is mostly why I probably won’t even bother finishing that game.

What, the son of a bitch can’t FLY, or phase through walls, or magically teleport himself past a barrier, or just break the ordinary concrete wall that’s blocking a path, or CLIMB over it like he can climb other walls, or etc. etc. etc.?! It’s not like we’re talking about a regular dude here… this is Death itself… one of the Horsemen of the Apocalypse! (oh yeah there’s some glaring inconsistency right there… the fact that you can climb over stuff, but only CERTAIN stuff. Some walls are intended for Death to climb as easily as Spiderman doing his wall-crawling thing…but other walls cannot be climbed.) There’s so much of this shit in the game that it almost seems like something intentional for comedic effect. There’s one room, for instance… where you start out in a lower area, there’s an upper floor with a door on one wall, and a small piece of a room in front of the door with a gate that closes off one hallway. A button is on the other side of the gate and down the hallway from the door.

Now, it is intended for the player to use a soul-split ability where Death turns to stone and splits off 2 halves of his soul that look like ghost clones of himself…so instead of being able to jump over or climb the wall to get to the door, you’re supposed to soul-split while standing on a pressure-sensitive floor plate, move one ghost of yourself upstairs while the other ghost stands on the other pressure-sensitive floor plate, which allows you to have those plates pushed so you can drag a block out of the little room, then you can get up there somehow with the block moved to a certain spot which allows you to get over to the switch in the hallway with one ghost, by some process that results in you soul-splitting to leave your statue body on the block while one of your ghost clones pushes the block and thus the statue over to the hallway…something like that…hit the switch to unlock that door, revert to normal form and THEN you can go through the goddamn door. There’s probably even more detail to it than that, but Jesus H. Christ, man…all that just to get to a door that was initially a couple of feet away from you.

  • Big characters always have to suck in fighting games, and no matter how big they are, nobodies afraid of them.

  • The 3 stooges of beatemup:
    The average, well-rounded, popular fighter who’s usually the poster boy for the game.
    The agile, quick, speed demon that players usually pick when the well-rounded fighter is not available.
    The strong, heavy-hitting, powerhouse brawler that nobody likes cause he’s burly and usually slow.

  • Games that let you attack and sometimes kill allies and innocent people trying to help you when you’re the hero of the game. Shit is dumb.

  • Save checkpoints, cause when real life calls and you want to save your progress now you gotta take a minute to backtrack all the way to the last spot you saved.

  • Attractive, hot, female characters developers put in the game to feed their perversion and the player’s. They usually come equipped with some perverted attack.

  • Enemy dogs.

Having to buy equipment. For plenty if protagonists that makes sense, but if I’m playing as a noble, or high ranking military official, or something, why do u still need earn money to buy my next sword or armor? Why can’t I just requisition my equipment and grow my attack power through skill bonuses?

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This cliché has been going on for 30 years. One of the longest running clichés in video game history. Water levels are always easily the most cumbersome and boring cliché of any game out there

And yet, Aquaria

Never heard of it

kind of low production values but easily the best metroidvania in the last 10 years;

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Budget games that are often seen as a wasted opportunity due to bad controls.

Awesomenauts, Death Rally, i’m looking at YOU.

Rufus says hi.
Also that shit is not a cliche, if you are a fatass then you should move slow. Its why I hate rufus with an unbelievable passion

See that’s the cliche’,

Actually Fighters are really bad about that.

"Big people have to be slow, unless they’re absurdly fat, in which case it’s okay for them to be fast. Also, small people and especially women should have less health and do less damage per hit’.

Rufus is not a big character. He’s just heavy-set, and barely taller than a shoto. Big characters are the towering, massive characters like Hugo, Daimen, Sheeva, and Mastorious (if you ever played that game) who are designed to be intimidating in size.

When people played any SF arcade mode and saw Gief on the screen, they didn’t give a shit cause Gief was harmless. He didn’t have a fireball, wasn’t fast, and couldn’t do shit unless he was in the opponent’s face. He was regarded as a giant punching bag to beat on like most big characters.

one cliche I dont like was characters who consistently say the name of thier special attack after one use (outside of fighters I guess but not every fighter says it)

Alpha 2 Birdie = two SO FREE perfects to work towards getting those secret fights…

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Some of the doujin fighters have this especially insane verbal diarrhea that’s just really really annoying.

Why do so many evil characters have white hair? And they they say stupid shit or throw in French or latin words in their monologues.

Then why is Guile an air force officer with huge arms and ripped to death, and Blanka is a big crazy beast from the jungle, but do less damage than a barely 18 school girl and a british slut who weights 115 lbs soak and wet. Some times game make no sense whatsoeverl

Also the inverse power of multiple ninja rule. 1 Ninja means that he’s probably gonna fuck you up. 100 Ninjas mean that you can probably cough in their direction and probably kill 5 on accident.

Which makes me wonder how much it would suck to be Ryu Hayabusa. How many times has his clan been owned and he has to go out and kill shitloads of people? Hell it’s actually sad if you think about, only his dad, Momiji, and him are able to kill a spider ninja, which means on average the spider ninja clan probably are better than Ryu’s clan.

I hate games that uses a karma mechanic make my evil character look evil. I loathe this with a passion. I don’t want the evil aura, horns sticking out of my head, be pale as a zombie, blood red motif or whatever crap to make the character obviously evil. It’s not how I want my character to look. Fable and InFamous, I’m looking at you