Why I Love Street Fighter

I love how the new BG system lets you que up to 3 BGs, that way you can farm honor easier, and switch BG’s when your losing lol.

Anyone figure it out yet?

N

Nice post, pretty much my sentiments exactly…

Here is a short excerpt from screenplay I was attempting to write awhile back, I was attempting to sum up the arcade experience. May not be completely relevant but seems to relate.

To the people that experienced the arcade scene in it’s prime, it felt incomparable to anything. There was a sense of history, unknowing, an almost sense of mystery… and a sense of brotherhood. At the same time there was a feeling of undiscovered talent and potential.

In broken-down arcades everywhere, young mozarts stood at arcade cabinets attempting to compose the next new masterpiece… a game breaking strategy, combo, or just plain practicing their consistency as to place themselves above the next. All of this in attempt to redefine the way we play, creating a new standard for players all over to uphold.

In the movie fight club one of the characters said something along the lines of “We are the nothing generation, no great war, no woodstock, our depression was our lives.”

Call it sublime meloncholy, or call it what you will but I think alot of us in the X generation found our great war, at least on a smaller scale in the consolement of Street Fighter. Victory and perfection became for many a purpose or at least for the moment something to be dedicated to.

Most of us, Mid-20s early 30’s now… look back with fondness & a recollection of the feeling that we would be more, or at least could be more if we tried… I think sitting here now gazing at an old SF2 Dhalsim sprite on an old broken down arcade cabinet (joysticks barely passable…), that the ultimate testament to the outcome of competetive arcade gaming, was the ability to find harmony and discord from a horribly stero-typed arcade game, to find a system in a seemingly cluttered chaotic set of rules (Intentional or otherwise.). And to push that system to the brink not only just by common exploitation and game design, but by the very mathematics as well.

Born as the bastard child of gaming, or out of wedlock of the console-arcade industries… called a “Fad” by certain magazine publications. We found more in it, we found purpose. Looking back im not really sure what caused it, were we hiding from our fears in these arcades? Insecurities, Our despise for our parents and there lives, or simply for the thrill? What was it that fueled our quest, our obession and almost compulsion? It all happend so quickly, I think we all just kind of fell into it… I don’t think anyone had the time to really think about it.
We drifted at the speed of light out of the nothingness and into purpose, we may have done more productive things with the time spent playing… but I would bet that none of us would ever take it back.

Man this was pretty cool to read, I would say u can relate streetfighter to art cause in a way it is!! Its drawn for one, and thats rare now days cause everything going pollygons. (crap)

for 2. The way you display your character of choice is a way of expression cause you can have a compleltey different style of Ryu than someone elses.

KSK likes to do “certain things” with Alex because it looks a certain way.
His matches have to look a certain way in order for him to be happy with himself.
Rather than doing whatever it takes to win like alot of other players.

So streetfighter can be related to art.

One more thing, cause this has been bugging me for a while.

I hate that I live in fucking Ne where we have like 5 players and always put on a good show but dont really win the majors n shit cause of lack of top level experience.

But fucking people like granmaster Dhalsim players(wont mention any names)
live right with the top 3s players and are not taking advantage of the fools they get to play!:confused: uh ok thats all, Apoc get at me

Outro

Yea that does suck. I’d take off from work to play a top player.

and I thought street fighter was dead. well said thongboy

i compare passionate SF players with graffiti artists from the 80s-90s.

the general public has a distaste for graffiti artists and the work they do. most of the time they steal cans of paint and vandalize public areas in the middle of the night. the artists themselves are only known by nicknames and signatures. so why do they do it?

out of pure love for the art, and only for the art. they are uninfluenced by outside forces and thus are free to experiment and be criticted by fellow artists, without the fear of the public. graffiti art has evolved enormously since its conception and is a pillar of true street hip hop culture. while it is a dying art form, the style lives on in many forms in the media. many former graf writers, have grown up and become successful artists, working in different mediums.

women dont throw themselves at combo video makers, SF world champions dont have superstar statuses and have tabloids written about them, like TB said, it doesnt pay the bills, and among the video game community fighting games, are dying out of the main stream gaming. so why do we come here and talk about games that were made up to 20 years ago?

out of pure love of the sport

Well said… on the first post, that is. Good read.

There’s only a few people that are good at street fighter. Just name some people that made it to the finals. That’s about it.

The rest of us are all trying to get better, and that’s what the whole community has in common. A desire to improve on skill.

Lord knows I haven’t.

That was nice to see. Well written.

Awesome SF post.

And yes, “The Fight IS Everything”.

First of all, really good read, and an interesting discussion following :slight_smile:

As a 3D modeller I wish to reply to this. Although drawn sprites are really beautiful, and they are definitely art, it’s not like 3d isn’t. What a 3d Modeller can do can definitely be seen as art. There is a common misconception that it’s easier to make 3d stuff, or do something with the computer, but believe me, as a mediocre 3d modeller, I know exactly how much effort needs to go in a model to look exactly right. It does not require less skill than 2d graphics, I wouldn’t say more either but still. And ofcourse remember, a 3d model still needs 2d textures, so it’s actually a combination of the two.

Now, if you were referring to not liking the look of 3d games compared to 2d, just ignore the above. Especially in fighting games I think 2d graphics are a lot more approriate, but not more art than 3d so to speak.

Just discovered this post. Completely awesome, and expresses sentiments I was just explaining to my girlfriend less than 2 hours ago.

Fuckin’ SAVED, man. Great post. :slight_smile:

Took the words out of my mouth at the end there.

Great read.

Hmph id rather play vf.

#-d is more interesting to me

Haha, wow. Thanks again lads.

N

Why I love Street Fighter

The storylines involving Ryu are fascinating to me. This is partly because he is depicted so well.

One of the key moments for me in any story involving Ryu was in the animated movie released in the mid 90’s. Ryu is forced into a small arena, where he eventually faces Fei Long:nunchuck:. Before that, however, Ryu is heckled and accused of causing trouble by the serpent’s nest of people wanting to see a blood bath. Everyone in this arena thinks he is a joke (they have never seen him before, let alone his skills), and one large dude comes up to him and grabs his gee by the shoulders and starts shaking Ryu violently, while verbally mocking him. What happens next? BAM- CRACK! Ryu’s headbutt sends the brute flying with a broken nose (an understatement) to the floor!

The reason I mention this is the atmosphere, the attitude of the scene. This is badass, it is like mistaking the Lion for a cub! But that is why Ryu is so complex to me, he didn’t walk in there with a “King” complex. He didn’t pick the fight, but he won’t be F%*ked with either. This is the disciplinarian side of the character.

Many of his endings show a wandering soul at one with nature , training in waterfalls, able to feel leaves falling, climbing mountains, and I love in the recent comic books how Gouken describes Ryu as, paraphrasing, “A master of the techniques as if he created them.” It is interesting to me how these attributes are challenged in the storylines regarding the dark hado. I won’t get into how “this is symbolic of what people go through” or whatever, but I think the character can be somewhat more relatable to because of this. When he overcomes it in Generations, I get some goose bumps, I’ll admit it.

What I find the most interesting is how playing Ryu in a game triggers something in me. It’s like playing a character who has trained for the pure love of the game, or fight. No matter what rendition he is in, I feel different when playing Ryu than playing Zangief, or Kyo, etc. My brother would say the same about Guile for him (one’s favorite character holds a special place in the heart, doesn’t it? :slight_smile: ). I am a biased Capcom fan, so when Capcom vs Snk came out I made it a personal vendetta for Ryu to make the journey of fighting the new and interesting characters, and to beat the shit out of Geese, and eventually God Rugal (Snk is badass too, btw). The Street Fighter 3 rendition of Ryu has an attitude and flavor that makes me nod my head in vivid approval. In that game he carries himself in a way not seen in previous games, it’s like he IS what they were trying to show all along. And his stage music is perfect, it walks the line between calmness and the brooding of a fighter’s prowess:

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There is this alive nostalgia that comes to me from Ryu’s character, from the SNES and arcades in 1992 to now, and like how someone alluded to previously in this thread, I won’t outgrow it.

hmmm well since this thread was bumed im going to vegas later on today and i want to ask wheres the hot spots for SF MVC2 and the other great fighting games? and where the community will be at?