Why play fighting games?

I wouldn’t say WoW is exactly like that. I played it for a few years and had some fun, but it ended up being the same shit over and over. Level up and show up every night for raids if you want to get pimped out. Sure I could beat better geared players because I knew what I was doing, but fuck showing up every single raid just to make your character stronger.

With fighting games it’s much dependent on skill and not as much on time invested. Sure it takes time to master a game but you don’t have to log on every night at 7pm to get better at a fighting game.

Wow isn’t a classic. Diablo is a classic. And if you haven’t played the game don’t try to tell people how it is. Because you are very wrong.

Man I don’t give a shit about WoW but it’s the biggest MMO ever, you’ve gotta be nuts to think it isn’t gonna go down in history as a classic even if you don’t like it.

exactly

and people go silent when i mention a soul calibur mmorpg, playing games so limited is a waste of life, games like huxley is changing all that though

leveling up is terrible, i like FF for its story so i dont mind it so much, games like golden sun shows how limited PvP really is, brilliant game though.

its sad that those games are so addictive yet there isnt really much too it, its like taking drugs as a hobby

  1. I didn’t mean WoW is a classic GAME. I meant it was a classic EXAMPLE of how boring MMORPGs can get (for me - see point #2). You took me out of context there.

  2. I’ve played it, and I’d rather watch paint dry. That doesn’t mean the game isn’t good, or that it doesn’t deserve to be played. That means I don’t like it. I’m pretty sure the point of this thread is hearing people’s personal opinions, and not defining the right and wrong of the universe. If everyone liked the same thing, we’d only have one genre of game on the whole planet, wouldn’t we? :razzy:

Viva la difference.

For the most part I love everything about fighting games.The characters,the storylines,the moves,the competiton,even the massive amounts of shit talkin’! Fighting games help me relax.When I’m mad and I feel like i’m going to say or do something i shouldn’t i just fall back and play some fighting games.Shooters are also good for that.Seeing a guys brains splatter all over the walls makes me feel good.no homo.

I like to push buttons.

OMGWTFMYSTRYDISC?!

SURPRISE BLOW! :clap:

Sometimes, when you put certain ideas/things/forms together, they combine in such a way that just feels right and something really wonderful happens: you get an art-form. Like, for me personally, if you get a nice beat, a looped sample and some rapping (and scratching) then, provided each element is produced right, then that arrangement just works. The art-form you get there is of course hip hop music. To be a hip hop artist you don’t need to be original each time in the sense that you need to re-invent the form, you just produce the elements in a competent way and let the magic just happen.

The same is true for the 2D fighting game format. Design some characters, produce an engine which provides a universal set of moves for all of those characters (walk, jump, dash, crouch etc), give each character a unique set of moves (normals, specials, supers etc), a bunch of bars (health, block, stun etc) and add a timer. What you have at the end is the art-form of the fighting game. And it just works.

The evidence that this is true if easy to see. Ok so these kinds of games arent so commercially viable, in that the masses don’t really jump on fighters (especially 2D ones) anymore. So what? The Japanese (the nation who, lets face it, best understand the form) now produce these games as non-professionals. Melty Blood, Akatsuki Blitzcamp, Big Bang Beat… whether the professionals get back into it or not, I don’t think there’s any possibility of this form dying out because it is true art! Just in the same way that Nas is talking bullshit when he says hip hop is dead. People still make text-adventure games, there’s still an annual competition for even those.

I play fighting games for the same reasons people still make them: I love them.

PS I don’t mean to sound pretentious talking out of my “art” about this stuff, but I think it’s true. Although if you wanted to break it down further, you’ve actually got two arts going on here: 1) the art of producing a fighting game and 2) the art of playing it. But eh enough already.

games arent art

they can be

fighting games arent art

also arcana heart isnt an amateur game, not all pedo games are amateur efforts just btw

edit: ok nevermind im just trolling and i really cant be bothered to have a “what is art?” argument so whatever

i agree

i agree again

:looney: :looney: :looney:

Outrageous statement.

Games, at the very least, contain art. Most obviously in the background visuals, character sprites/animation and the victory screens. Then you’ve got the music, which is obviously an artform. And can you really separate the things contained within a game from the game itself, to the point where you can say “games are not art”? I don’t think you can.

I mean you can’t just approach the making of a fighting game as a mechanical, scientific process because you’ve got intangible things like “good character design” to think about. Then you’ve got plot: you might not think it’s important, but looking at something like that Anatsuki Blitz game makes me want to know about the story, and I’m even tempted of having a go at some fanfic these days. So you can have some sort of literary angles to the games too (good win quotes are an artform in their own right, I think).

So you’ve got visuals, music, literature, you’ve got already existing art-forms present in fighting games. Then you’ve got things like producing an elegant combo system that both looks good and is balanced with the rest of the game. That’s a subtle thing you’ve got to get right there, as far as I’m aware there are no exact scientific formulas in existence that explain how you do that.

And the PLAYING of fighting games is somewhat like playing a musical instrument (I play piano so I can say that shit). At least the execution, but then you’ve got the psychology, the tactical tricks, the strategic side of it…

To some it might be “just a game”, but to me at least it’s a whole lot more than that, and that’s what art is if you ask me.

Polarity: ok you were trolling, fair enough… but look: you don’t like the character designs of Arcana Heart (I agree btw). Surely what you don’t like there is the “character ART”. Ya dig?

EDIT: fair point though 'bout AH not being amateur, I removed it from my original post.

Dragon punches are art.

I thought Thongboy Bebop’s thread covered a lot of players sentiments rather well, particularly his initial post: http://forums.shoryuken.com/showthread.php?t=106008

Fighting games is the fuel that keeps my fire going. I don’t know, I’ve been playing fighting games since way back with SF2, following with all different types of fighters.

I enjoy playing different fighters, it’s just too much fun. When a new fighter comes out, I get pretty happy that I have something new to digest. And even old fighters I love going back to them and playing them again. The competition, showing off combos, coming up with new ways of mixing up an opponent. All these things make fighters so much fun~ :slight_smile:

Sex, drugs, fame, and fortune.

Lol!

I play fighting games because I think they are the most fun I can have in video games in a short amount of time. Plus I just like the genre and always have. There is just so much to these games that I never realized before. It’s definitely going to be an enjoyable learning experience before I leave my scrubness behind.

Now just gotta get my friends into KOF…

Polarity has already expressed that he is not interested in having a “what is art?” conversation.

But Master Chibi… if I have interpreted your last two posts correctly, you seem to be saying that while it is possible for a game to be art, it is not possible for a fighting game to be art.

I’m intrigued to hear the definition of art you are using to come to this conclusion.