Forgive me if this has been brought up b4, but can anyone elaborate why the N64 had few fighters(especially from capcom) on it?
I can prolly guess the cartridge format vs cd that sony used being more practical/ cheaper, but what else?
Im surprised that Capcom wouldn’t want to support nintendo given the SNES ports of SF2 were pretty successful.
I kinda explained this in my post in the TvC thread (which is where I’m sure you got the idea for this thread from).
Expensive medium (as opposed to the cheaper and more widely used CD’s), Nintendo thought they were “above” most of the third part developers and relations with them were shit.
But if the ports had surfaced, third parties would have most likely created modified controllers for the system, so I don’t think that’s a huge factor.
Please. That controller’s perfect for a Capcom fighter, having all 6 buttons right on the face. To try arguing otherwise would be saying the PS2 pad is better than a Saturn’s for fighting games.
N64 was a failure in japan also, even the Saturn sold better over there and considering most (if not all [good]) fighting games are made in Japan it surely affected the N64’s library.
Cost to manufacture a single copy of a PS1 CD game: ~$1
Cost to purchase a new PS1 game: $40-$50
Cost to manufacture a single copy of an N64 cartridge game: $40? Either that or $30, it’s been over a decade since I heard this figure.
Cost to purchase a new N64 game: $60
Wasn’t MK Trilogy on the system when it first came out somewhere in the 80 buck range? lol I looked back on that now and was like ‘Ya’ll outta ya damn minds!’ Now most games are 60 bucks on the regular (not including Wii) with games with a device or plastic tool included with it easily going close to 100 bucks.