Dont tempt me. LOL. I’ll end up building another stick I cant play on. I put in an LS-56 and a custom circle gate, and even stiffer spring…I could play good for about 20 minutes, until the stick made your forearm burn/fatigue from being so hard. Cant replicate American. Dammit.
Fucking Godlike controls right there. You can also source some assorted springs from various hardware stores.
Sanwa JLW with a heavy duty spring is how I did my first Twin-stick build. I wanted a spring strong enough to support NES quickshot grips that just happen to be epoxied to a JLW shaft.
Issue I never fixed was shaft rotation.
But how is that for CPS2 games, or other games with tight controls? I cannot dash whatsoever on limp JP sticks, and nuetral jumps become directional and vice-versa.
Like I said, LS-56 with circle gate and even stiffer spring, was great executionally for me, just REALLY hard on the arm.
have you tried adjusting shaft height so that you get a different ‘handling’? there’s SS plates for LS-5X models, on TE/HORI/etc mounting, you can make it taller with that. it might help…
Point #1. Marval 3 uses extra buttons in training mode, you can set one button to record the actions of the dummy and another for playback. If i had more skills I’d pad hack and create a 10 button stick for games that have as good if a training mode as Marval. #2 production costs that would add unnecessary production costs, and the costs of unsold 6 button sticks would be passed on to 8 button sticks.
Solutions. 1. Open up your stick and remove the unwanted buttons and put in plugs (easy and cheap). 2. Buy a DIY case with only 6 holes and transfer the electronics. 3. Buy a custom stick from one of the many people who do that. 4. Just ignore the buttons. If a button you use died in the middle of tourny, you have two backups ready to use
Umm…not true at all. You only need 5 buttons. I play MK with my 6 button Arcade in a box stick. You need 4 buttons for the attacks and 1 for the block. That is all.
JLW with a circle gate is about as close as I have found to a Happ/iL. Octo gates still have some hang in the corners. Springs can be played with to find the right tension. As mentioned, I used a cut down shock spring from one of my RC cars. It’s still a compromise as it won’t feel exactly like the American cabs of old, but it’s as close as I found, and much more satisfying than tweaking, say, a JLF. As with anything else, YMMV
If you’re an MK player who likes playing older games, I thought MK at most needed 6 buttons? 4 for attacks, 1 for block, and 1 for run/tag (does tagging even need a dedicated button?)
Speaking of games that people use arcade sticks for, how many buttons does PSAS need? I hear people saying it needs like 8 at minimum, but I find that a little hard to believe.
Well, if you *really *want to be like *that *about it…
[] - FP
/\ - BP
X - FK
O - BK
R1 - Throw
R2 - Block
L1 - Tag
L2 - Stance Change
There. MK uses 8 buttons. Yes, if it fits your playstyle, you don’t have to use the shoulder buttons and limit yourself to 5, but trust me. The shoulder buttons are way more reliable in MK.