Why people should support Skullgirls (even if they don't quite like it..)

Notice how the OP says “support” instead of “buy”. How else can I support the game? Why a euphemism, if that’s all I can do?

You can go to tournaments and sign up for the game, although it will be pretty hard to do well without practice. Then again, plenty of people play Marvel 3 and claim that they don’t own it.

This thread has too much useless banter. So what are the planned DLC characters and when will we get an AI patch?

Skullgirls has a whole forum for that kind of actual useful information :stuck_out_tongue:

AIR BRAKE! Then what am I doing here!?

That’s a little absurd.

Much like Marvel, it just doesn’t feel like a game you can be actually competitive at without practice time.

Exactly. :stuck_out_tongue: I never said that it was a plausible way of supporting the game.

But seriously, game looks like it’s doing fine. If people don’t want to play it, I doubt any amount of urging can get them to change their minds.

Random off-topic comment: That’s a very useful method in your signature.

Wait… there’s no movelists in this game?? Wha… how? Why?

Is that the new 8.95 yet?

I didn’t hear about this until just now. There really aren’t movelists?

I don’t understand… didn’t Mike Z say he was proud of all the features in the game, doing them the right way or something? How can he miss the movelists? Was there a reason given I didn’t hear?

There is, and it’s basically some stuff is harder to implement than it seems on the surface, and in order to get the game out on time they had to cut stuff out and put it back in later. movelists never made it in, replays never made it into a retail version, and training mode options will be improved later as well. I’m pretty disappointed, but it’s also been made clear these things will be in in a later patch, so I’m not too worried about it.

Not intentionally, but yeah, I’d say it is.

Movelists are specifically gonna be in the first patch.

They’re really not all that hard though, you already have overlays and ui elements for your various menus, its pretty straightforward.

I kind of suspect they just didn’t remotely expect the flak they’re getting over the movelist thing, and thought it would be a fine thing to let slip… after all everyone can look up the moves on the web, and they’re pretty simple anyways right?

(apparently not lol)

Yeah I’ve witnessed this too. 90 percent of the time though it’s just people who don’t want to be known for playing a EZ mode game when they actually own the game and practice wesker combos daily.

Movelists are extremely important, especially if you’re trying to get the casual crowd to buy your game and learn how to play properly via your tutorials. Seems like the two ideas are at odds.

At the very least, I can respect Mike for coming out and giving a reason, plus saying he’ll patch them in later. That type of transparency is good. Stuff like replay mode is the type of thing I think doesn’t suffer as much from being unavailable immediately, though… since most of your sales come close to launch, especially from casuals, not having movelists is a pretty hard thing to overcome for them, I would imagine.

I can kind of see both sides of it, honestly.

Like I can see why the developers, obviously under a ton of pressure, decided that movelists were something that could wait. Their thinking is totally logical.

On the other hand, especially without a manual, a movelist is a basic feature to fighting games. If its missing, its natural for people to say ‘what? the game isn’t done?’ regardless of whether it should logically be required or not. It really does make the game look not done/bad.

IF YOU LIKE PLAYING WITH GREEN BOXES THEN YOU SHOULD SUPPORT SKULLBOXES.

It takes box fighting to a whole nother level!!!

Green is my favorite color, and I’ve always preferred boxes to pyramids, so…

Word, and I thought fighting games had achieved the pinnacle of greatness with this.

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