Yezzir, my specialty (I’m hoping you mean off 1-bar and not a meterless lab combo?)
All of these combos work off confirms that cause more HSD, including [j.MMH s.Mcr.Ms.Hcr.HS] and [Zombie Swing L s.MHS]. I just put the cr.H damages because they’re basically the lowest numbers you can get. They’re also all corner-to-corner combos with the exception of the last one which uses Jam Session to confirm.
All Purpose (1.015 Mil): cr.HS sj.MMHS, (dash) j.Tools H (land), (Call Cent Rush) Tools L, s.S sj.MMHS, (Call Jam Session) j.Tools H, s.S sj.S, (falling) j.Tools H, L Zombie Swing, Tools M x2
Basically the combo I do on Sentinel (:57) in this video:
Corner (1.059Mil): cr.HS sj.L, Tools L, Tools L, sj.M Tools L, sj.H (land), s.S sj.MMHS, (Call Jam Session) j.Tools H, s.S sj.S, (falling) j.Tools H), (Slight Delay) (Call Cent Rush) Tools M x3
Ground Bounce Confirm: (j.S or s.Tools H) Tools L, cr.Ms.H(+Call Cent Rush), Tools L, cr.MS, sj.MMHS, (Call Jam Session) j.Tools H, s.S sj.S, (falling) j.Tools H, L Zombie Swing, Tools Mx2
j.MS – 1.013Mil
Knee Drop – 1.081Mil
Air Throw – 938k (lol)
Basically all you’re doing here is looping Tools L on the ground and getting Nova to hit during Tools L to reset your ground bounce for later.
Note on Knee Drop/Air Throw vs. Sentinel: You have to Knee Drop/Air Throw into j.Tools H, which isn’t that bad, but it’s a little harder. Just do it earlier than you think you can. I think he’s the only character that’s true for, but Nemesis is possible.
j.M(+Jam Session)S into another j.MS (987k): (confirm), Tools L, cr.Ms.H(+Nova), Tools L, cr.MS, sj.MMHS, j.Tools H, L Zombie Swing, Tools Mx2
(I use the last if I think an incoming opponent’s going to swing so I figured I’d post it.)
EDIT: Extra clarification.
EDIT2: Since there have been a lot of posts since, I’ll tag @ChomP