i’m a cody player also and i feel that his worst match-ups are Bison, Balrog, Abel
i don’t really see Gief and Cammy has a threat cuz i can zone them pretty easily
and akuma can be some trouble depending on how good the akuma is
Cody can handle Boxer. You can bingo rush punches on reaction and ruffian breaks armor, so it stuffs them preemptively.
I feel like Cody can do well against shotos, Sagat, Rose and any one else with a non-charge fireball that extends their hitbox.
While I’m not sure it’s necessarily that bad, this is exactly why Cody’s rocks need to arc higher like they originally did.
Sharing the same experience as the OP, fighting Chun and Bison (played by almost 40% of players i met) is difficult and annoying like hell.
Or you could b+mp to beat anything he can do.
a good guile can be a nightmare for cody imo
Guile and Gief and the two characters i dont really win against while playing cody : (
Guile is probably by far his worst match-up right now, but I don’t think it’s hopeless or anything . You’ve still got bingo trades, focus and EX ruffian, and if you’re quick to capitalize on small openings, you can limit his options more than a lot of other characters. Probably like 3.5-6.5 or something.
Guile ain’t easy but it’s def not Cody’s worst match-up… 5-5 or 6-4 at WORST.
Zangief, T. Hawk and Bison would like to have a word with you
T. Hawk? Man, if Cody has anything close to a free match up it’s T. Hawk.
For myself Guile is up there, unless they are bad with SB and/or spam his sweep. I’m a fan of interrupting the second sweep-kick with cr. lk into mk. ruff or the like. Of course any character with good rush-down is a pain, Abel, Akuma, Ryu’s get to me as well. I seem to do horribly against Chun as well.
Once again, anyone who says T. Hawk or Zangief is free is because you’re playing scrubs who are free in general. You’ll never get the freebie hits/knockdowns you get from these crappy hawks/giefs who know how to play these characters…
^ I agree that T. Hawk isn’t “free” (fucking hate that over used word) but I would say Cody still has a 6-4 advantage. Empty dives / whiffed spires into 360 spam are frightening, sure, as are his solid footsie options, but Cody still has all the tools to control this MU:
- HK Ruff any dive attempts
- punish Spires on reaction with MK Ruff
- don’t throw out limbs on empty dives or…you know what’ll happen
Sanchez wrote up some nice stuff vs T. Hawk in the Match Up thread. I did the same a few pages back. It is one I am comfortable with and not as bad as Guile / Bison / Gief imo.
Guile is not very hard, as long as you don’t jump like a dumpass the whole round. When Guile is in the corner he faces the same situation as when he faces Viper.
I don’t think Gief is hard. First off, he can’t jump. Second st.hk (beats st.mp) will be his nightmare. Third he feels smart and tries to poke with st.mk any blocked one gives you a free U2.
I’d say Dhalsim, Chun-li, Boxer and Dictator.
Dhalsim because Cody is slow as hell so getting close will be tough.
Chun-li will outpoke Cody for free, if you are patient enough you can push her in the corner.
You can’t punish Boxer easily on his pokes, his dashes are safe again cody
Dictator is a tough match when you meet the corner, especially when you don’t have a “gimme space” reversal.
These are definitely tough match ups. I think Boxer is kind of an even match up since Cody has a lot of ways to keep him out, with quick ass armor breaking ruffians, and any angle of AA you could think of, it is definitely manageable. Really, any character that has solid rushdown is a pain for Cody. Seth played well is really annoying (Although not many characters have great answers against a good Seth either IMO.).
Rule 1:
Don’t get knocked down, PERIOD
Rule 2:
Don’t get knocked down, I’m so serious.
You “don’t think” Gief is hard because you haven’t played a good Gief.
Gief can’t jump? Right. He sticks to the ground then, so you throw a rock at him. Now he jumps. Q: What does Cody do? A: Get smoked in the face because Gief’s air-to-grounds are huge and bad stone is too slow to zone Gief with.
As to how st.hk “beats” s.mp, that is purely a timing issue. It is not magically invincible against the slap chop. You are talking about a roundhouse kick with huge recovery… it does not beat anything for free.
You also left out the part about what Cody does after he gets knocked down by Gief…
Also, comparing Cody to Viper is interesting. How is Viper cornering Guile the same as Cody cornering Guile?
lol @ Gief not being able to jump. Giefs jumps are auto mixups because of his short jump. Space that one correctly and your AA normal will whiff, leaving you wide open for a 360 or Ultra.
i’ll have to agree with that too. Ruffian, Standing strong, Jaw punch, and SOMETIMES his rocks. But you have to get lucky. If his rocks had no lag time, then Cody will probably be the most played character.
Well I have played a good Gief ( and I know what a good Gief is, I’ve played Alioune’s Gief, and Kilivan as well - also I play the character myself ), I’ve been working on this match since day one.
This match is basically summarize by “standing zoning and pokes”, and Cody is nowhere near free vs Gief in this area.
Regarding Gief jumping on knockdowns : If Gief jumps late, you can ex ruffian kick out of his range. If he jumps early but leaves you enough time to stand up then you have different options depending of what jumping attack he uses.
E.g : Cody’s st.lp is buggy, if you time it well it will trade with Gief crossup splash and leave space to gtfo. I’ve also tried cr.mk to lower the hitbox but it’s now good.
About Viper/Cody vs Guile : When Guile is the corner both of them can react to sonic booms with zonk or lp TK (16.f startup for each), that’s what I’m talinkg about.
Sasaki : It’s not like you can magically modify the jump from almost neutral to half screen. There’s a distance from which Gief cannot jump, if you react quickly enough you can stuff (ruffian kick hk or stand hp) Gief jumps before he even activates any normal ( except maybe lk or lp… )
Alioune is a top tier Sagat player but his Gief? never seen it. If a mashed normal will trade with Gief’s splash on wakeup, they are doing it wrong. So again, play better Giefs. There is no “late” or “early” - that is you hoping the Gief will make a timing mistake that you can take advantage of.
There is the one proper timing they should be using, and Cody has no clear answer to it because you stand up into its active frames so doing anything that is not invincible is not an option. You have to block the splash and then try and get out of the mixup that follows (good luck!)
Standing pokes… Cody’s are okay. Gief’s were nerfed a little but they are still better and then there is always the threat of getting hit by OS jab xx hand, putting you back into Gief’s mixups so again I find Gief has the big edge here just because like always, Cody has to play super careful to avoid getting knocked down because it is all over if he is.
The match deciding factor comes after a knockdown… Gief’s options are extremely dangerous to Cody; Cody’s options are nowhere near as intimidating to Gief. This fight could never, ever be advantage Cody or even. Its advantage Gief the whole way, and I’d argue that it is a serious advantage…
Back to square one. Do you even know how matchups actually work?
Sakeido calling people OUT!~
I usually just laugh at these kinda posts (totally wrong/misguided info) and don’t have the heart to put people over the roasting fire but yeah…
I love how you take part of what say and turn it into something stupid. But yeah, I’ll play better Gief’s but first I need to know what a good gief is and also figure out what the word “matchup” means.
Part of what? I broke down your post pretty much point by point. What do you disagree with?