Arturo, could you go into detail on your thoughts about why AE is “bad”? The thread asking why you didn’t like it got locked and even though I watched most of the streams you detailed it on, it seemed like you had more to say.
I really don’t like that Capcom decided to nerf the defensive character individually so they have to build meter doing something a lot of them aren’t equipped for by playing up close and offensive/aggressive and in some cases also taking away damage from them. I mean, Capcom likes to overnerf characters (Sean, Ibuki in 3S from 2I, Sagat in SSF4 from SF4). I think they would’ve been better off with universal changes and system changes to make the game more offensive instead of making the defensive style characters bad, like by increasing normal throw damage, walk/dash speeds, tweak the universal defensive options in some way like reversal windows being shorten.
I have to agree with you, people are making a big stink about nothing, I just crushed a yang player 2 rounds straight with Juri. I think alot of people who are good with the twins right out of the gate most likely played quite a bit of SF3 and were already good with them and are beating people who didn’t play SF3. Those who didn’t play SF3 will need more time to adjust. They are quick but they have short arms and legs. When they stick out a poke you can counter poke them eaiser than some of the other bigger people.
Funny enough this is probably the best Art has placed in a major since super was released. So maybe the cries of nerf are overstated and player skill/performance is being understated.
I like AE much more than SSFIV so far. And that’s even considering the fact that my main has two new atrocious matchups to deal with in the form of Yun and Yang. It’s just a more interesting game than SSFIV, in my humble opinion of course. I’d be sad if Super went back to being the tournament standard, especially because I’m really interested to see Evil Ryu and Oni (especially Oni) be fleshed out more and utilized to their full potential by top players (which is already happening in Oni’s case, seeing as how Wao, Eita and Wildcat are all putting some work in with him).
I like AE. I think most of the people who don’t are people who play with defensive characters. That’s not necessarily a bad thing, it just goes to show where the divisiveness is. If you like offense, AE is fun. It’s harder to play defense. Some people like that, others don’t.
There are eye-rolling moments in both games. You can roll your eyes when you get dive kicked on, and then command grabbed by Yun. You could have prevented this by controlling space around the dive kicks (and, failing that, guessing right on the grab), but you didn’t. The match ends in around 10-15 seconds after this happens, probably. You can roll your eyes when, in SSF4, you push Guile to the corner and he back throws you and starts walking backwards across the screen again. You could have prevented this by controlling the space in front of you a bit better (and, failing that, teching the throw), but you didn’t. The difference is, the match will probably last another 50 seconds of frustrating play… frustrating to both the audience and to the non-Guile player.
For example, Twisted Jago got divekicked to death by Marn in CEO top 8. The commentators said “when that happens, what can you do except laugh or counterpick with Yun?” or something similar, but this is the wrong attitude. Bison actually does quite well against the twins, and they weren’t focusing on how he didn’t know the matchup (which is fair early in the game), or how he could have improved (“he needs to check dive kicks more with st.HK” or similar). The real reason why this isn’t the right attitude is because… this happens in Super in the Guile vs Bison match too, except it’s 80 seconds of running into booms, cr.HP and air throw instead of 20 seconds of incorrect blocking. Except, in these moments, nobody is laughing.
Switching back to Super will not prevent eye-rolling moments, but sticking with AE will keep the game more exciting for spectators, IMO.
I still think 3s Yun was worse for the balance of the game than AE Yun will be for SF4. We’ll learn to deal with Yun just as well as we learned to deal with the top tiers in SSF4.
This thread hurts my head. AE is the new standard. There is no reason to go back; if it turns out that Yun is completely broken (which I don’t think he is or ever will be), we’d just ban him. Despite a few hitches, AE is better overall. Yes, Yun is really strong compared to the rest of the cast, but he’s hardly broken when you look back at other successful fighting games. If anything, I’d want them to patch the game so that everybody else is as good as Yun/Yang/Fei, not the other way around.
And my mind is pretty blown by people saying Vanilla is better than Super. People are actually complaining about Yun, but would rather go back to 1100 health Sagat with >60% ultra combos starting from an invincible kara DP that hits half the stage? I don’t quite understand =/
That tournament result doesn’t mean anything: quite a few top players were using new characters with only 2-3 months of experience instead of their 2-3 years mains (JWong, Marn, PR Rog, Floe, etc). Just give it more time and see how many people are going to whore the twins in tournaments. At least in Japan tournaments are boring as fuck now.
dont completely dismiss it either. you really think they would play the characters they played if they didnt think it gave them the best chance to win? with money on the line?
I have to agree with the head negro on this one,they are using the newer char(with six months not three guys as these guys are playing AE in the arcade since like week one) but if they are in a clutch do or die situation you should expect to see old mains flying.
The fact that Guile and Honda were not dominating every tournament speaks to the balance of Super - not the inaccuracy of tierlists. Wait for SBO and see how similar the character selection is for every team.