The answer is simple: the Ratio System is flawed and takes away excitement.
Quite simply put, there is nothing at stake until the last character. The nice thing about other games is that rounds matter. So when someone makes a comeback in Round 1, it matters. If you win by a pixel, it matters. In CvS2, winning by a pixel means nothing until the last character. If I used Ratio 1 Maki and I barely defeated your Ratio 1 Sagat, it doesn’t matter. Most likely, your next character will come in and kill Maki right away.
And thanks to the whole Ratio 1 vs. Ratio 2 thing, even if my Maki decides to destroy your second character on a tiny pixel, your last Ratio 2 character hs the easy chance of killing Maki AND my other Ratio 1 character with enough life left to take on my Ratio 2 character.
CvS2 is a great game in every other respect. It’s very technical, there’s lots of high end play, etc. etc. I’m not trying to say the game is bad. But because of the Ratio system, no one ever feels like anything is at stake until the final characters. And it sucks excitement away from the game. Honestly, the way CvS2 should have worked is no Ratios, 3 characters every time, and the first characters fight and whoever wins wins Round 1. Then the next 2 characters fight and whomever wins wins Round 2. If the same player wins both, game over. If they both win one, go to third character and play to see who wins there.
What happens NOW is that Rounds matter. And because Rounds matter now, learning match ups matter more. If I make Maki go first and you chose Sagat first, now it REALLY matters to know how to use Maki to beat Sagat. Right now, I can do 60% damage and feel like she did a “good enough of a job.” There’s no excitement in that. Also, character order is a trickier game now. “He has two characters that counter my Maki… hopefully I can pick the order in such a way so that he picked the non-counter character in the same Round I picked Maki.” Even just describing this makes it feel like match ups matter a lot more, don’t you agree? When Rounds matter, when match ups matter, that creates tension. And then all of the crazy technical shit that exists in the game have more impact.
Right now, CvS2 is a very good game. Just watch the CvS2 Evo West videos on my YouTube page and you can see how exciting the game can truly be (even without the rowdy crowd). But because of the way the game is designed, it jsut doesn’t have the lasting power and doesn’t have the ability to keep non-committed players interested in it. It can’t draw casual players in because it’s really hard to feel the tension and excitement of CvS2 compared to other games.