and im telling you, The Rumble Fish is not 3d, it use a diferent type of animation, like paper pupets or something, that game is not 3d, and yeah OS and MRSM arent fighting games, yet they show that there can always be room for improvement using a technique more oriented to traditional animation than pixel art
as for HNK & AH, maybe they arent big in america, but they have a good follow on Japan (and no one talked about SBX or MB)
Just as you said, 3D isn’t exactly easier to develop, but I bet it’s a lot less frustrating. If an attack isn’t drawn right or just needs to be changed in general then the artists have to step back and start that entire set over again. Didn’t someone at Capcom say that if they wanted to do 2D and top the 3rd strike quality in animation they would be working an additional year on the sprites alone? If that was the case then we probably would still be waiting on SFIV.
I prefer 2D, but I’m okay with the new direction to 3D graphics. SFIV and TvC look and play great and the techniques are only going to continue evolving from here.
I hope not, but I guess even if the bigger companys do move on to 2.5D we’ll still have the 2D doujin games being pumped out for a while yet, so people who prefer 2D graphics should still have something to play for a while yet.
On a side note, would it ever be possible to make good 2D graphics useing 3D methods? I mean in super smash bro’s wasn’t mr game and watch done like that? I mean he was jerky but since he was meant to be I dunno if it was because of limitations on the technology or not.
If thery could be made this way then maybe 2D could see a comeback as 2.5D games develop?
Ever since Rival Schools and SF EX (yes I loved this game alot) I’ve been a major supporter of 2.5D fighting games. So I would love for 2.5D to be the standard.
In my opinion, I still do not see 2.5D replacing 2D games, at least any time soon. There is something about 2D that has a timeless appeal that I just do not see going away. I do think that Street Fighter IV’s success will probably push Capcom and possibly other companies to use the 2.5 format in the near future.
However, Arc System Works has shown that the 2D format is still alive and kicking. As a fighting game enthusiast, I actually like that there is a variety of 2D, 2.5D, and 3D fighting games for me to play. Honestly, I hope that none of the formats replace each other, but rather, that they each improve as a result of being in competition with each other.
i like what somebody said about 3d gfx aging badly.
look at
sf ex
and
sf alpha
i couldnt possibly imagine playing ex now,it just looks far too terrible.
on the other hand i could happily play alpha even without updated gfx for years more.
(wouldnt pay for it though)
I think the Naruto games are the best example of 2D made with 3D, it looks really good. But its beyond simple when you actually play the game.
A lot of people don’t know this, but a lot of animes use 3D model for complicated sequences like dance numbers etc. They just do it so well you can’t notice. Unlike the lazy american way of just slapping a cel shader on and not care about the timing.
It takes more time to hand draw high resolution sprites. I mean, you’re going to have to have an image for every movement in the game, and if you’re going for fluidity in animation you just have your work cut out for you.
Sure 3D modeling is no walk in the park, but it is nowhere as archaic of a system as 2D is.
I personally favor art style over any particular trends, I enjoy the look of TvC over SFIV … I like the way KoF 12 looks but I really lament the lack of dynamic camera angles something with plagues all 2D games.
Sprites just lack so much quality. With 3D you can get a bigger roster, a more complete game, extra content like costumes, higher detail and you get more time to fine tune the game.
Where as BB has 14 characters, 3 broken ones, 2 useless ones, and is poorly balanced, but it has a good online component and some neat features. KOF12 has 22 characters for a 3 on 3 team based game, 6 levels, no content at all, a shoddy online component, infinites, half finished characters, poor balance all around. SF4 on the other hand has 24 characters all fully developed, plenty of levels, multiple costumes, overall well balanced, lots of features, a good online component, etc. . .
This a hard choice, go for less of a game at the expense of nostalgia or evolve and do the right thing.
considering that SF4 is build on sf2, so they only added like what, 4 chars?
also the gameplay doesnt have anything to do on how the game is done (3d or 2d)
and saying that kof 12 is poor balanced compared to sf4 is way better balanced, also in BB only the 2 low tiers get the shaft against the top 3, the rest of the cast are on the range between 5:5 or 6:4 (yet i agree that v13 is bs) the 2 low tiers do good against the rest of the cast
another thing, almost every new FG series start with 10 chars, just look SBX, SF2, SF3, HNK, TRF, AH to name some games
Hi, I’ve never played BB before but I’ll pretend like it’s a horrible game with little content because I’d have no point if I didn’t.
BB has one the best story modes of any fighting game I’ve played, by far better than SFIV. The cast is small because it’s a completely new series unlike SFIV, why does this need to get repeated so many times? Same for BB being “broken” even though it really isn’t broken, notice how two litchis and a bang (which teeters between 2nd and 3rd worst) made it to the top 8 at SBO?