i’m not really worried, riot isn’t some great group of developers who have the perfect secret to attracting casuals. they pretty much stumbled into a gold mine. doing it again would be like lightning striking twice in the same spot.
Riot is a piece of shit and half their game is ripped off community suggestions from the old DotA-Allstars.com community site which was run and maintained by Pendragon (basically a fucking forum mod).
When his relationship with DotA modder IceFrog went sour, the bastard took the forum down, left a stupid letter with a link to the LoL client and Riot proceeded to take the suggestions forum to “create” some of the most popular LoL characters ever, without ever crediting or paying the creators of said characters.
LoL is basically a watered down casual version of Dota, so Rising Thunder would fit that bill perfectly because that is a “lighter” version of SF4 which uses the exact same mechanics and in some cases even characters.
I mean I fucking hate Riot and their shitty game to the guts, and I can say the same about Killian Street Fighter, but having a part of such a huge player base getting into a fighting game, even if it’s shit, still means that a percentage of these people will get more interested in fighting games in general and might stumble among some good games and/or become EVO/tournament viewers.
She had mental problems before joining the team, and was convinced by Alex Ich and his wife to play.
She’s trans and had posted nudes before on 4chan people found them, which started all of this.
Have you ever gone to r/kappa?
Im not saying she was to blame, but whenever you get fame you will get haters in the process and need to learn to deal with them or quit. Basically every single famous person on the internet has to deal with stuff like this since internet trolls are everywhere.
Since my brother play this game a lot and reads ALL the patch notes, I have at least some idea on how those balance changes are made. I dunno if they really listen to the community feedback, but I know some reasons that motivates their changes.
The balance changes are usually motivated by those reasons:
Tournament’s picks and bans
Solo queue results
Character usage
New season
How they think certain character should/shoudn’t be used
The first one is easy and the most reasonable. If a character is being 100% (or close to 100%) of being pick or ban in tournaments, he’ll be nerfed. The second takes into consideration the win/loss ratio of every character in ranked matches. I don’t agree with this one, because there will always have that character that’s useless at tournaments but it’s overused at rankeds because noobs can’t deal with, and this poor fella will be nerfed (Hi Udyr).
Now, if a character is the bottom of the barrel in terms of usage (both tournaments and ranked matches), they rework him/her /it, which means that he gets new moves, new passive and sometimes even a new look. I’m pretty ok with this because usually tranforms useless chars into fighting behemots (Poppy for example). When season changes, they also make many changes in various characters in order to maintain the game fresh. I don’t really like this one, but it’s passable IMO.
Now, what I really dislike in their balance policy is the last reason I cited. I’ll explain with examples. Soraka is a character that fills the support role. Some time ago, someone discovered that she could also fight in the top lane. Not the best top laner, but she had some good matchups versus some other top laners. What Riot did? They changed her moves a little so now she’s totally useless in the top and can only play as a supporter. Other example. Fizz was designed to be a mid laner, that struggle in the early/mid game, but can be a real nightmare in the late game if you build enough AP for him. Recently people found out that he’s better being jungler and building armor and AD instead. This way he becomes less useless in the mid game while keeping his utility at the late game. What Riot did? A series of changes that made building armor/AD not worth, restricting him to the mid lane role. That’s what kills the player creativity and makes the game more limited, IMO.
Now, for fighting games I don’t know how they would work on balancing. Both genres are very distinct and I can’t see a non-mugen fighting game with 150 + characters.
No league player will go to fighting games because there isn’t 4 other people they can blame for their loss. No league player’s frail psyche can handle losing.
I think you mean the average league player. I’m sure there are some LoL players out there who don’t need to blame losses on their teammates to keep playing.
Let me try, because that was a little hard to follow if you don’t understand LoL lingo. I use to play the game, but haven’t touched it for a few years. I do have a brother who still plays it daily.
1)Tournament’s picks and bans
2)Solo queue results
3)Character usage
4)New season
5)How they think certain character should/shoudn’t be used
#1) In tournaments (and ranked too) both teams get to pick a few characters to ban from the game that they are about to play. If a character gets banned a lot, Riot takes this as a sign a character is too strong and tones them down.
#2) Solo queue is something players enter to get paired up with four random strangers and play against five opponents. In ranked play, the stats of all the games are tallied to see who the best and worst characters are and nerfs/buffs them accordingly.
#3) If a character doesn’t get used a lot (we mean practically no action whatsoever) they get a total rework. They get updated to fit the current meta of the game. Think of a fighting game that’s projectile crazy and a character that focuses on rush down never gets used. That character would be reworked to either better deal with projectiles or become a zoning character like the rest of the cast. That was actually a crappy analogy since fighters tend to accommodate everyone’s play style, but I hope you get it.
#4)Basically, they change shit just because. There are rumors they intentionally make certain characters OP because they feel it makes the E-sport scene more interesting.
#5) Let’s pretend Riot owned SFV. They see everyone spam Ryu’s fireball but feel people should use the rest of his kit more. They would make his fireball less appealing to use, either by enhancing his other moves or shortening the range of his fireball so that people use it in combos, etc.
yeah, the title and OP are like a conspiracy theory, but the responses? holy fuck y’all dumb.
League players would never play a 1v1 game? what the fuck do all the casuals do while their league match is loading? they’re playing Hearthstone.
Riot would never make a concerted effort to acquire ($$$, Riot isn’t a stupid company to just spend without any return) a company of FGC vets with a proof of concept fighting game and netcode implementation unless they were going to do something deliberate with it. Which is exactly why the press release mentioned they’re working on an unnamed title that isn’t Stonehearth! it’s not just for netcode implementation.
I see all the responses about like how much League sucks (Doto is so much better, it’s true) and RT sucks and it’s like? who the fuck cares? tons of people play league and compete for thousands of dollars. even for casuals, viewing pro matches is a normal activity. RT sucked? I guess it doesn’t matter at all that it maintained a solid player base for a F2P fighting game (this is so absurdly niche) and brought a ton of people who hate fighting games because of execution barriers into the fold.
w o w ! that almost sounds like… gasp what League did for mobas !
whether it’s a League fighting game or another IP, it’s not going to be designed around taking player base away from League itself. there’s a ton of investing happening all over by companies into making fighting games as big as other esports, there’s no way in hell Riot wouldn’t want to get in on the pot. it’ll certainly be successful among rioters, but whether this game takes off with the FGC remains to be seen. they aren’t the main focus though~
so to the OP, the reason why people here aren’t talking about it is… just look at this topic. y’all sound like a bunch of crusty dads in your basements
oh and multiplayer fighting games suck ass? clearly you’ve never played a Gundam Vs game. gtfo with that scrubbery
Not at all, I understood every word you wrote. But most of the people in this topic (to my knowledge) never played LoL or only played it long enough to meet the toxic toddlers. They never experienced ranked play and probably don’t know the Meta. They have no idea that when you say “top” that you’re referring to the top lane that should be run with a tanky damage sponge. They may not know that Udyr is a man of the woods/jungle, or that Sona is a mute, big breasted Miku-Hatsune cosplayer.
All of the Gundam Vs tournies in the Us are 1v1 and smash players heavily frown upon tournaments where the pool stages are free for all. SFxT was run as 2v2 for a reason.
Nigga I’ve been playing since 2011 (still do). I’ve peaked at Gold 1 last season (the average player makes it to Silver at best as you know). When I say that League players lack skill that would be required to be good at a fighting game, I absolutely mean it. The vast majority I’ve ran into in this game over the years were shitty players with even shitter attitudes. We already have the likes of DSP, LTG, and the plethora of scrubs on eventhubs and neogaf. We don’t need a large influx of even worse players with worse attitudes, though it’ll be a short-lived process anyways since as I said, most League players are bad at vidya. If they can’t even handle a simple moba, they can’t handle fighting games.
And smash wasnt designed to be a 1 on 1 fighter but thats how life goes.
You want to get close to a sort of fighting game with team work, play awesomenauts. You play a game designed with multiple people playing at the same time and you’ll get dudes raging that you cant beat them 1v1. #CantWinCity