it makes me sad that they took a perfectly good game and turned it into that.Shit if they hadn’t said who they were during the movie, the only two characters i would have recognized is Kasumi and Ayane, and Ayane only becuase her hair was purple becuase the girl that was playin her wasn’t even Japanese, she was white or purto rican or something.AND TINA DIDN’T HAVE HUGE TITS nor did she wrestle, she was doing cartwheels and shit.
Also don’t forget that the creator of DoA somehow thinks his creation is better then every other fighter ever created.
Doa 1 was cool, for realz though i always liked it for the girls and polygon boobs that is all.:rock:
No char in VF has a straight up counter that can lead to guaranteed 33%(Hayabusa), and not a lot of them lead to combo+wall hit(technically only Pai and Aoi and only because those particular ones only yield frame advantage, not damage + frame advantage or damage + wall stun/juggle state). Go to practice mode and see what I mean.
In fact, no counter character in VF can do THAT kind of damage off a countered jab(once again, Hayabusa). I can understand losing 50+% if I’m doing a counterable unblockable in Tekken, but you can possibly lose almost that much for punching at one of the ninjas in DOA.
Mind you I’m only pointing this out. I don’t wanna get into the other oddities of the DOA engine(which aren’t half as bad).
If counters were the be and end all in VF Goh would be the best char in the game. Almost all his damage comes of some kind of counter, yet he is low tier. Hell I can do half life counters with Tina in DOA 4 without even trying all that hard.
I believe Tekken is the next live-action movie in production, expect it in 2010
that might not suck…HOPEFULLY.
Tom Brady plays Dead or Alive? Cool. I bet that Peyton Manning would still kick his butt though.
Well said.
You’re thinking of Sabakis and the stuff he gets off of CH, I think. Sabakis are a whole different beast, and require a good deal of Yomi.
i’ll say this much about the DOA system, slow escaping in DOA4 feels MUCH more natural and makes the game MUCH less broken. if you figure that yomi level 2 in DOA4 is pretty much equivalent to baiting a counter or okizeme / nitaku pressure after a counter - or in LeiFang’s case backturned pressure after a counter ( although, nitaku pressure is all but nonexistant for most non-ninja characters IMHO ), then slow escape provides this game with that third yomi level of escaping or reacting to said pressure / attack baiting…the only major problem i see with the game right now is forced techs, they’re just waaaaay too good for some people (Hayate). i do like how a lot of DOA4 stuff mirrors VF ( Christie = Lion…she has his 3K kick mid, her 7PP-throw fakeout pretty much mirrors Lion’s 46P+K-throw ( or is it 66P+K-throw? or do both work? i haven’t played in a while ), and her 4P based string highly resembles Lion’s mid-P 46P+K,PP …i think she’s also tiered similarly? ). hopefully 5 will fix some of the forced tech / Hayate abuse and finally tone the ninjas down some…and maybe add some customizable outfit stuff, i mean, there’s always a ton of unlockable outfits, why not go the VF5 / T5:DR route and just let people customize their own stuff and make it their own? Also why not rank by Kyus / Dans, I wonder?
Forced techs suck ass dude, nobody uses that shit unless they are playing a scrub. Hayate does WAY TOO MUCH dmg to sac any dmg just to do a forced tech. Hayate’s juggle damage is too good to give up for something as lame as a wake up nitaku.
Slow escaping is disturbingly easy in DoA. And at the same time disturbingly pointless. In VF you need to time your struggle or you’ll get your stagger extended. Requires timing skills and not just mashing skills. In doa you you just mash mash to get out of the stun. Even the it’s pointless cause stuns are like +40-+75 frames of advantage. A dumbass could follow up with their fastest launcher and chances are you aren’t going to SE out of it. Not to mention they could just use Jab which beats SE in almost every occasion. SE is a pointless tool in a game like DoA were you are rewarded for playing brain dead hit/throw nitaku all day long.
And DoA does not go the way of VF/T5 because the creator of DoA Tomobu Itagaki is an asshole who doesn’t know how to make or play fighting games.
Well it could be argued that the SE metter builds during a round so if you can SE fast enough and as much as possible you’ll SE out of any stun ,but you’d be dead by this point. SE in DOA4 is only useful 80% to get off the walls.
I do wish the stun threshold was reduced to what it was in previous DOA. Even DOAU.
I’ve been thinking that if DOA5 is made it should follow more to 3.1 with a few changes to SS, throw properties, hitboxs, etc. But that’s just me.
No that isn’t just you, that’s everyone who plays 3.1 except the who idiots getting paid right now to play on TV for CGI. They could care less cause they are getting paid 10,000 to play a shitty game.
DoA3 is the most underrated 3D fighting game of all time.
depending who your fighting, you won’t be able to build up enough SE before the round ends. For example, being knocked over a partition by hayabusa/hayate and not having enough SE built up, you’ve just lost about 70% life. Other than that, every other time you’re in a deep stun and trying to SE the guessing game begins…yes, guessing.
Dude I’d play a shitty game for a free $10,000. Anyone would, and most would actually defend the game anyways. That’s human nature.
But still 3.1 has it problems that can’t be overlooked. There’s a pretty big character difference in the tiers.Or so i’ve seen from match videos and playing it myself.
Bass, Hayate, Gen Fu, and Jann Lee all seem to be able to beat out the majority of the cast easily. Hayabusa, Leon, and Christie looked like they can compete, but I’ve rarely seen them used except when that one guy. The Mexican guy noone likes, but DOAC’s owner. He used Hayabusa right and beat TB in a few tournaments.
However; with that said, if the system that made up the DOA3 series put combined with the actual good aspects of DOA4 then yes I feel DOA could be an extremely good game.
Caliagent: Yeah that’s basically what I meant. SE is only good to get off the wall in DOA4 80% of the time. It has some other uses, but not enoguh. And partions are the stupidest thing I’ve ever seen in a FG game.
That is because Doa3 was barely played enough for it really to be broken down. Alot of the characters, even shitty Brad Wong, had good stuff that players simply did not use back in the days. But that’s old shit, Doa3 is six feet under and were stuck with fucking Doa4.
I read alot of what people like Sorwah, Virtua Pai, EXM, Tom Brady, and some other people who seemed to really have studied the game in depth quite a bit;more so than any one really has for DOA4 with a few exceptions, but how much deeper do you think game was in your opinion?
I would know, I’m EXM.
DoA3.1 had alot of hidden depth. Alot of situations and match ups you need to learn. It wasn’t just that but strategy was dependent on alot of things, stage, characters, positioning, etc.
Only DoA to have:
Useful Frame data
Side Stepping (very interesting system, I spent hours breaking it down)
Wall Combos
Fall Deaths (so much better than you think)
Lowest damage holds ever.
More natural combos than you could count on your toes/fingers (which is ALOT for doa here).
There were alot of things about 3.1 which made it great. Now a days people like to deny it or bash it cause “OMG Bass can take half life off a throw, that’s broken” but they forget that it’s not that easy to get a throw in 3.1 compared to 4.
But none of this matters cause 3.1 has no sponsors, no huge money pots, no support, hell the creator of DoA called doa3.1 “a mistake”. Which tells you how much Itagaki knows about fighting games. Nuff said, 3.1 RIP you were a beautiful game regardless of what the world thinks.
I want to know why this thread is still alive on SRK…