Visible hitboxes and hitstun meter drools
Altho in fairness the visual hitboxes are kind of a 2-edged sword right now (yes I know they’re fixing it!)
very true. Of the big 3 though, training mode doesn’t need to be as good. It helps if its god like though which I’m sure it was their design to do so judging by the tutorials. I’m just glad the game engine and net code got more priority and whats even more impressive is that they’re first developers I’ve seen take this methodical approach. No one else really tries it like that even though its painfully obvious. People have to remember that Ono thought it was a good idea to make people pay for gems that give you, auto tech throw, autoguard and no chip damage. Great, now I can play with my ass for 20 seconds, thanks ono! really wanted to do that!!
Once this game has a better training mode, it will surpass sfxt as a better game. So a 15$ game out did a billion dollar company’s 60$ game because it will do all 3 things better.
really we won’t know which of any of these games is the better game till a year or more from now, though.
Once the community has really taken them apart (or stopped playing them, depending), then we’ll really know.
Well, you can think what you want, but you are completely incorrect.
You don’t have a network engineering department that has X resources, and X directly correlates to Y, where Y is the quality of the online gameplay experience. Engineering simply doesn’t work that way. There are engineering challenges and production issues that you are completely unaware of if you assume that you can “[negate] heroes and heralds mode and shadow mode from the project and just paid another programmer to implement GGPO instead”. That’s just silliness… you would lay off people adding a new feature (a new feature that helps sell the update) in order to add new engineering staff in HOPES that the online experience would improve to a degree that would justify a purchase for your customers.
But, feel free to yell and beat your face against your monitor to express your disbelief of the modern game production cycle. That’ll show those stupid “professionals” how REAL HONEST games get made.
Edit to add:
Okay, I’m seriously not faulting Reverge for not getting this feature in, lord knows things slip past deadlines and you eventually just need to pull the trigger and ship, but 100+ man hours? That’s overstating the work a wee bit.
My thoughts exactly. This game is amazing and we should be supporting the developers in every way we can.
Here’s to hopes of much DLC content and/or new games being released by the developers.
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[INDENT=1][LEFT]That’s funny because people buy Capcom games like UMVC3, SFXT knowing that…[/LEFT][/INDENT]
[INDENT=1][LEFT]1. There is 30% of content in the game that you can not access, which is in the game for 8 months. They will put this content until the portable release of the Vita comes out. While it’s make seem game development wise…people might not have sympathy.[/LEFT][/INDENT]
[INDENT=1][LEFT]2. That Capcom is Completely and uttely bias to Sony, and won’t put the same content in the Xbox. They won’t even fix glitches on the Xbox like the input analog strick after their first patch.[/LEFT][/INDENT]
[INDENT=1][LEFT]3.That some content you will probably never get because of legally points to the Magneto costume bull***". Or stuff that they put only in the Vita such as Replay and the Hitbox mode that only works online and not in training mode which why Skullgirl getting a hitbox in the game is HUGE deal.[/LEFT][/INDENT]
[INDENT=1][LEFT]While some trust in Skullgirl is broken, it doesn’t really compare to people losing complete trust in Capcom.[/LEFT][/INDENT]
All this talk about how difficult implementing movelists is, well, is confusing me. Why the heck can’t you just put in a big zoomable jpeg or something, like SNK did with some of the XBLA Neo Geo ports? There. You take away like 80% of the problems. Translation can be done by having multiple jpegs. There’s another 10% of the problems. Does it look as good as, say, a scrollable movelist ala Tekken or Calibur or MVC3 or whatever else? No. I’m willing to sacrifice that for not having to go to the computer every time I want to mess around with an unfamiliar character because I forgot that character’s movelist.
I don’t want “it’d take time away from other things”. I don’t want “do YOU want shitty netcode?”. I want “we’re sorry, we’ll have it first patch AND we’ll make sure our next game has the movelist in the game, without fail.” If I wanted excuses and condesending behavior from developers and their fanclub, I’d go talk to Sirlin and his cronies.
People have to stop this ‘versus Capcom’ crap. I shouldn’t matter if SFxT was made with the still-beating heart of a baby orphan. If you’re buying it because you hate Capcom, you’re buying it for the wrong reason.
The game should stand on its own gameplay, its own net, its own features… not how another product handled them.
There -might- be a memory issue with that, but it’s a totally serviceable system otherwise.
For translation support, it would probably be easier to have language independent icons and localized text fields.
You need to read more.
I’m willing to argue making the online good instead of just saying it is better when it is not or barely improved would sell more than a mode available only online and in training mode that has to be played on the shitty online.
Of course I’m probably wrong because people are largely idiots and put quantity over quality and are saying dumbshit like they would rather input delay over rollback (SFxT) and willing to sacrifice a good online experience for lobbies and spectator modes (VF5FS early announcement when SEGA confirmed online).
And seeing people upset about transparency and being upfront about “why” makes me understand why Capcom and other larger companies don’t do it and just feed you guys lies (GGPO doesn’t work with 3D).
reviews coming out;
And, X, the ‘why’ thing isn’t so much transparency as it is that it always sounds like people are making excuses, and that never sits well.
That whole review is worthless because of this line :
Where? The links from Mr. X where Mike Z said back in November that there were 20 program-y reasons why he didn’t want to put movelists in? Or the part where they ARE going to put movelists in if the game sells well enough for patch, along with the excuses I mentioned before? Neither fits what I said. One’s a lot of excuses, another is some excuses and a condition that needs to be met for this to be fixed.
I’m not even trying to be a dick here. I just hate the mentality that people want excuses. People don’t want that. They want “I’ll fix it and won’t mess it up again.” Not “you’re wrong” or “if you knew better, you wouldn’t ask this”.
They already confirmed they are guaranteed 1 patch. Movelist were planned for the first patch back in November.
Lurk more.
Saying it won’t happen again is hollow. I’d rather honesty and telling people there’s things to add ahead of movelist on the to do list.
Mike Z already said he managed to get the publisher to release at least one patch regardless of how well the game sells. Movelists and other things are coming in that patch.
This thread is still around? Whats so hard about the “Try Demo, Buy if you like” premise?
heh, that’s pretty quick to reject the whole thing based on that (not talking about that, we do NOT need it coming up again :p)
I liked the summary pretty well, it fits how I feel about the game:
Edit: Oh weird coincidence somebody pointed out to me:
vs
separated at birth?
The review had other things that are flat out wrong too, but that line has absolutely NOTHING to do with the game, at all and shouldn’t even be there. It sounds like cheap agenda pushing in a place where it shouldn’t be. Leave that for non-review pieces, where stuff like that belongs.