lol I’m planning on picking that team up, except going to run it as Dante/Hawkeye/Strider.
I think it’ll be an amazing team.
I’m working on Nemesis/Hawkeye/Amaterasu right now, and I’m liking it a lot. Nemesis builds a lot of meter for Gimlets and his combo ender super easily DHCs into any of Hawkeye’s supers. In addition, I use Cold Star to lock down the opponents for free throws and other mixups. How do you guys feel about the team?
Personally I prefer Ammy 2nd and Hawkeye last. I can get more damage DHCing from Joe > Ammy than Joe > Hawk, I feel arrows helps Ammy more than Ice helps Hawkeye in most situations, and I just feel more comfortable with Hawkeye in XFactor than the dog. I also think Cold Star is better used by Hawk as a zoning tool. It can act as the last obstacle on the screen to get past and it makes his already favored zoning matchups (Doom) a nightmare. Both Ammy and Hawkeye are excellent anchors though, so it’s really just my preference.
im running hawk/dante/doom. hawkeye is pretty much mvc2 cable with jam session as aa and missiles for lockdown. also, i can do cr.l cr.m f+h xx qcb.l poison arrow xx gimlet and dhc into devil trigger for full dante combos. the combo i am doing right now does 1 mil but takes four bars it does around 920k for 3 bars and about 850k for two which os pretty good damage for dante. dante can also tac into doom if hawk dies and start all that tac bullshit. if i want to RTSD i can always switch dante and hawk in the team order and use dante with hawkeye ground assist, which is really busted. solid team i think.
Im playing Hawk/Dante/Vajra similar to above, the real issue I have is vs Nova and Spencer at the moment. I think most characters have a hard time, but the zip/box + assist is tough to deal with. I find that abandoning Strider and using primarily Jam session is vital, and also using early super scatter shot to maintain a full screen fight. You really have to use jumping mp and S at the right times. Trying to use j.H vs Nova when he is not high above you is suicide. Anyway, very tough fight anyone got some tips?
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Ok so I was coming here to ask what y’all though about hawkeye/doom/sentinel but most of the posts here seem to be completely against point hawkeye without a GTFO me assist which my team will most definitely lack. Still though, figured id ask, depending on the match-up I can switch doom between plasma beam and hidden missile(heck I might even test out rocks). I don’t like hawkeye second because his DHC is just awful in terms of damage and on anchor I find him lacking in terms of incoming mix-ups but I really haven’t seen too many point hawkeyes, on one hand that’s probably because of his aforementioned deficiencies on point but it might also be because he really hasn’t been explored yet.</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>So yea, what do y’all think about it? Im looking for a point for my doom/sent team and now Im considering clint or richard rider.</span></font></div>
To jak:
Hawkeye missiles is very good, I just see that it may be a problem protecting both Doom and sentinel with Hawkeye, I can see one but both may be a problem. I think Nova,Doom,Sentinel( since your considering Nova as well) is a better choice.
After much thought I’ve decided to stick with the characters I know ( i play mainly Task,Hawk,Akuma,Dorm) instead of searching for a character that I probably hate so lately I’ve been playing Hawkeye,Dormammu,Akuma. I actually use pillar assist with Dorm, it’s no jam session becuses it comes out slow as shit but I mainly use it for super jumpers who try to get in on me which def helps Hawkeye out. I use tatsu for keep away and it helps with the start of round bullshit. What I also like about this setup is that I could switch Hawkeye to anchor and Akuma to point if need be since Akuma/Dormammu work good together as well. Any input would be appreciated
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I think we need more Point Hawkeye teams. Did anyone see F Champs point Hawkeye? Sick!, almost like Cable from mvc2. So what are hawkeyes big weakness’? People getting close and what else? So far that means Hawkeye with Jam Session or Larriat should be a nice combo, maybe something else to help lock down like missiles, strange bolts, strider?</span></font>
I need to see that FChamp team in action, for reasons I’m about to explain.
Trying out Hawkeye/Dorm/Strange, as a sub for point Nemmy, Hawk deals with a few matchups a lot better. That st.M is magic.
Currently in the planning/testing stages, I kinda base my teams around if they can get safe 3/4-to-fullscreen confirms with bolts. Hawk’s got a few really good ones (st.H net, st.H net, bolts plus st.H command flip M poison arrow, wavedash a few times, slide launch ), and I can tell you that he rocks at zoning/locking down with bolts. Air triple arrow and bolts gives you time for scatter shots, triple piercing, whatever, then a few speed shot spams for good measure, it’s all absurdly safe and very chippy. In addition, slide+bolts, flip back into poison tip converts into a full combo, it’s my current go-to poke. Still new with this team, but liking it.
My question to the group at large, how does Hawkeye play with Dorm? I’m unsure on which assist either of them should have. Triple arrow is nice and all, but bolts I find better for teleport mixups, and out of the corner Dorm gets nearly no good combo extension, which isn’t always necessary, but this team needs all the meter build it can get, otherwise the keepaway suffers. On the same line of thinking, dark hole is good, and allows more poison in my combos while they’re locked down, but it also doesn’t seem to be too useful outside of extremely mediocre extension purposes.
Thinking Hawk (poison tip otg for Dorm throw conversions), Dorm (purification for more space control), Bolts. I’d like some opinions/guidance, as well as footage of Champ’s point hawkeye with dorm assist.
Sorry for the doublepost, but I can deal with that post a bit.
I’ve played a guy often who uses Nemmy/Hawkeye/Strider. That team is awesome. Cold Star is only decent for Nemmy and Hawkeye, there’s cheaper stuff you can put in back, but if you’re enjoying Ammy there, power to ya. That team sounds just fine, and it’s true, Nemesis is great in front of someone who likes meter.
About the 30 minute mark http://www.youtube.com/watch?v=00SwMaKyksM
Dorm can corner combo with bolts. After an Air series, call strange>flame carpet>empty liberation>dark matter>dark hole>Chaotic flame. The empty liberation is timed perfectly to hit right after the first bolt so you can combo into and out of the second one.
Couldn’t have said it better. Actually, well aware of the bolts extension. Dorm/Bolts is perfect in the corner, but my qualm is throw conversions and relaunches midscreen, which triple arrow cannot provide me, and which the otg can. Also, I like having two assists that can universally extend so I can use bolts in neutral more and still gain a lot of meter. I’m spoiled as far as assists. Launcher slam is crazy underrated for how much it helps damage output.
Thanks for the video. The help I need on this team is more if people have experimented with hawk and dark hole or purification.
I play Dorm+Hawkeye on a bunch of teams, currently Wesker/Dorm/Hawkeye(I switch teams up teams every other day it seems), and the only decent assist to use with Dorm for Hawkeye is dark hole IMO. I tried running a Hawkeye point with Dorm second and Akuma as my anchor, but this team needs missiles because tatsu is not enough for the both of them to keep up a decent keep away game. I think bolts would work nice because it stays on the screen a long time, but that also means you have to make sure you are protecting Strange from getting bopped( which im sure you know) which if not called at the right time could be an issue for them.
As far as Dorms assists, purification is ass for Hawkeye because it takes fucking forever for Dorm to come out and call it, and Dorm usually gets hit before he even starts up the move. i think purification is best used against super jump happy players who are trying to jump over your projectile game but its sooo damn slow that’s it not even worth calling. Liberation could work, but I don’t like using this assist unless I’m running missiles and have time to charge spells and tag out safely. When I watched champ play this pair I don’t think I’ve ever seen him call Dorms assist once and strictly called missiles the entire time.
I think triple arrow is the assist to use even though your using bolts. Triple arrow is fast and IMO better for teleport mixups. I feel bolts would be better suited for zoning and giving Dorm time to charge spells, cast, call pillars etc. The problem with Dorm+Hawkeye imo is that there both meter needy, and there both susceptible to rushdown heavy characters. You have to constantly be on the move since you don’t have the cover of missiles and can’t just chill back and shoot projectiles. When they both get started up tho, it can be extremely hard for your opponent to get past there zoning/keep away. It seems that with the addition of Strange your playing a very risky, all or nothing team since all 3 can get bopped hard by some of the top tier rushdown characters in his game.
Wow, just tested Dormammu things. I had no idea Hawkeye’s otg sucked so much. Well, I at least have a decent throw combo off midscreen air throws (otg into dark matter, teleport, two jump loops, launch, window is small to land it) but that and a decent corner bnb is all it gives me. Hrm…I may just have to go with the redundant horizontal assist in case strange gets snapped in.
Also, that champ Hawkeye match was good, but he never used dorm’s assist once. Sadface.
I never settle on one team either, so I get that. The exception is Nem/Dorm/Strange. I am actually testing alternate points for some of Nem’s bad matchups. Currently the ideal candidates seem to be Nova, Wesker, Hawkeye, and Modok. Dok is probly the best for this team, but he takes time to learn, so messing around these guys.
Hawkeye keeps strange safe okay, though I have yet to fight an akuma or dorm player with Hawkeye point, still new to him on this team. One of the reasons I like bolts for teleport mixups is that I often get a free second mixup from bolt 2.
And yeah, I came to the same conclusion with this team. Meter hogs that die to rushdown teams. Thinking tacs will solve that somewhat.
Also, how do you use dark hole on Hawkeye? I’m pretty much just using bolts the whole time.
[quote=“DukeofFortuneMan, post:195, topic:136600”]
To be honest, dark hole sucks pretty much too, but its the best option out of the three. I use it defesnsively, quickly back dash and shoot arrows. If they get caught in the hole, you can shoot a net arrow when the hole is about finished and you can start up a net arrow loop. You can use it in a combo if you like, and you can also use it to lock the opponent down in the corner, or if out of the corner you can use it to help hawkeye cross up and do a mixup with trick manuever h. Cant really think if any other applications with the assist besides that to be honest.
Hawkeye sub forum is pretty dead, so for the sake of conversation, what do you guys think is the best Hawkeye point team and non point team? I like what I’m seeing from Magus1234 btw with his Hawkeye/Dante/Strider team(I think someone here also plays that team). I think best non point would have to be Yipes’ Spencer/Vergil/Hawkeye because it seems that Spencer and Vergil benefit the most from triple arrow. Anybody else have any ideas?
IDK about best Hawkeye team but I’m gonna try Hawkeye/Sentinel/Dante. I think Bombs might be able to help Hawkeye out against certain team compositions more than drones would so I would switch accordingly. Then I could also switch the order to Dante/Sentinel/Hawkeye if need be.
With Hawkeye on point you get access to really good DHCs and THCs with Hyper Sentinel force and Million Dollars. Also Sentinel with the TAC combos for extra meter plus TOD ability. Also you get follow ups off of Hawkeyes forward ground throw in the corner with a raw tag into either. Dante is the best anchor of the three plus Sentinel with Jam Session is pretty good I hear.
With Dante you get Drones for the combo extension and triple arrows which is like a disruptor esque projectile assist. Plus Hawkeye is a pretty good anchor in his own right. Bombs might be able to help keeping people off of Dante too.
Best Hawkeye point team is Hawkeye(scatter shot or greyhound)/Vergil(Rapid Slash)/Doom(whatever). Vergil/Doom is already a proven shell, and having Vergil behind Hawkeye gives you the option of doing around 1mil damage of a cr.L from Hawkeye with spiral sword extensions. Vergil assist in tandem with upclose pressure allows you to push the opponent back to full screen, and missiles in general complement everything Hawkeye does. If not missiles, plasma beam and rocks could still work well with both Vergil and Hawkeye. You could run the team in several orders too, except in an order where Hawkeye is second, because, besides me saying second is his worst position, there is really no benefit of having him as the first DHC for Vergil and Doom, and plus they both fill the second position much better than Hawkeye anyway. They are all also very good anchors, and are still capable of making comebacks if you have run out of XF.
I knew someone was going to point out that the Vergil/Doom shell is the best for point Hawkeye :). I def agree with you there, with that shell it prob best to switch missiles to plasma beam when facing heavy rushdown teams like Wolverine teams. I had the same idea, but since I play Akuma already I figured I would play Akuma second to start off with since I know that Akuma+missiles is good. Plus tatsu works very well at the start of the round and you can use his beam hyper dhc when your picking assists off with arrows. The downside is tatsu doesn’t push them back as far as rapid slash, and Vergil is a way more dominant(and better) character than Akuma.